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Voices of VR Podcast
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Technology

395 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (110)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • Hand Tracking (14)
  • VR HMD (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Graphics (7)
  • Smell (7)
  • Software (5)
  • Neural Input (4)
  • Photogrammetry (4)
  • 6DoF Input (4)
  • Biometric Data (3)
  • Projection Mapping (3)
  • Network (2)
  • Taste (2)
  • Dome (2)
  • Compute (1)

#1028: Jadu Pivoting from Celebrity Holograms to World-Scale, AR NFT Platform with Jetpack & Hoverboard Wearables

by kentbyeDecember 15, 2021

Asad J. Malik is an AR artist who spent a lot time making work for the HoloLens on the film festival circuit, and then started a AR Hologram company named Jadu creating volumetric captures of celebrities and musicians using the high-end Microsoft...

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#1021: Magical AR Tabletop Gaming with Tive Five: Jeri Ellsworth’s Epic Journey from Valve to castAR to Tilt Five

by kentbyeNovember 19, 2021

One of the most magical AR demos I've ever had a chance to see was Tilt Five at Augmented World Expo 2021. Jeri Ellsworth stumbled upon a complete paradigm shift towards AR while she was at Valve and accidentally had a beam splitter turned around...

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#1020: Lynx R-1 Standalone Mixed Reality Headset Shows the Future of Blending the Digital & Real

by kentbyeNovember 19, 2021

I had a chance to do a demo of the Lynx R-1 standalone mixed reality headset at the Augmented World Expo, which was a really compelling experience that blended the virtual and real better than any other headset I've seen do before. Part of the magic...

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#1019 Qualcomm’s Hugo Swart on Snapdragon Spaces Leveraging OpenXR to Foster Innovation in AR Applications

by kentbyeNovember 16, 2021

On November 9th at the beginning of the Augmented World Expo (AWE),Qualcomm announced Snapdragon Spaces, which is a series of AR tools striving to cultivate an 'open, cross-device horizontal platform and ecosystem.' The Snapdragon Spaces tools...

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#1017: Virtual Beings Summit Recap: Incentive Design, Web3, & Virtual Worlds to Train AGI with Edward Saatchi

by kentbyeNovember 4, 2021

The third annual Virtual Beings & Virtual Societies Summit happened on October 29-30, and I had a chance to attend and unpack it with the co-founder of Fable Studio and instigator of a new Decentralized Autonomous Organization (DAO) called the The...

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#1013: Parisi’s Metaverse Manifesto: Unpacking His Seven Rules for the Metaverse

by kentbyeOctober 23, 2021

Tony Parisi published really great Metaverse manifesto on October 22nd titled The Seven Rules for the Metaverse, which attempts to rein in some of the more hyperbolic musings about what the Metaverse is or could be.

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#1012: Decentralized Metaverse combining VR + Blockchain: Towards an Economy of the Imagination with Boost VC’s Adam Draper

by kentbyeOctober 21, 2021

Adam Draper is the founder of Boost VC, which a technology accelerator that has funded over 70 VR companies and over 100 crypto companies since 2012. He's been in a really unique position to understand how blockchain technologies and the more...

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#1010: Two Immersive Design Professors on Interdisciplinary Collaboration & Reflections on WebXR

by kentbyeOctober 17, 2021

The WebXR Design Summit was a 9-hour series of talks about immersive design & experiential design that was organized by Ben Erwin and his WebXR Polys Awards team on October 12th. I was the host and moderator for the day, but also helped to curate a...

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#1009: Curating Immersive Stories & Building WebXR Events with FIVARS Founder Keram Malicki-Sánchez

by kentbyeOctober 15, 2021

The Festival of International Virtual and Augmented Reality Stories (FIVARS) is holding a hybrid event where the IRL component in LA starts today October 15th, and the virtual festival starts on October 22nd. FIVARS has been curating independent and...

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#1008: HTC’s Vive Flow are Immersive Glasses Aiming to Be the Tablet of VR

by kentbyeOctober 14, 2021

HTC is launching the Vive Flow today available for pre-order $499 and launching in early November. They're 6-DoF 'immersive glasses' weighing 189 grams that are meant to be the tablet of VR. You have to bring your own power supply, and so you'll...

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#1007: Applying Biometric Data to Enterprise VR Apps with HP G2 Reverb Omnicept Edition

by kentbyeOctober 12, 2021

HP's G2 Reverb Omnicept edition is a special version of their VR headset targeted for enterprises that includes Tobii eye tracking that can track real-time pupil dilation, eye saccades, visual attention with eye gaze vectors, a camera for facial...

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#1005: CONTAINER is a Poetic Exploration of Modern Day Slavery through Hyperreal Spatial Installations & 180-degree video

by kentbyeSeptember 7, 2021

Container is a hyperreal 180-degree spatial art installation that explores modern day slavery. Visual artist/visual anthropologist Meghna Singh and documentary filmmaker Simon Wood utilize the shipping container as consistent piece of architecture...

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#1004: ANANDALA is an Awe-Inspiring, Generative Art of Embodied AI that Cultivates Perpetual Novelty

by kentbyeSeptember 7, 2021

Kevin Mack's Anandala is an awe-inspiring piece of VR-native, generative, abstract art with some really compelling experiments in interactive, embodied NPC entities he calls 'blorts.' There are 130 of these blorts spread out throughout a massive...

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#1002: KUSUNDA Tells a Powerful Immersive Story of a Language Falling Asleep

by kentbyeSeptember 7, 2021

Kusunda is a spatial documentary about a indigenous language in Nepal that is on the brink of going dormant and falling asleep. It's an incredibly powerful story that uses photogrammetry, Tilt Brush interpretations of oral history, and interactive...

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#996: OpenBCI’s Project Galea collaboration with Valve & Neuro-Privacy Implications of Physiological Data

by kentbyeJune 22, 2021

OpenBCI's Project Galea was originally announced on November 19, 2020 as a 'hardware and software platform that merges next-generation biometrics with mixed reality.' OpenBCI has been collaborating with MIT Ph.D. student Guillermo Bernal in...

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#995: Breonna’s Garden AR Experience as a Healing Balm to Share Memories of Those You Love with Lady PheOnix

by kentbyeJune 17, 2021

Breonna's Garden is an augmented reality experience that premiered at the 2021 Tribeca Film Festival that was created by Lady PheOnix in collaboration with Ju'Niyah Palmer to honor the life of her sister, Breonna Taylor. I found it to be a...

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#994: Neuro-Rights Initiative: A Human Rights Approach to Preserving Mental Privacy with Rafael Yuste

by kentbyeJune 4, 2021

Neuroscientist researcher Rafael Yuste started the Columbia University's Neuro-Rights Initiative to promote an ethical framework to preserve a set of human rights within neuro-technologies. He co-authored a Nature paper titled 'Four ethical...

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#993 HTC’s China President Alvin Wang Graylin on Vive Focus 3, Vive Pro 2, Vive Business Software, & VTubing Tracking Peripherals

by kentbyeMay 13, 2021

HTC announced two new, enterprise-focused VR headsets at their Vivecon on Tuesday May 11th. The Vive Focus 3 is a standalone VR HMD with an impressive 2,448 x 2,448 per-eye resolution, 90Hz, 120° FoV, new controllers, swappable battery, and priced...

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#989: Former Magic Leap Employees Give Retrospective on “No BS Realities” Clubhouse Chat

by kentbyeApril 27, 2021

On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against...

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#987: The Neuroscience of Neuromotor Interfaces + Privacy Implications with Facebook Reality Labs’ Thomas Reardon

by kentbyeMarch 30, 2021

On March 18th, Facebook Reality Labs Research announced some of their research into next-generation neuromotor input devices for mixed reality applications. I paraphrased the most interesting insights from their press conferences announcement, but I...

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#986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast

by kentbyeMarch 24, 2021

Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworld of Shakespeare's Midsummer Night's Dream powered by the Unreal Engine. This project was a research...

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#985: Facebook HCI Research on AR Neural Inputs, Haptics, Contextually-Aware-AI, & Intelligent Clicks

by kentbyeMarch 18, 2021

I participated in a Facebook press event on Tuesday, March 16th that featuring some Facebook Human-Computer Interaction Research on AR Neural Inputs, Haptics, Contextually-Aware-AI, & Intelligent Clicks. It was an on-the-record event for print...

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#982: The Polys WebXR Awards Highlighting the Best WebXR Experiences of 2020

by kentbyeMarch 10, 2021

The Polys WebXR Awards was an awards show on February 20th, 2021 founded by Ben Irwin in collaboration with Sophia Moshasha and Julie Smithson. Irwin wanted to feature a lot of the work that's been happening on the immersive web in the year 2020...

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#978: Democratizing Volumetric Capture with Scatter’s Depthkit: The History, Evolution, & Future of Accessible Volumetric Filmmaking

by kentbyeFebruary 18, 2021

Depthkit's volumetric capture solution is democratizing access to the tools of volumetric filmmaking. I had a chance to do a deep dive with two of the co-founders of Scatter, James George (CEO) & Alexander Porter, who have been pioneers in the...

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#972: Augmenting Virtual Reality with Aardvark

by kentbyeJanuary 14, 2021

Aardvark is an AR platform within the context of virtual reality applications. Here's how Aardvark is described on it's Steam page:Aardvark is a new kind of web browser that allows users to bring multiple interactive, 3D 'gadgets' into any SteamVR...

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#971: Mark Pesce’s Book “Augmented Reality” Contextualizes AR with History of HCI & Future of Localized Metadata

by kentbyeJanuary 13, 2021

Mark Pesce's new book Augmented Reality: Unboxing Tech's Next Big Thing was released on Friday, January 8th, 2021. It's a lucidly-written look at the past, present, and future of augmented reality. He contextualizes AR within the history of...

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#966: Overlaying Multiple Layers of Reality with Pluto VR Telepresence + Standards-Driven, Multi-App Ecosystem

by kentbyeDecember 13, 2020

Pluto VR is a general-purpose VR, telepresence application that hopes to provide the social presence glue for a standards-driven, multiple-application ecosystem using SteamVR on the PC. I had some new conceptual breakthroughs about the potential...

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#959: Networked Tribalism: Filter Bubbles + AI Algorithms + Political Polarization

by kentbyeNovember 8, 2020

John Robb has a concept of Networked Tribalism, which is a result of the combination of filter bubbles, AI algorithms, and political polarization. Robb is a military analyst who looks at the impact of technology on culture, and he started his Global...

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#957: How FIVARS Festival is Using WebXR to Deliver 360 Video

by kentbyeOctober 29, 2020

I talk with the founder of the FIVARS VR & AR story festival Keram Malicki-Sánchez & WebXR developer James Baicoianu to talk about how the repurposed the open source JanusXR code in order to create a platform to deliver 360 video. It's a pioneering...

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#955: Voice Worldbuilding with “Starship Commander” Cinematic Arcade Adventure + Indie VR Documentary

by kentbyeOctober 24, 2020

Human Interact's Alexander Mejia has a hard time describing what exactly Starship Commander: Arcade is. For movie lovers, he says it's a choose-your-adventure narrative where your the main character of your own movie. For gamers, he calls it a...

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#950: Darkfield Radio’s Binaural Audio Performances Blur the Lines of Reality

by kentbyeOctober 3, 2020

Darkfield Radio have released a couple of binaural audio performances that transform your home into a immersive audio stage. Their experiences are intended to be experienced with another person, each of their own mobile phones at a specific time so...

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#947: Training AI in a Story World: “Agence” Dynamic Film Combines Reinforcement Learning with Immersive Storytelling

by kentbyeSeptember 28, 2020

The creators of Agence call it a 'dynamic film,' but it's part immersive story with game-like interactions and puzzles where you engage with either traditional heuristic game AI bots or bots trained through reinforcement learning processes. There's...

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#946: “In Protest:” 360° Video of Black Lives Matter Movement, Memorials, & Many Ways to Bear Witness While Black

by kentbyeSeptember 25, 2020

In the aftermath of George Floyd's murder by three police officers on May 25th, 2020, there were Black Lives Matter protests that erupted around the world. Immersive filmmakers Alton Glass and Adam Davis-McGee felt the historic nature of this global...

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#945: Unpacking the Facebook Connect AR Announcements with Doug North Cook

by kentbyeSeptember 25, 2020

Oculus Connect has been rebranded Facebook Connect, and what would have been Oculus Connect 7 is now Facebook Connect 1. Facebook Connect happened on September 16, 2020, and I talked with Doug North Cook on the following day. North Cook is the...

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#943: Oculus Quest 2 Impressions with Road to VR’s Ben Lang + Unanswered Privacy Concerns

by kentbyeSeptember 16, 2020

The Oculus Quest 2 was announced at Facebook Connect today, and I was able to get early access to it last week to try it out. I wanted to invite Road to VR co-founder Ben Lang to share his impressions, and to unpack some of my experiences as well...

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#935: Oculus Quest Enthusiasm vs the Skepticism of Bootstrapping VR with Surveillance Capitalism

by kentbyeAugust 20, 2020

The Oculus Quest launched on May 21, 2019. Nine days later I was at Augmented World Expo doing interviews and preparing a main stage talk about The Ethical & Moral Dilemmas of Mixed Reality.

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#929: Ethics & Privacy in Mixed Reality Panel for IEEE VR Academics & Researchers

by kentbyeJuly 25, 2020

The IEEE VR 2020 Conference brought together the academic XR community to share their latest research, and to talk about topics that are of interest to the wider immersive technology industry. I participated on a panel discussion on Ethics and...

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#920: Tetris Effect VR: Experiential Design for Flow States in a Classic Puzzle Game

by kentbyeJune 21, 2020

Tetris Effect is one of the most surprising VR games I've played in so far. It's taken a classic 2D puzzler, and re-imagined it into a multi-modal experience in VR with dynamic difficulty synchronized to music, three layers of haptics, and immersive...

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#915: “The Line” is a Sweet Story that Pushes Forward Spatial Storytelling Using Hand Tracking

by kentbyeMay 29, 2020

The Line was just released on the Oculus Quest today, and it is a really sweet, immersive story that won the Best VR Immersive Experience for Interactive Content award at The Venice Film Festival 2019. The original version I saw in Venice used...

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#914: HP, Microsoft, & Valve’s Collaboration on the HP Reverb G2

by kentbyeMay 28, 2020

HP, Microsoft, & Valve collaborated on the HP Reverb G2, which is opening for pre-orders today for $599 and will start shipping in the Fall. It has the same resolution as the G1 of 2160 x 2160 pixels per eye, but with improved optics. Road to VR's...

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#913: All of Microsoft’s AR & AR Announcements from Microsoft Build with Director Greg Sullivan

by kentbyeMay 20, 2020

There were not a lot of AR or VR announcements that happened during the main keynotes of Microsoft Build 2020, but there were a number of announcements that I was covering as comprehensively as I could in real-time in this Twitter thread. But Azure...

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#912: Virtual Conference Lessons Learned from IEEE VR 2020 + Experiential Design Tradeoffs

by kentbyeMay 9, 2020

On March 6th, 2020, the IEEE VR announced a venue change on their website from Atlanta, Georgia to online in virtual reality for the academic conference set to happen between 22-26 March, 2020. The organizers of the IEEE VR conference had two weeks...

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#907: Tribeca Immersive’s Cinema360 Program Starts Virtual Screenings on Oculus TV

by kentbyeApril 17, 2020

The Tribeca Film Festival is releasing fifteen 360 videos that were programmed within their Cinema360 program for free via the Oculus TV platform, and they'll be available to watch until April 26th. This is a great opportunity to see a portion of...

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#906: “SoundSelf” & The Technodelic Manifesto: Using VR to Transform Consciousness

by kentbyeApril 15, 2020

SoundSelf is a technologically-mediated, psychedlic experience (aka 'technodelic') that is being released by Andromeda Media on Wednesday, April 22nd. Developer Robin Arnott has been working on it on 8 years now, and he just released a The...

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#901 Sundance: ‘Animalia Sum’ Blends Humor with a Unique Aesthetic of Photogrammetry-Captured Sculptures

by kentbyeMarch 13, 2020

ANIMALIA SUM is an animated short VR 360 video / application hybrid with some light, embodied, 3 degree-of-freedom interactions on the Oculus Go. It's a mockumentary exploring the potential of whether or not humans should consider moving from...

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#898 Sundance: Questioning AI of Chomsky Trained with 60 Years of Data in ‘Chomsky vs Chomsky’

by kentbyeMarch 12, 2020

Chomsky vs Chomsky: First Encounter is a virtual reality experience where you get to interact with a virtual representation of Noam Chomsky, and essentially ask him any question that you want to. Trained on a corpus of 60 years worth of Chomsky...

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#897 Sundance: Site-Specific AR Installation with Hologram Ghosts in ‘Solastalgia’

by kentbyeMarch 12, 2020

Solastalgia is a site-specific augmented reality experience on the HoloLens 2 where you explore the surface of a depopulated planet in ruin, and colonized by a number of human ghost holograms. 'Solastalgia' is a neologism coined by philosopher Glenn...

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#894 Sundance: Haptic Chair Ride into Outer Space with ‘Living Distance’

by kentbyeMarch 12, 2020

Living Distance is a contemporary piece of immersive art from China that casts the audience in the role of a tooth that takes a celestial journey into space. Director Xin Liu 刘昕 is an artist and mechanical engineer, who built a physical, crystalline...

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#891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in ‘Still Here’

by kentbyeMarch 10, 2020

Al Jazeera Contrast is an immersive storytelling and media innovation studio that is interested in telling the stories of the Global South and communities of color. They premiered a multi-media experience at Sundance New Frontier called Still Here...

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#889 YouTube VR Update: Google’s Largest Initiative in Virtual Reality

by kentbyeMarch 10, 2020

Google discontinued their Daydream VR headset and support for Pixel 4 in October 2019, but they still have a number of different initiatives within virtual reality including Tilt Brush, Google Earth VR, games from Owlchemy Labs, WebXR integrations...

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