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Voices of VR Podcast
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444 episodes
  • Immersive Storytelling (295)
  • Gaming & Interactivity (126)
  • Immersive Art (60)
  • Environmental Storytelling (48)
  • Music (31)
  • Live Performance (29)
  • Theatre (28)
  • Conversational Interaction (21)
  • Location-Based (13)
  • Dance (11)
  • Creation Tools (11)
  • Sci-Fi (10)
  • Sports / eSports (8)
  • Horror (8)
  • Content Creator (7)
  • Exercise (6)
  • Adult Content (5)
  • Animation (4)

#1141: Venice Immersive VRChat Worlds Gallery Producer Mike Salmon on Curating the Frontiers of DIY World Building

by kentbyeOctober 11, 2022

Mike Salmon is the producer of the VRChat Worlds Gallery at Venice Immersive, which means that the scouts out potential worlds, helps track down potential events to feature, and coordinates all of the physical and virtual docents who helping to...

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#1140: “Fight Back:” Teaching Women Self-Defense Through Interactive Narrative + Hand-Tracking Challenges

by kentbyeOctober 11, 2022

Fight Back is an interactive narrative that is aiming to help teach the broad movements of self-defense to women. There were five different levels showing at Venice Immersive where you learn a new hand motion that’s detected via hand tracking. The...

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#1139: Rock-Solid Hand-Tracking Interactions in “Rock Paper Scissors” Experience Exploring A Mother-Daughter Relationship

by kentbyeOctober 11, 2022

Paper Rock Scissors is an interactive story that uses hand-tracking to allow the audience member to play the game of Rock Paper Scissors in the context of a story of how a mother and daughters use the game to make a variety of different types of...

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#1138: “The Miracle Basket” has a DIY Punk Aesthetic with Solid Storytelling about Our Relationship to the Earth

by kentbyeOctober 11, 2022

The Miracle Basket is the perfect example for why you shouldn’t judge a book by it’s cover as it’s a really well-told story behind what director Abner Preis calls a DIY Punk aesthetic that he describes as looking like it may have been drawn by a...

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#1137: My Phantom Touch Experience in Trippy & Hypnotic Hand Tracking Experience “Elele”

by kentbyeOctober 11, 2022

Elele is an Venice Immersive experience that was selected as a part of the Biennale College Cinema selection, and it’s a quite compelling embodied experience exploring that transforms your hands via hand tracking into a spatialized living sculptures...

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#1136: “Reimagined” Quill Anthology Animation Series Creates New Fairy Tales with Female Protagonists

by kentbyeOctober 11, 2022

Reimagined Volume I: Nyssa uses Quill to tell the fairy tale story of a young woman on a mission to find her friend, and there’s a lot of stylized camera movements that adds a cinematic quality to a spatial story that’s otherwise pretty theatrically...

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#1135: Combining Opera, Theatre, & Long-Distance Walking in VR for “Eurydice: Descent into Infinity”

by kentbyeOctober 11, 2022

Eurydice: Descent into Infinity sets out to combine theatrical staging with opera with walking incredibly long distances in VR to reimagine the myth of Eurydice and Orpheus. The take-away feeling that I had from this experience was a deep and...

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#1134: Using Text, Imagination, & Psychological Terror in VR with “All Unsaved Progress Will Be Lost”

by kentbyeOctober 10, 2022

All Unsaved Progress Will Be Lost is the type of experience that is better the less you know about it, but I really, really loved this piece as it efficiently packs in a lot of emotional punch in such a short time. The primary mode of storytelling...

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#1133: How Funique VR Supervisor Ming-Yuan CHUAN worked on 3 Venice Immersive Competition Pieces

by kentbyeOctober 10, 2022

Funique VR Supervisor Ming-Yuan CHUAN worked on three projects that all finished at the same time under deadline for the Venice Immersive 2022. Red Tail is an animation piece that uses photogrammetry on built figures, and The Man Who Couldn’t Leave...

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#1132: Using Group Discussions & Voting on Moral Dilemmas to Tell Buddhist Stories in “Mandala”

by kentbyeOctober 10, 2022

Mandala: A Brief Moment in Time is an immersive theater experience for 3-6 people that uses group discussions to tell different stories from Buddhism around the themes of suffering, happiness, hungry ghosts, & living the good life. There's a moral...

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#1131: Unpacking Taiwan’s Immersive Storytelling Innovations with Taiwan Creative Content Agency & Kaohsiung Film Festival

by kentbyeOctober 10, 2022

Two of my favorite experiences at Venice Immersive this year were from Taiwan, All That Remains and The Man Who Couldn't Leave, which took the top jure prize this year. Red Tail was another animated piece from Taiwan that was selected for...

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#1130: Combing Mythical Metaphors, Environmental Design, & Volumetric Cut Scenes in “Stay Alive, My Son”

by kentbyeOctober 10, 2022

The Stay Alive, My Son VR experience is an adaptation of Pin Yathay's memoir of his survival of the Cambodian genocide under the Khmer Rouge. Attorney turned immersive storyteller Victoria Bousis translated this book into a spatial journey that...

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#1129: XRMust is Building the IMDB of VR & Covering the Immersive Story Industry

by kentbyeOctober 10, 2022

XRMust is part online magazine covering the immersive storytelling industry through news and interviews, but it’s in process of aggregating thousands of immersive stories into a database that have been showing on the festival circuit (with a...

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#1128: Combining Puzzle Mechanics with Environmental Storytelling in “Mrs. Benz”

by kentbyeOctober 10, 2022

Mrs. Benz: Voyage of Discover combines escape room puzzle mechanics with environmental storytelling with exquisite attention to detail in order to tell the story of Bertha Benz, the the wife of the founder of Mercedes Benz, as she steals his car to...

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#1127: “Darkening:” A Spatial Memoir on Depression with Voice Interactions & Social Dynamics

by kentbyeOctober 10, 2022

Darkening is a personal memoir experience by Ondřej Moravec, who takes the viewer on an interactive journey through a variety of spatial metaphors of his experience of depression. There are a number of interactive opportunities to use your voice to...

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#1126: Re-creating Experimental Theatre 1:1 Encounters via 360 video with “All That Remains”

by kentbyeOctober 10, 2022

All That Remains is a surreal embodied adventure through liminal moments that is open-ended enough to leave a lot of room for the audience to project a wide range of associative meaning, memories, or emotions onto it. It is the closest that I've...

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#1125: Fusing Dance, Fashion, & Immersion with “Dazzle” as a contrast to Camouflage

by kentbyeOctober 10, 2022

I speak with the four creators of Dazzle: A Re-Assembly of Bodies experience, which includes choreographer and dancer Ruth Gibson and visual artist Bruno Martelli of Gibson/Martelli, as well as Bine Roth & Alexa Pollmann of Peut-Porter. This dance...

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#1124: Emotionally-Moving 360 Video on Taiwan’s White Terror “The Man Who Couldn’t Leave” Wins Top Prize at Venice Immersive 2022

by kentbyeSeptember 23, 2022

The Man Who Couldn’t Leave is a emotionally-evocative 360 video and powerfully-told story about political prisoners during Taiwan’s White Terror trying to communicate with their families. It took home the top prize at Venice Immersive 2022 for it’s...

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#1123: Interactive Animation of Polarized City “From the Main Square” Wins 2nd Prize at Venice Immersive 2022

by kentbyeSeptember 23, 2022

From the Main Square tells the story of a polarized city by placing you in the middle of a hand-drawn and animated city as it goes through different waves of conflict and evolution. There are many individual characters who you can trace throughout...

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#1122: Mixed Reality Platformer “Eggscape” by 3DAR Wins 3rd Place Prize at Venice Immersive 2022

by kentbyeSeptember 23, 2022

Eggscape is a mixed reality gaming prototype from the Argentinean 3Dar VR, film, & animation studio behind Gloomy Eyes and Paper Birds that leverages the black & white, mixed reality passthrough mode of the Meta Quest 2. It's a has a really...

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#1121: Venice Immersive 2022 Competition Recap: 30+ Reviews of Immersive Stories

by kentbyeSeptember 12, 2022

Venice Immersive 2022 featured 30 immersive stories in competition with some of the fiercest competition yet. I’m joined by Pola Weiß to break down, analyze, & critique each one of the 30 experiences in competition starting with the three winners:...

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#1120: Kevin Mack’s Procedural Worldbuilding VRChat in for Venice Immersive Competition

by kentbyeAugust 31, 2022

Kevin Mack is a virtual reality artist who creates abstract and surreal art, and his first VRChat world called NAMUANKI has been selected as one of the 30 projects in competition at Venice Immersive. You take a tour through some of his organic...

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#1119: Venice Immersive Preview with Co-Curators + Expanded VRChat World Gallery Exhibition

by kentbyeAugust 29, 2022

I get an overview of the Venice Immersive festival that's taking place from September 1st to 10th with co-curators Liz Rosenthal and Michel Reilhac. There are 75 total experiences with 30 experiences in competition, 10 project in Best Of Immersive...

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#1115: Using Multi-Sensory, AR Storytelling at the Mary Rose Cultural Heritage Museum with “Time Detectives AR”

by kentbyeJuly 25, 2022

Time Detectives AR by Picture This Productions is a site-specific AR trail experience meant to be seen at the Mary Rose Museum in Portsmouth, UK, but you can also experience it remotely as a table-top experience at home. Time Detectives AR asks...

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#1111: Tribeca XR: Panel on Making a Difference with Immersive Non-Fiction Stories

by kentbyeJuly 7, 2022

I moderated a Tribeca Talks Panel discussion on 'Making a Difference with Immersive Non-Fiction Stories' that on Sunday, June 12, 2022 where we focused on the structure and forms of immersive storytelling, and then reflected on the challenges and...

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#1110: Tribeca XR: Bringing Slow Media & the Tenderness of Now to AR Storytelling with “ReachYou”

by kentbyeJuly 7, 2022

ReachYou is an AR story that receives transmissions from the future in order to connect to the tenderness of the now. It's a slow media project aimed to create a portal into a story world that allows the audience to access emotion states of deep...

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#1109: Tribeca XR: “Planet City VR” is a Speculative Architecture Provocation on Who We Want to Be in the Future

by kentbyeJuly 7, 2022

Liam Young is a director and speculative architect who is designing regenerative futures via provocative thought experiments. Planet City VR is the provocation of centralizing all 10 billion humans on the planet to a city the size of Texas so that...

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#1108: Tribeca XR: “LGBTQ+ VR Museum” Curates Touching Objects & Stories & Wins Inaugural Tribeca New Voices Award

by kentbyeJuly 6, 2022

The LGBTQ+ VR Museum won the inaugural Tribeca Immersive New Voices Award as it curated a number of really touching virtual objects, art, and stories from LGBTQ+ people. Antonia Forester started the project after discovering that there was not a...

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#1107: Tribeca XR: Emoji Gestures & Social VR Watch Party of 360 Video Survey of PoC Artists in Maine with “Exhibition A”

by kentbyeJuly 6, 2022

Exhibition A is 'A love letter to women of color written in virtual reality... showcases talent from the POC, immigrant, non-binary, LGBTQ, and Black communities in Portland, Maine.' I had a chance to speak with project creator and producer Janay...

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#1106: Tribeca XR: Story Behind “Zanzibar” Volumetric Doc Shown on Looking Glass Factory’s New 65-inch Holographic Display

by kentbyeJuly 6, 2022

Zanzibar: Trouble in Paradise is a volumetric documentary that premiered at Tribeca Immersive 2022 on the Looking Glass Factory 65-inch Holographic Display that was announced on June 7, 2022 just before the festival. I was able to catch up with...

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#1105: Tribeca XR: Embodiment Experiments in a Surrealist, Speculative, Feminist Eco-Fiction on Plastics Permeating the Body in “Plastisapians”

by kentbyeJuly 6, 2022

First-time VR artists Miri Chekhanovich & Édith Jorisch in collaboration with Dpt. and '>The NFB created some unique embodiment experiments within Plastisapians as they explored speculative futures about plastic permeating and changing our bodies...

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#1104: Tribeca XR: “Evolver” is an Awe-Inspiring Fluid Dynamics Simulation of Human Blood Flow Giving an Embodied Experience of Interbeing

by kentbyeJuly 6, 2022

Marshmallow Laser Feast's latest piece Evolver premiered at the Tribeca Immersive festival, and it takes you inside the human body in a transcendent journey into how the blood flows through our heart and throughout our body. They collaborating with...

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#1103: Tribeca XR: Translating Unmade Films into Spatialized VR Story Treatments with “Missing Pictures”

by kentbyeJuly 6, 2022

Missing Pictures is a five-part episodic series that translates unmade films from famous directors from around the world into a spatialized VR story pitch and treatment. French Director Clément Deneux created a episode short film version called...

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#1102: Tribeca XR: Ethically-Produced MoCap Database & Multi-Media Stories with “Black Movement Library: Movement Portraits”

by kentbyeJuly 6, 2022

Black Movement Library: Movement Portraits is a motion capture database project and series of experiences across different media by multi-media artist LaJuné McMillian. She wanted to see more black dancers represented in motion capture data, but...

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#1101: Tribeca XR: AR Rock Operetta & Shakespeare-Villain Origin Story in “Iago: The Green Eyed Monster AR”

by kentbyeJuly 6, 2022

Iago: The Green Eyed Monster is an Animated AR, Rock Operetta, exploring the villain origin story of the character of Iago from Shakespeare Othello. There are links to the iOS and Android AR app linked on their website, and I'd recommend checking...

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#1099: “The Infinite” Location-Based Experience Expands Cinematic VR Footage of the ISS into an Interactive Exploration

by kentbyeJune 22, 2022

The Infinite is a location-based VR experience that allows you to freely roam around an architectural abstraction of the International Space Station with friends and family, and it has 360 video photospheres that transport you to nearly 60 excerpts...

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#1095: Preview of Tribeca Immersive 2022 with Curator Ana Brzezinska

by kentbyeJune 8, 2022

I get a preview of Tribeca Immersive 2022 with curator Ana Brzezinska.

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#1087: IndieWire Editor Eric Kohn on Deepening Critical Discourse within VR & Immersive Storytelling

by kentbyeMay 16, 2022

Eric Kohn has been a professional film critic for 15 years, and he’s currently the Executive Editor at Indiewire, the Vice President of Editorial Strategy, as well as the co-host of IndieWire’s Screen Talk podcast. IndieWire first...

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#1086: Anne McKinnon on the Ristband Music Platform going into Alpha, Pixel Streaming, & the Future of Musical Experiences

by kentbyeMay 16, 2022

The Ristband music platform (formerly known as Overview Ark) launched an alpha version at SXSW during co-founder Roman Rappak's mixed reality show with his band Miro Shot that I previously covered in episode #1082. Ristband is described as 'your...

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#1085: Site-Specific Immersive Audio Piece “Radio Ghost” Changed the Way I See Malls

by kentbyeMay 16, 2022

Radio Ghost is a 70-minute, interactive and immersive audio piece for three people that's site-specific to a mall. It's meant to unpack the unseen stories of unethical consumption and deconstruct the design patterns of shopping malls. It's has an...

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#1084: Provocative Spatial Audio Piece “Paradise” Attempts to Blend Too Many Genres Diluting their Impact Message about Domestic Violence

by kentbyeMay 16, 2022

Paradise is an immersive audio piece exploring themes of domestic violence that was an interdisciplinary collaboration between Darkfield, VR documentary filmmaker Gabo Arora of Lightshed.io and researcher and clinician Nancy Glass from the Johns...

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#1083: “Lustration” Afterlife Detective VR Episodic Series Explores Multi-Perspective Narratives

by kentbyeMay 13, 2022

Lustration is a 4-part episodic VR series illustrated within Quill that's in the fantasy, detective noir genre, and created by First Nation Creative Ryan Griffen. It allows you to change camera perspectives within Quill as it blends together aspects...

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#1082 Roman Rappak’s Mixed Reality Live Music Performance & an Art History Perspective on XR + music

by kentbyeMay 2, 2022

Roman Rappak's Miro Shot band had a unique mixed reality performance of a single song at SXSW to an audience of 50 people who were wearing GearVR headsets. The experience was live mixed by Rappak, who was switching between a monoscopic VR...

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#1081: Using VR to Capture Memories of Home with Sunghwan Lee’s “Ihyangjeong: Carving with Memories”

by kentbyeMay 2, 2022

Ihyangjeong: Carving with Memories is by Korean 2D animator Sunghwan Lee of Studio Shelter, who used Quill to tell a spatial story about the connections between home, objects, and memory. The piece tells a larger story of Lee's journey from a dingy...

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#1080: Targo Stories is Pushing Forward Immersive 360 Video Storytelling with “Surviving 9/11: 27 Hours Under the Rubble”

by kentbyeMay 2, 2022

Targo Stories has created a number of really well-produced and well-told immersive stories using the 360 VR video medium over the past three years. Their latest co-production with Meta is Surviving 9/11: 27 Hours Under the Rubble, which premiered in...

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#1079: New Tribeca Immersive Curator Ana Brzezińska’s Journey into VR & Virtual Event Production with Kaleidoscope VR

by kentbyeApril 28, 2022

On January 10th, Ana Brzezińska was announced to be the new Immersive Curator of the Tribeca Film Festival, and I had a chance to speak to her before this announcement to do a retrospective of her time that she spent as Kaleidoscope VR's Head of...

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#1078: Multi-perspective LIDAR Timelapse Art with ScanLAB Projects’ “FRAMERATE” to Think and Feel Different Time Scales

by kentbyeApril 1, 2022

FRAMERATE is a timelapse LIDAR art installation by ScanLAB Projects that showed at SXSW. It encourages the audience to 'think and feel in another time scale: geological time, seasonal time, tidal time.' I had a chance to talk with director & ScanLAB...

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#1077: “Black Ice VR” Sci-Fi Horror Piece Experimenting with Switching Between 3rd Person & 1st Person POVs

by kentbyeApril 1, 2022

Black Ice VR is a sci-fi horror immersive narrative that experiments between switching between 3rd person and 1st person POV, and it was produced as a part of the University of North Carolina School of the Arts' The Media + Emerging Technology Lab...

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#1076: Live Ballet in VR + Interactive Dance Autotune in “Future Rights” Prototype

by kentbyeApril 1, 2022

Future Rights was a prototype at SXSW that aimed to bring bringing Stravinsky's ballet The Rite of Spring into VR. They were showing a short demo at SXSW, but they have plans for a sort of dance autotune and collaborative performance that uses AI to...

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#1075: Stereoscopic Compositing Innovations & “The Choice” Interactive Documentary Exploring Reproductive Rights in Texas

by kentbyeApril 1, 2022

The Choice is an interactive documentary that explores the issue of reproductive rights in Texas. The team uses a special stereoscopic compositing pipeline that combines depth sensor information with a stereo camera capture, but creates a shader to...

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Voices of VR is Created by Kent Bye · Copyright 2023 · All rights reserved

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