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Voices of VR Podcast
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Technology

417 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (132)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • VR HMD (14)
  • Hand Tracking (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Smell (7)
  • Graphics (7)
  • Software (5)
  • Neural Input (4)
  • 6DoF Input (4)
  • Photogrammetry (4)
  • Biometric Data (3)
  • Projection Mapping (3)
  • Dome (2)
  • Network (2)
  • Taste (2)
  • Compute (1)

#828 OC6: Tested’s Norm Chan on OC6 highlights & the Future of XR input

by kentbyeOctober 11, 2019

Tested editor Norm Chan has been covering the evolution of Virtual Reality since seeing a early prototype of the Oculus Rift at CES 2013, which was after the initial debut at E3 2012 & the successful Kickstarter in August 2012. So Chan has been...

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#827 OC6: Quest Hand Tracking, Branded XR, & a Debate on Ethics vs Pragmatism in XR with Andre Elijah

by kentbyeOctober 11, 2019

Andre Elijah is an independent VR developer who recently launched Viewport Interactive working on branded experiences for car companies and beyond. We talk about the Elixir Quest Handracking demo that he tried at Oculus Connect 6, and how it shifted...

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#824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk

by kentbyeSeptember 24, 2019

Punchdrunk is a 20 year-old immersive theater company who likes to blur the line between what's real and what's an imaginal dream-like storyworld. They collaborated with Samsung in 2016 to create a blend of immersive theater and virtual reality in...

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#823: Dreams & Symbolic Language of VR: Embodied Poetry with “7 Lives”

by kentbyeSeptember 24, 2019

7 Lives aims to explore the underlying structure of fluidity and interdependence by taking a non-narrative, symbolic, and embodied poetic approach. You witness an experience, and then time freezes as you're able to explore how that event is related...

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#820: Dreams & Symbolic Language of VR: Stop Motion Innovations of “Gymnasia”

by kentbyeSeptember 24, 2019

Maciek Szczerbowski & Chris Lavis of Clyde Henry Productions are stop motion artists at Clyde behind who wanted to deliver a dream while you're awake. They collaborated with Félix & Paul Studios and the National Film Board Interactive of Canada on...

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#817: Neuroscience & VR: Computational Neuroscience, Perception, Machine Learning, & the Dream of Restoring Lost Senses

by kentbyeSeptember 12, 2019

Joel Zylberberg has a background in physics and cosmology, but then he got interested in theoretical neuroscience and he's been researching the nature of perception in humans and in machines through the lens of computational neuroscience. He's the...

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#814: Neuroscience & VR: Using Muscles & EMG for Neural Interfaces with CTRL-labs

by kentbyeSeptember 12, 2019

CTRL-labs is creating neural interfaces for robotics and immersive worlds that leverage electromyography (EMG) signals that are radiated from muscle contractions. This gives them the ability to isolate individual motor neurons, which is opening up a...

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#813: Neuroscience & VR: DIY BCI with REINVENT & Neurorehabilitation with VR

by kentbyeSeptember 12, 2019

Dr. Sook-Lei Liew is an assistant professor at the University of Southern California, and the director of the Neural Plasticity & Neurorehabilitation Labatory at USC. At IEEE VR 2017, she was showing off a DIY Brain Computer Interface called...

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#812: Neuroscience & VR: Neurable Brain-Computer Interface & Telekinetic Presence

by kentbyeSeptember 12, 2019

Neurable is building a brain-computer interface that integrates directly into the virtual reality headset. Neurable uses dry EEG sensors from Wearable Sensing, which means that it doesn't require gel in order to get a good signal from the EEG making...

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#807: Neuroscience & VR: Automatic Labelling of EEG Data with Eye Tracking & Motion Data

by kentbyeSeptember 12, 2019

Craig Chapman is a movement neuroscientist at the University of Alberta, and he's received an EEG in the Wild grant form the Canadian Institute for Advanced Research in order to study the combination of movement tracked by VR technologies, eye gaze...

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#806: Interdisciplinary Design at the Intersection of Theater & Architecture + Volumetric Capture Experiments

by kentbyeAugust 26, 2019

Alex Coulombe's Agile Lens takes an interdisciplinary approach to immersive technologies at the intersection between theater and architecture. He was showing off a demo piece called That Kind of Guy at XR for Change, which explored a variety of...

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#804: Minimalist Design Experiments of Light, Sound, & Shape within “Phenomenology”

by kentbyeAugust 26, 2019

Richard Lemarchand directed a minimalist VR experience with the USC Game Innovation Lab

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#802: Paper Architecture & Speculative Design of AR in the Graphic Novel “Square Eyes”

by kentbyeAugust 26, 2019

Architects Anna Mill & Luke Jones spent eight years creating a graphic novel called Square Eyes that explores the speculative design of augmented reality technologies and interfaces. They see this project as an in-depth paper architecture...

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#800: How VR is Changing Architecture Education & The Symposium on the Architecture for the Immersive Internet at the Architectural Association

by kentbyeAugust 26, 2019

Space Popular is a multidisciplinary design and research practice led by Lara Lesmes & Fredrik Hellberg, and they've been architecture students for the last eight years about spatial design as well as the latest immersive technologies. They've been...

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#798: VR Artist Kevin Mack: Architecting Awe with VR-Native, Cooperative AI Agents

by kentbyeAugust 12, 2019

Kevin Mack is a VR artist who has created a series of surrealistic immersive experiences including Zen Parade, Blortasia, and ​Anandala. Mack starts with mathematically-inspired geometric forms that are generated by collapsing a 5-dimensional...

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#797: VR Artist Chelley Sherman: Heightening Perception with Sonic Architecture, Haptics, & Dynamical Cognitive Science

by kentbyeAugust 12, 2019

Chelley Sherman is an XR artist who has been working in VR for 4 years, creating audio-visual performances, and exploring how to created heightened, highly-perceptive experiences. Sherman says that her experience with scoliosis early in her life...

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#785: Architecting for Privacy with Mozilla Hubs & the Open Web

by kentbyeJuly 10, 2019

Mozilla Hubs is an open source social VR platform built using open web technologies. You can create your own 3D scenes using their Spoke platform, or launch your own private Hubs server using the open sourced infrastructure code for Hubs. Mozilla...

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#783: AR Art on Contested Sites, Feminist Philosophy, & Embodied Art with Nancy Baker Cahill

by kentbyeJuly 3, 2019

Nancy Baker Cahill is a multidisciplinary artist from Los Angeles, and she's created a public art application called The 4th Wall AR app that allows people to place augmented reality art onto contested sites. Cahill used her 4th Wall AR app to place...

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#782: Valve Index: The Future of PC VR, Hand Presence, & Impressions from Ian Hamilton & Kent Bye

by kentbyeJune 29, 2019

The Valve Index officially launches today, and it provides a strong vision for the future of high-end PC VR with solid tracking, fidelity, and hand-tracked Index controllers that provide a deep sense of hand presence. Valve sent me hardware to...

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#778: Brainwave Entrainment & the Frequency-Following Reponse of Light & Sound

by kentbyeJune 23, 2019

Larry Minikes is a technological pioneer in the consciousness hacking space having started in the space back in 1989 after seeing LED glasses at CES that flickered light in order to invoke different brainwave frequencies. Minikes went on to star AV...

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#774: Muse Headband’s Real-Time Biofeedback for Immersive Meditation

by kentbyeJune 23, 2019

Muse is an immersive meditation device that provides real-time feedback on your mental activity, heart rate, breathing, and body movements. They've optimized the device for ease of use, and to assist in making the invisible and intangible process of...

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#767: THE COLLIDER: Exploring Power Dynamics with Your Body as the Platform

by kentbyeMay 16, 2019

The Collider is an immersive experience that uses your memories and your body as a platform to explore asymmetrical power dynamics with another person. It's a profound experience that pushes the limits of what it means to have you as the protagonist...

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#766: Open AR Cloud: Interoperable Spatial Computing for All

by kentbyeMay 14, 2019

The Open AR Cloud is a volunteer organization whose mission statement is to 'drive the development of open and interoperable spatial computing technology, data, and standards to connect the physical and digital worlds for the benefit of all.'...

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#765: Spatial XR’s Creative Collaboration Demos with HoloLens 2

by kentbyeMay 11, 2019

Spatial XR creative collaboration platform has been featured in that past two Microsoft presentations at the Microsoft Build Keynote on Monday, May 6th as well as in the HoloLens 2 announcement at Mobile World Congress on Sunday, February 24, 2019...

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#764: VR Fund’s Tipatat Chennavasin on HoloLens 2 & The State of the VR & AR Industry

by kentbyeMay 11, 2019

The Venture Reality Fund general partner & co-founder Tipatat Chennavasin travels around the world tracking the progress of virtual and augmented reality, and I had a chance to catch up with him at Microsoft Build 2019 in order to get his...

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#763: Analyzing Microsoft’s Enterprise AR Strategy with XR Journalist Julien Bergounhoux

by kentbyeMay 9, 2019

French journalist Julien Bergounhoux has been covering the business applications for spatial computing for L'Usine Digitale over the past 6-7 years, and I had a chance to catch up with him following the Microsoft Build opening keynote. We talked...

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#762: HoloLens 2 & Azure Kinect with Microsoft Developer Relations Jesse McCulloch

by kentbyeMay 9, 2019

I got to do a hands-on demo with the HoloLens 2 at Microsoft Build, and then talk about my impressions with Microsoft Developer Relations Program Manager Jesse McCulloch. We talked about where HoloLens is at, more details on the 4th generation Azure...

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#760: Web-Based 3D with Microsoft’s Babylon.js JavaScript Framework & glTF

by kentbyeMay 6, 2019

Back at Microsoft Build 2018, I had a chance to talk to two of the lead programmers of Babylon.js, which is a JavaScript framework for building 3D immersive environments with HTML5 and WebGL. It's a framework that's similar to three.js or React 360...

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#757: Dream Logic & Symbolic Storytelling of Freud’s Interpretation of Dreams + Grieving the Death of Parents

by kentbyeApril 23, 2019

Graham Sack says that dream analysis and the language have film have co-evolved together as visual forms of symbolic communication, and he wanted to further that exploration in an experimental narrative series funded by Samsung VR. Sack and...

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The Man Behind Notre-Dame: 360 Video Documentary by Targo

by kentbyeApril 17, 2019

On April 15, 2019, the Notre-Dame Cathedral suffered a devastating fire. I recently had a chance to see a 360-degree VR documentary by Targo called The Man Behind Notre-Dame, which follows the Rector-Archpriest of Notre-Dame Patrick Chauvet and his...

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#755: Your Body as a Mixer: Traverse Spatial Audio Platform + Bose AR with Jessica Brillhart

by kentbyeApril 12, 2019

Jessica Brillhart's Vrai Pictures & Superbright launched a spatial audio platform at SXSW called Traverse, and they premiered a spatialized audio experience that turned your body into a mixer. As you walked around a space, then your movements...

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#753: AR Spatial Audio on Bose AR Frames & QuietComfort 35 Headphones

by kentbyeApril 8, 2019

The Bose AR platform with the Bose AR Frames and the QuietComfort 35 headphones was one of the most exciting announcements that happened at SXSW. These Bose AR Frames wearables feature spatialized audio and serve as a bluetooth headset that has an...

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#752: Unlocking Your Imagination with Audiojack’s Interactive Audio Landscapes

by kentbyeApril 4, 2019

The Bose AR House at SXSW 2019 featured the first round of interactive audio experiences that are integrated with the Bose AR Frames and Quick Connect 35 noise-cancelling headphones. Devices on the Bose AR platform have an accelerometer, gyroscope...

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#749: Using VR Horror as Fear Resistance Training + Sound Healing & Psychedelic Culture

by kentbyeMarch 28, 2019

Torkom Ji tells the story of how he used Resident Evil 7 VR as a form of fear resistance training, and transformational shadow work to overcome his fears. He’s also a co-founder of Visual Reality, which is bringing psychedelic culture and visionary...

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#743: Storytelling in AR Panel at Sundance New Frontier 2019

by kentbyeFebruary 20, 2019

I moderated this 90-minute Sundance New Frontier panel discussion about immersive storytelling in AR and the role of virtual characters and conversational interfaces. It included Alice Wroe, who is the creative director of Magic Leaps digital human...

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#742: “Traveling While Black” is a Healing Ritual of Restorative Practices through Immersive Documentary

by kentbyeFebruary 20, 2019

Traveling While Black is the most powerful piece of virtual reality that I've ever seen. Director Roger Ross Williams in collaboration with Felix & Paul Studios and co-director Ayesha Nadarajah were able to capture a powerful story of the Green Book...

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#738: Imverse’s Real-Time Volumetric Capture with Voxels

by kentbyeFebruary 16, 2019

The Swiss-based company Imverse built a Voxel rendering engine that can do real-time volumetric capture. It powered the Elastic Time experience at New Frontier last year, and this year they collaborated with artist Maria Guta on Interlooper that...

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#737: Looping Real-Time, Volumetric, Embodied Interactions with “Interlooped”

by kentbyeFebruary 16, 2019

Interlooped allows you to record real-time, volumetric capture segments of yourself where you layer these loops while interacting with recorded and real-time interactions of other people. It's a trippy experience that shows the power of real-time...

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#736: Integrating Taste into Narrative & Navigating an Unconscious Matrix of Memories & Associations

by kentbyeFebruary 16, 2019

One of the most visceral experiences I had at Sundance New Frontier this year was Marshmallow Laser Feast's Sweet Dreams, which incorporated taste as part of the narrative in a surrealist virtual reality story world called Luscious Delicious Land...

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#734: AR + Projection Map Storytelling with “The Dial:” Blending Layers of Digital Reality

by kentbyeFebruary 12, 2019

Your brain can fuse together so many different layers of reality so seamlessly that it's quite flexible and capable of blending the digital and the real in a way that will soon be completely indistinguishable. The Dial at Sundance New Frontier...

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#731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls”

by kentbyeFebruary 4, 2019

Wolves in the Walls is a narrative VR piece based upon a Neil Gaiman novel that explores object interactions and cultivating a connection to a virtual character. It's a project that originally started as a project within Oculus Story Studio, but was...

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#729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander”

by kentbyeJanuary 25, 2019

Human Interact's Starship Commander uses AI-enabled, voice-activated commands in order to participate within an interactive story. It was recently was released as a location-based entertainment arcade game, and I first talked to Alexander Mejia...

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#728: AI-Guided Dance to Express Collective Sentiment with Frankenstein AI

by kentbyeJanuary 25, 2019

Frankenstein AI from the Columbia Digital Storytelling Lab debuted at Sundance 2018. It was a cross-displinary collaboration that used machine learning, immersive theater, dance, and prompts for social interactions. I talk with choreographer Brandon...

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#725: Discovering Storytelling Potential of VR/AR through Immersive Journalism with USC’s Robert Hernandez

by kentbyeJanuary 16, 2019

Robert Hernandez is a Digital Journalism Professor at USC, and he serves a sort of innovation lab to see how journalists can use emerging technologies to tell stories. I talk with him about some of his projects including 'The Deported: Life Beyond...

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#723: “Pilgrim” is an Interactive AR Audio Documentary in the Streets of Amsterdam

by kentbyeDecember 28, 2018

Pilgrim is an AR audio documentary that I experienced at the IDFA DocLab premiere as I was walking through the streets of Amsterdam. Co-director Lauren Hutchinson captured audio stories of people as they were walking the Camino de Santiago trail in...

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#715: VR Privacy Summit: Open Web Privacy Lessons for the Immersive Web

by kentbyeNovember 21, 2018

Mozilla Mixed Reality's Diane Hosfelt says, 'The immersive web has all of the problems of the 2D web, they're just magnified and they're harder.' She says the the privacy challeges around biometric data privacy are even more dire because you can't...

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#709: Qualcomm: The Future of XR is Mobile & XR as the Next Computing Platform

by kentbyeOctober 26, 2018

Qualcomm believes that the future of XR is mobile. TechCrunch published rumors published that the Oculus Rift 2 headset was being cancelled, which catalyzed a larger discussion about the degree to which Facebook/Oculus is committed to VR on the...

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#686: Panel: VR & Blockchain + Architecting the Decentralized Metaverse

#686: Panel: VR & Blockchain + Architecting the Decentralized Metaverse

by kentbyeAugust 15, 2018

I facilitated a panel discussion at the Decentralized Web Summit that brought together some of the leading virtual reality creators who have been integrating blockchain technologies and creating the foundations of the decentralized metaverse.We...

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#685: Otoy’s Render Token, AI rendering, & Digital Lightfield Holodeck Walls

#685: Otoy’s Render Token, AI rendering, & Digital Lightfield Holodeck Walls

by kentbyeAugust 15, 2018

Jules Urbach wants to create a photorealistic metaverse. He's been working on rending technologies to render digital lightfields, and Otoy's Octane renderer is used everywhere from baking scenes in Unity's real-time game engine to rendering the...

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#683: Mesh Networks, Distributed Metaverse Protocols, & Archiving Event Spaces

#683: Mesh Networks, Distributed Metaverse Protocols, & Archiving Event Spaces

by kentbyeAugust 15, 2018

Janus VR has been implementing an IPFS distributed file system option for creators for the past couple of years. I talk to 'Taco Dog' who was the catalyst behind helping to architect the protocol foundations of the decentralized metaverse.He has...

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Voices of VR is Created by Kent Bye · Copyright 2026 · All rights reserved

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