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Voices of VR Podcast
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Technology

426 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (141)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • Hand Tracking (14)
  • VR HMD (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Graphics (7)
  • Smell (7)
  • Software (5)
  • Neural Input (4)
  • Photogrammetry (4)
  • 6DoF Input (4)
  • Biometric Data (3)
  • Projection Mapping (3)
  • Network (2)
  • Taste (2)
  • Dome (2)
  • Compute (1)

#987: The Neuroscience of Neuromotor Interfaces + Privacy Implications with Facebook Reality Labs’ Thomas Reardon

by kentbyeMarch 30, 2021

On March 18th, Facebook Reality Labs Research announced some of their research into next-generation neuromotor input devices for mixed reality applications. I paraphrased the most interesting insights from their press conferences announcement, but I...

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#986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast

by kentbyeMarch 24, 2021

Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworld of Shakespeare's Midsummer Night's Dream powered by the Unreal Engine. This project was a research...

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#985: Facebook HCI Research on AR Neural Inputs, Haptics, Contextually-Aware-AI, & Intelligent Clicks

by kentbyeMarch 18, 2021

I participated in a Facebook press event on Tuesday, March 16th that featuring some Facebook Human-Computer Interaction Research on AR Neural Inputs, Haptics, Contextually-Aware-AI, & Intelligent Clicks. It was an on-the-record event for print...

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#982: The Polys WebXR Awards Highlighting the Best WebXR Experiences of 2020

by kentbyeMarch 10, 2021

The Polys WebXR Awards was an awards show on February 20th, 2021 founded by Ben Irwin in collaboration with Sophia Moshasha and Julie Smithson. Irwin wanted to feature a lot of the work that's been happening on the immersive web in the year 2020...

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#978: Democratizing Volumetric Capture with Scatter’s Depthkit: The History, Evolution, & Future of Accessible Volumetric Filmmaking

by kentbyeFebruary 18, 2021

Depthkit's volumetric capture solution is democratizing access to the tools of volumetric filmmaking. I had a chance to do a deep dive with two of the co-founders of Scatter, James George (CEO) & Alexander Porter, who have been pioneers in the...

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#972: Augmenting Virtual Reality with Aardvark

by kentbyeJanuary 14, 2021

Aardvark is an AR platform within the context of virtual reality applications. Here's how Aardvark is described on it's Steam page:Aardvark is a new kind of web browser that allows users to bring multiple interactive, 3D 'gadgets' into any SteamVR...

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#971: Mark Pesce’s Book “Augmented Reality” Contextualizes AR with History of HCI & Future of Localized Metadata

by kentbyeJanuary 13, 2021

Mark Pesce's new book Augmented Reality: Unboxing Tech's Next Big Thing was released on Friday, January 8th, 2021. It's a lucidly-written look at the past, present, and future of augmented reality. He contextualizes AR within the history of...

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#966: Overlaying Multiple Layers of Reality with Pluto VR Telepresence + Standards-Driven, Multi-App Ecosystem

by kentbyeDecember 13, 2020

Pluto VR is a general-purpose VR, telepresence application that hopes to provide the social presence glue for a standards-driven, multiple-application ecosystem using SteamVR on the PC. I had some new conceptual breakthroughs about the potential...

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#959: Networked Tribalism: Filter Bubbles + AI Algorithms + Political Polarization

by kentbyeNovember 8, 2020

John Robb has a concept of Networked Tribalism, which is a result of the combination of filter bubbles, AI algorithms, and political polarization. Robb is a military analyst who looks at the impact of technology on culture, and he started his Global...

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#957: How FIVARS Festival is Using WebXR to Deliver 360 Video

by kentbyeOctober 29, 2020

I talk with the founder of the FIVARS VR & AR story festival Keram Malicki-Sánchez & WebXR developer James Baicoianu to talk about how the repurposed the open source JanusXR code in order to create a platform to deliver 360 video. It's a pioneering...

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#955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary

by kentbyeOctober 24, 2020

Human Interact's Alexander Mejia has a hard time describing what exactly Starship Commander: Arcade is. For movie lovers, he says it's a choose-your-adventure narrative where your the main character of your own movie. For gamers, he calls it a...

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#950: Darkfield Radio’s Binaural Audio Performances Blur the Lines of Reality

by kentbyeOctober 3, 2020

Darkfield Radio have released a couple of binaural audio performances that transform your home into a immersive audio stage. Their experiences are intended to be experienced with another person, each of their own mobile phones at a specific time so...

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#947: Training AI in a Story World: “Agence” Dynamic Film Combines Reinforcement Learning with Immersive Storytelling

by kentbyeSeptember 28, 2020

The creators of Agence call it a 'dynamic film,' but it's part immersive story with game-like interactions and puzzles where you engage with either traditional heuristic game AI bots or bots trained through reinforcement learning processes. There's...

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#946: “In Protest:” 360° Video of Black Lives Matter Movement, Memorials, & Many Ways to Bear Witness While Black

by kentbyeSeptember 25, 2020

In the aftermath of George Floyd's murder by three police officers on May 25th, 2020, there were Black Lives Matter protests that erupted around the world. Immersive filmmakers Alton Glass and Adam Davis-McGee felt the historic nature of this global...

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#945: Unpacking the Facebook Connect AR Announcements with Doug North Cook

by kentbyeSeptember 25, 2020

Oculus Connect has been rebranded Facebook Connect, and what would have been Oculus Connect 7 is now Facebook Connect 1. Facebook Connect happened on September 16, 2020, and I talked with Doug North Cook on the following day. North Cook is the...

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#943: Oculus Quest 2 Impressions with Road to VR’s Ben Lang + Unanswered Privacy Concerns

by kentbyeSeptember 16, 2020

The Oculus Quest 2 was announced at Facebook Connect today, and I was able to get early access to it last week to try it out. I wanted to invite Road to VR co-founder Ben Lang to share his impressions, and to unpack some of my experiences as well...

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#935: Oculus Quest Enthusiasm vs the Skepticism of Bootstrapping VR with Surveillance Capitalism

by kentbyeAugust 20, 2020

The Oculus Quest launched on May 21, 2019. Nine days later I was at Augmented World Expo doing interviews and preparing a main stage talk about The Ethical & Moral Dilemmas of Mixed Reality.

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#929: Ethics & Privacy in Mixed Reality Panel for IEEE VR Academics & Researchers

by kentbyeJuly 25, 2020

The IEEE VR 2020 Conference brought together the academic XR community to share their latest research, and to talk about topics that are of interest to the wider immersive technology industry. I participated on a panel discussion on Ethics and...

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#920: Tetris Effect VR: Experiential Design for Flow States in a Classic Puzzle Game

by kentbyeJune 21, 2020

Tetris Effect is one of the most surprising VR games I've played in so far. It's taken a classic 2D puzzler, and re-imagined it into a multi-modal experience in VR with dynamic difficulty synchronized to music, three layers of haptics, and immersive...

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#915: “The Line” is a Sweet Story that Pushes Forward Spatial Storytelling Using Hand Tracking

by kentbyeMay 29, 2020

The Line was just released on the Oculus Quest today, and it is a really sweet, immersive story that won the Best VR Immersive Experience for Interactive Content award at The Venice Film Festival 2019. The original version I saw in Venice used...

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#914: HP, Microsoft, & Valve’s Collaboration on the HP Reverb G2

by kentbyeMay 28, 2020

HP, Microsoft, & Valve collaborated on the HP Reverb G2, which is opening for pre-orders today for $599 and will start shipping in the Fall. It has the same resolution as the G1 of 2160 x 2160 pixels per eye, but with improved optics. Road to VR's...

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#913: All of Microsoft’s AR & AR Announcements from Microsoft Build with Director Greg Sullivan

by kentbyeMay 20, 2020

There were not a lot of AR or VR announcements that happened during the main keynotes of Microsoft Build 2020, but there were a number of announcements that I was covering as comprehensively as I could in real-time in this Twitter thread. But Azure...

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#912: Virtual Conference Lessons Learned from IEEE VR 2020 + Experiential Design Tradeoffs

by kentbyeMay 9, 2020

On March 6th, 2020, the IEEE VR announced a venue change on their website from Atlanta, Georgia to online in virtual reality for the academic conference set to happen between 22-26 March, 2020. The organizers of the IEEE VR conference had two weeks...

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#907: Tribeca Immersive’s Cinema360 Program Starts Virtual Screenings on Oculus TV

by kentbyeApril 17, 2020

The Tribeca Film Festival is releasing fifteen 360 videos that were programmed within their Cinema360 program for free via the Oculus TV platform, and they'll be available to watch until April 26th. This is a great opportunity to see a portion of...

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#906: “SoundSelf” & The Technodelic Manifesto: Using VR to Transform Consciousness

by kentbyeApril 15, 2020

SoundSelf is a technologically-mediated, psychedlic experience (aka 'technodelic') that is being released by Andromeda Media on Wednesday, April 22nd. Developer Robin Arnott has been working on it on 8 years now, and he just released a The...

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#901 Sundance: ‘Animalia Sum’ Blends Humor with a Unique Aesthetic of Photogrammetry-Captured Sculptures

by kentbyeMarch 13, 2020

ANIMALIA SUM is an animated short VR 360 video / application hybrid with some light, embodied, 3 degree-of-freedom interactions on the Oculus Go. It's a mockumentary exploring the potential of whether or not humans should consider moving from...

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#898 Sundance: Questioning AI of Chomsky Trained with 60 Years of Data in ‘Chomsky vs Chomsky’

by kentbyeMarch 12, 2020

Chomsky vs Chomsky: First Encounter is a virtual reality experience where you get to interact with a virtual representation of Noam Chomsky, and essentially ask him any question that you want to. Trained on a corpus of 60 years worth of Chomsky...

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#897 Sundance: Site-Specific AR Installation with Hologram Ghosts in ‘Solastalgia’

by kentbyeMarch 12, 2020

Solastalgia is a site-specific augmented reality experience on the HoloLens 2 where you explore the surface of a depopulated planet in ruin, and colonized by a number of human ghost holograms. 'Solastalgia' is a neologism coined by philosopher Glenn...

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#894 Sundance: Haptic Chair Ride into Outer Space with ‘Living Distance’

by kentbyeMarch 12, 2020

Living Distance is a contemporary piece of immersive art from China that casts the audience in the role of a tooth that takes a celestial journey into space. Director Xin Liu 刘昕 is an artist and mechanical engineer, who built a physical, crystalline...

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#891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in ‘Still Here’

by kentbyeMarch 10, 2020

Al Jazeera Contrast is an immersive storytelling and media innovation studio that is interested in telling the stories of the Global South and communities of color. They premiered a multi-media experience at Sundance New Frontier called Still Here...

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#889 YouTube VR Update: Google’s Largest Initiative in Virtual Reality

by kentbyeMarch 10, 2020

Google discontinued their Daydream VR headset and support for Pixel 4 in October 2019, but they still have a number of different initiatives within virtual reality including Tilt Brush, Google Earth VR, games from Owlchemy Labs, WebXR integrations...

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#888 Sundance: ‘Breathe’ Visualizes How Breath Connects Us to Each Other in Social AR Experience

by kentbyeMarch 10, 2020

Breathe is a Magic Leap, mixed reality experience with four people in shared environment that uses a biometric sensor measuring chest movements in order to explore how our breathing connects us to each other and to the atmosphere. It's a powerful...

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#887 Sundance: VR in Swimming Pools with AquaticVR Pionner Ballast VR & ‘SPACED OUT’

by kentbyeMarch 10, 2020

Spaced Out is an aquatic virtual reality piece that premiered at the swimming pool at Sundance's Festival Headquarters at the Sheraton Park City Hotel. It uses Ballast VR's DIVR system that includes a waterproof VR headset, a snorkel,as well as a...

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#884 VR for Good: WebXR, Design Challenges of the Wider Web, & the Future of Web Assembly with Trevor Flowers

by kentbyeJanuary 24, 2020

In the final interview of this VR for Good series, I'm featuring the WebXR Device API and how this represents a new open standard that allows for the easy creation and distribution of immersive content.

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#882 VR for Good: Kai XR’s Inclusive & Accessible Education Kits

by kentbyeJanuary 24, 2020

Kai Frazier is a history teacher who decided to make a complete pivot into creating accessible and diverse educational content and kits for education. She curates 360 videos and produces content aimed for underrepresented minorities to be able to...

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#880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers

by kentbyeJanuary 24, 2020

One of the most intense interactive storytelling experiences I've ever had was the Accenture AVEnueS training application for child welfare caseworkers.

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#879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface

by kentbyeJanuary 24, 2020

StoryFile is an interactive storytelling platform that allows you to interact with someone as they tell their story. A comprehensive oral history could be as many as 1000 questions and 20 hours of content, and StoryFile's combination of a...

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#878 VR for Good: ‘Home After War’ Explores the Civilian Impact of IEDs in Iraq

by kentbyeJanuary 24, 2020

Home After War is an Oculus VR for Good piece that focuses on the civilian causalities of mines and improvised explosive devices. It uses photogrammetry to recreate an Iraqi home, and features haptics and immerskve sound design to provide an...

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#877 VR for Good: ‘Daughters of Chibok’ on the Aftermath of the Boko Haram Kidnappings

by kentbyeJanuary 24, 2020

On 14 April 2014, the terrorist group Boko Haram kidnapped 276 girls from a sleepy, northeastern Nigerian town called Chibok. While it made news around the world, some of the incumbant Nigerian politicians declared it fake news by the opposition...

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#875 VR for Good: Inducing the Overview Effect in a ‘360° VR Space Safari’ from Khora VR

by kentbyeJanuary 24, 2020

The Ørsted 360° VR Space Safari by Khora VR is one of the best 360 video pieces I've seen.

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#874 VR for Good: Using AR to Explore Contested Sites in New Orleans with Nancy Baker Cahill’s 4th Wall App

by kentbyeJanuary 24, 2020

Nancy Baker Cahill is an artist who is creating the 4th Wall App AR platform that distributes inclusive, augmented reality art at site-specific, locations that are contested in some way. She launched Battlegrounds: New Orleans in December 2019, and...

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#873 VR for Good: Embodying a Rainforest as It’s Being Destroyed in ‘Tree’

by kentbyeJanuary 24, 2020

I talk with Winslow Porter at Tribeca 2017 about Tree VR, which is an experience catalyzed by the Rainforest Alliance where you embody a tree and experience an accelerated life cycle that comes to a premature end as human activity is catalyzing the...

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#871 VR for Good: Breaking Taboos on Disability & Sexuality with ‘4-Feet Blind Date’ Cinematic VR

by kentbyeJanuary 24, 2020

On November 26, 2016, Rosario Perazolo gave a TEDxCórdoba talk about a wide range of cultural taboos she experiences as someone in a wheelchair. She talks about the transition of ooking at the world from the perspective of someone who was 5'7', but...

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#870 VR for Good: Update on Outreach & Engagement for ‘Traveling While Black’ with Roger Ross Williams

by kentbyeJanuary 24, 2020

I got an update from Traveling While Black director Roger Ross Williams after he's been traveling around the world at different outreach & engagement screenings. I did a deep dive discussion with Williams in my interview with him at the debut at...

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#865 VR for Good: ‘We Live in an Ocean of Air’ Location-Based Entertainment Experience from Marshmallow Laser Feast

by kentbyeJanuary 23, 2020

Marshmallow Laser Feast is one of my favorite studios with projects like Into the Eyes of an Animal, Treehugger, Sweet Dreams, & We Live in An Ocean of Air. Most of their work has only shown at Film Festivals like Sundance or Tribeca, but last year...

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#861 DocLab: Dome Projections & Inspiring Action on Climate Change with Michaela French’s “Climate Crimes”

by kentbyeDecember 12, 2019

Michaela French has been making large-scale immersive, full dome experiences since 1999, and at IDFA DocLab she was showing her Climate Crimes piece, which explores the complex relationship between global air pollution, climate change and human...

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#860 DocLab: Critiquing Power Dynamics of Architectural Digital Recreations with Astrid Feringa

by kentbyeDecember 12, 2019

Astrid Feringa had a video essay installation at the IDFA DocLab where she was critiquing how the British Institute of Digital Archaeology was using photogrammetry to reconstruct a piece of destroyed architecture. What are the ethics around...

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#859 DocLab Founder Caspar Sonnen on Domesticating Reality, AI, & XR Distribution Experiments

by kentbyeDecember 12, 2019

Caspar Sonnen founded the DocLab as a part of the International Documentary Festival in Amsterdam (IDFA) in 2007 after a period of being really skeptical about some of the early overstated and inflated claims of the transformative power of...

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#853 DocLab: Testing Boundaries in an Audio Tour of a Stranger’s Home with Nadja van der Weide’s “Look Inside”

by kentbyeDecember 12, 2019

Look Inside is an immersive experience the premiered at IDFA DocLab 2019 where you get to take an audio tour of a complete stranger's home. This was one of the hottest tickets in all of IDFA DocLab selling out quickly, and being one of the hardest...

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#852 DocLab: Using AR to Explore Gender Identity at a Pop-Up Clothes Store with Rob Eagle’s “Through the Wardrobe”

by kentbyeDecember 12, 2019

Through the Wardrobe was an augmented reality experience by Rob Eagle about gender identity that took place in a pop-up shop in the hallways of Amsterdam's Central Station. The IDFA DocLab had three storefronts in Central Station this year during...

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Voices of VR is Created by Kent Bye · Copyright 2026 · All rights reserved

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