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Technology

417 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (132)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • Hand Tracking (14)
  • VR HMD (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Graphics (7)
  • Smell (7)
  • Software (5)
  • Neural Input (4)
  • Photogrammetry (4)
  • 6DoF Input (4)
  • Biometric Data (3)
  • Projection Mapping (3)
  • Network (2)
  • Taste (2)
  • Dome (2)
  • Compute (1)

#1495: Getting Roasted by Unfiltered “AI & Me” Photo Booth Installation

by kentbyeDecember 23, 2024

I interviewed co-directors Daniela Nedovescu and Octavian Mot about AI and Me that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon...

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Still from From Dust VR opera

#1494: Innovative VR Opera “From Dust” Combines GenAI Prompts, Digital Serenading, & Personality Branching

by kentbyeDecember 2, 2024

From Dust is a 24-minute VR Opera by composer Michel van der Aa that is premiering this week at the Rotterdam Immersive Tech Week, and I had a chance to get a sneak peak at the end of my trip covering IDFA DocLab in Amsterdam. The emotional core of...

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Still shot from About A Hero documentary film.

#1493: “About a Hero” Doc Written by AI Trained on Werner Herzog Corpus Blends Realities and Opens IDFA

by kentbyeNovember 14, 2024

About a Hero is a documentary that reenacts an imaginal, true crime documentary script written by an AI language model that was trained on a corpus of Werner Herzog content. It’s a film that blends and blurs the lines between what’s...

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"This is Not a SImulation" cover art for IDFA DocLab 2024

#1492: IDFA DocLab Curators Preview 2024 Slate of AI & XR Immersive Documentaries

by kentbyeNovember 13, 2024

I speak with the curators of the 28 immersive documentary projects being featured at the 18th edition of IDFA DocLab including Caspar Sonnen, Nina van Doren, and Toby Coffey. The theme of this year’s program is “This is Not a...

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#1486: Going All-in with Gaussian Splats: Gracia’s Viewer, AI Training, & Photoreal Capture with VR Fund’s Tipatat Chennavasin

by kentbyeOctober 6, 2024

I interviewed Tipatat Chennavasin, General Partner and co-founder of Venture Reality Fund, at Meta Connect 2024 about why he has gone all-in with Gaussian Splatting by investing in the Gracia.ai and their viewer that’s on the Quest store. We...

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#1475: A-Frame’s Diego Marcos on WebXR Momentum and Integrations with Open Source AI

by kentbyeOctober 6, 2024

I interviewed Diego Marcos, Founder of A-Frame and worked on Firefox and one of the original creators of what would eventually become the the WebXR specification, at Meta Connect 2024. See more context in the rough transcript below. This is a...

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#1472: VR Training Trends Using AI with Virti’s Courtney Harding

by kentbyeOctober 6, 2024

I interviewed Courtney Harding, Founder and CEO of Friends with Holograms education & training in VR as well as Head of Immersive Content at Virti, at Meta Connect 2024. See more context in the rough transcript below. This is a listener...

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#1470: Meta’s “Hyperscape” Serves Cloud-Rendered, Photorealistic, Gaussian Splat Captures

by kentbyeOctober 6, 2024

I interviewed Marcello Typrin Product Director at Reality Labs, at Meta Connect 2024 about the Hyperscape Demo. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality :...

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#1462: XR Industry Reality Checks with Cix Liv and Turning Your Phone into an AI-Driven Exercise Routine

by kentbyeSeptember 23, 2024

I interviewed Cix Liv at the Snap Lens Fest about the Snap Spectacles, his reality check reflections on the XR industry, and his latest fitness startup Vibe Fitness Gam. See more context in the rough transcript below. This is a listener-supported...

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#1445: “In The Realm Of Ripley” Ambitiously Combines Interactive Film, VR Mystery, and Group Conversations Moderated by AI

by kentbyeSeptember 16, 2024

I interviewed In The Realm Of Ripley director Soo Eung Chuck Chae at Venice Immersive 2024. See more context in the rough transcript below. Here’s their artist statement: This is a listener-supported podcast through the Voices of VR Patreon...

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#1441: “Duchampiana” Explores the Embodiment of Movement with Stair Climbing Integrations and Feminist Philosophy

by kentbyeSeptember 16, 2024

I interviewed Duchampiana director Lilian Hess at Venice Immersive 2024. See more context in the rough transcript below. Here is their artist statement: This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in...

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OpenXR 1.1 release graphic

#1385: OpenXR 1.1 Release Promotes Extensions into Core & Marks Yearly Release Cycle for Prominent XR Industry Open Standard

by kentbyeApril 15, 2024

The OpenXR 1.1 minor release comes out today, which moves some of the more commonly used extensions into core and it also marks a new Khronos Group commitment to a yearly release cycle. It’s been nearly five years since the initial release of...

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OpenXR 1.0 slide presented by Neil Trevett at SIGGRAPH 2019

#1384: 2019 Flashback to OpenXR 1.0 Release at SIGGRAPH

by kentbyeApril 15, 2024

I’m digging into my unpublished interview archives backlog to publish this conversation with Khronos Group President Neil Trevett marking the 1.0 release of OpenXR that happened during SIGGRAPH in July 2019. We talk about the intention of...

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OpenXR first look slide presented by Nick Whiting at GDC 2018

#1383: 2018 Flashback to OpenXR First Look at GDC

by kentbyeApril 15, 2024

OpenXR 1.1 is being released today, and so I’m digging into my archive of unpublished interviews to go back GDC 2018 when OpenXR working group chairman Nick Whiting presented some of the first information about the OpenXR specification, which...

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#1382: Interactive Generative AI Storytelling Installation “The Golden Key” Wins Top Prize at SXSW Leveraging Archetypal Folklore Motifs + Links to SXSW 2024 Coverage

by kentbyeApril 4, 2024

I interviewed The Golden Key co-directors Matthew Niederhauser & Marc Da Costa remotely during SXSW XR Experience 2024. See more context in the rough transcript below. Here is all of my coverage of projects in and around SXSW XR Experience 2024:...

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Mission Responsible Panel Discussion promo image

#1354: Mission Responsible Panel Discussion with Polys Awards Ombudsperson of the Year Winners

by kentbyeMarch 6, 2024

The Polys Awards brought together all four winners of the Ombudsperson of the Year Award for a panel discussion in Engage XR on Human Rights Day, December 10, 2023, to talk about the tech policy and ethical implications of XR technologies. The panel...

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#1345: AI-Driven Poetry Performance & Decolonization Workshop at Sundance New Frontier with “Being (the Digital Griot)”

by kentbyeJanuary 23, 2024

I interviewed Being (the Digital Griot) creator Rashaad Newsome remotely during the Sundance 2024 Festival. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play...

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#1341: Performative Lecture “(this conversation is) Off the Record” uses AI & Theater to Critique Algorithmic Profiling

by kentbyeJanuary 23, 2024

I interviewed (this conversation is) Off the Record creator Nirit Peled at IDFA DocLab 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in new window...

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#1333: AI Remix of 1982 Documentary “Koyaanisqatsi” with “The Vivid Unknown” Interactive Video Installation

by kentbyeJanuary 23, 2024

I interviewed The Vivid Unknown creator John Fitzgerald at IDFA DocLab 2023. See more context in the rough transcript below.

This is a listener-supported podcast through the Voices of VR Patreon.

Music: Fatality
: Play in new window | Download

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Voice in My Head installation at IDFA DocLab

#1327 “Voice in My Head” Remixes Your Inner Monologue with AI

by kentbyeDecember 29, 2023

Voice in My Head is a provocative immersive exploration by Kyle McDonald and Lauren Lee McCarthy that takes large language models the logical extreme of remixing and modulating your inner monologue. Audience participants are invited to customize...

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#1293: The Personalized AI-Driven “Tulpamancer” VR Sandpaintings with AI Text to Audio & VR Workflow

by kentbyeSeptember 27, 2023

I interviewed Tulpamancer co-directors Marc Da Costa and Matthew Niederhauser as well as AI Engineer Aaron Santiago at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of...

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Promo shots of three XR & AI experiences including "Sex, Desire, and Data Show," "Chomsky vs Chomsky," and "Future Rites"

#1269: Three XR & AI Projects: “Sex, Desire, and Data Show,” “Chomsky vs Chomsky,” and “Future Rites”

by kentbyeAugust 27, 2023

Sandra Rodriguez is a director and creative director of immersive experiences that use AI to create spaces where you interact with sentient-like entities. I had a chance to catch up with her during Tribeca Immersive 2023 to unpack three of her...

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Screenshot of a virtual world in a browser with the console page open showing how Ai is able to inspect the scene and identify objects

#1268: Survey of Open Metaverse Technologies & AI Workflows by Adrian Biedrzycki

by kentbyeAugust 27, 2023

Adrian Biedrzycki (aka Avaer) won the Poly Awards’ WebXR developer of the year in 2021, and has been working on creating an open metaverse technology stack for many years now. He’s the co-founder of Webaverse, Moemate virtual assistant...

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Photo of Matthew Niederhauser & John Fitzgerald

#1267: Frontiers of XR & AI Integrations with ONX Studio Technical Directors & Sensorium Co-Founders

by kentbyeAugust 27, 2023

Matthew Niederhauser and John Fitzgerald are both co-founders Sensorium as well technical directors at ONX Studio. They both have been working on a number of different immersive XR projects that are including the latest generative AI and large...

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Shots of Kinetic Diffusion performance of a dancer in front of three screens filled with Generative AI scenes

#1266: Converting Dance into Multi-Channel Generative AI Performance at 30FPS with “Kinetic Diffusion”

by kentbyeAugust 27, 2023

Brandon Powers is a creative director and choreographer who is creating experiences across physical and virtual space at the intersection of performance and technology. He was showing a dance performance at ONX Studios during Tribeca Immersive that...

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Screenshot of OnBoardXR performance showing a bunch of generative AI images within a Mozilla Hubs virtual world

#1265: Integrating Generative AI into Live Theatre Performance in WebXR with OnBoardXR

by kentbyeAugust 27, 2023

Brendan Bradley is an actor and storyteller who got into real-time animation systems and social VR during the pandemic, and then starting putting on live theatre shows in Virtual Reality both onsite, hybrid, and in-venue, and fully virtual. He co...

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inworld.ai's booth at AWE showing a person in front of a screen talking to a virtual character

#1264: Inworld.ai for Dynamic NPC Characters with Knowledge, Memory, & Robust Narrative Controls

by kentbyeAugust 26, 2023

Matt Kim is the technical creative director at inworld.ai creating demos to show off their NPC platform, which was featured in my previous episode #1263 in the MeetWol demo by Liquid City and Niantic. I was really impressed with how my interactions...

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Shot of a virtual owl AI agent named Wol in front of an AR portal of a forest scene

#1263: MeetWol AI Agent with Niantic, Overbeast AR App, & Speculative Architecture Essays with Keiichi Matsuda

by kentbyeAugust 26, 2023

Keiichi Matsuda is one of the deepest thinkers in the field of XR. He is trained as an architect, and he’s currently the director of Liquid City, a small design studio based in London that is engaged developing cutting-edge AR applications and...

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Montage of AI-assisted art for VR and AR

#1262: Using in AI in AR Filters & ChatGPT for Business Planning with Educator Don Allen Stevenson III

by kentbyeAugust 26, 2023

Don Allen Stevenson III aspires by become the Bob Ross of the Metaverse by creating AR filters and creative technology XR projects, and XR developer that he promotes on this social media channels (@donalleniii on Instagram, X (Twitter), and TikTok)...

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Picture of four people at the AWE Tilt Five booth wearing AR glasses while sitting around a table with retroreflective material

1261: Using ChatGPT for Rapid Prototyping of Tilt Five AR Applications with CEO Jeri Ellsworth

by kentbyeAugust 26, 2023

I had a chance to catch up with Jeri Ellsworth, co-founder and CEO of Tilt Five again at Augmented World Expo 2023. Be sure to catch my previous conversation in episode #1021 where she gives her full epic backstory in inventing Tilt Five at Valve...

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Picture of Javier Fadul wearing a pair of AR glasses

#1260: Using ChatGPT for XR Education and Persistent Virtual Assistant via AR Headsets

by kentbyeAugust 26, 2023

Javier Fadul is Director of Innovation at HTX Labs, and I ran into him on the expo floor of the Augmented World Expo 2023. We talked about how he’s been using ChatGPT via AR Glasses as a impromptu research assistant, curriculum planner, and...

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Shot of the Main Stage at Augmented World Expo featuring a panel with Amy LeMeyer, Tony Parisi, Alvin Graylin, and Kent Bye

#1259: AWE Panel on the Intersection of AI and the Metaverse

by kentbyeAugust 26, 2023

I had a chance to participate in a panel discussion exploring “The Intersection of AI and the Metaverse: What’s Next?” on the main stage of Augmented World Expo on the opening day on May 31, 2023. The discussion was moderated by...

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Picture of an indigenous man within a Meta Quest 2 headset with an arm outreaching into the air

#1258: Using XR & AI to Reclaim and Preserve Indigenous Languages with Michael Running Wolf

by kentbyeAugust 26, 2023

Michael Running Wolf is a Northern Cheyenne/Lakota/Blackfeet indigenous man who grew up in Montana. He’s worked for Amazon, but eventually left in order to pursue his lifelong goal of building XR experiences that integrate with AI for language...

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Intro slide from a talk about AI by Kent Bye

#1257: Talk on Preliminary Thoughts on AI: History, Ethics, and Conceptual Frames

by kentbyeAugust 26, 2023

I was invited to give an opening keynote talk about AI at a half-day seminar titled “Tech Talks: AI Tools, Tips, & Traps” on April 20, 2023 that was put on by San Jose State University’s King Library Experiential Virtual...

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Poser for the VR experience of Unclaimed Masterpiece that features generative AI art.

#1256: Using GPT for Conversational Interface for Escape Room VR Game “The Unclaimed Masterpiece”

by kentbyeAugust 26, 2023

The Unclaimed Masterpiece won the best student VR project at Laval Virtual as it has a novel integration of a conversational interface with a virtual assistant / character who is assisting you as you try to find the correct virtual painting to steal...

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Screenshot of the Quantum Bar in Neos VR social VR platform

#1255: Using GPT Chatbots to Bootstrap Social VR Spaces with “Quantum Bar” Demo

by kentbyeAugust 26, 2023

Christina Kinne (aka XaosPrincess) wanted to seed social VR worlds with AI chatbots in order to help catalyze larger social VR gatherings, and so she created the The Quantum Bar in Neos VR, which features a robot bartender that does speech to text...

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Collage art featuring the work of Violeta Ayala

#1254: Using AI to Upskill Creative Sovereignty with XR Artist Violeta Ayala

by kentbyeAugust 26, 2023

Violeta Ayala is a filmmaker, film futurist, and creative technologist who using semantics to create immersive art with ChatGPT and generative AI programs. I had a chance to catch up with her at NewImages France where she talked about how AI has...

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Book cover of Promptcraft next to a picture of Evo Heyning

#1253: XR & AI Series Kickoff with Evo Heyning on a Promptcraft Guide to Generative Media

by kentbyeAugust 26, 2023

The intersection of XR and Artificial Intelligence is a hot topic, and this is the start of a 17-part Voices of VR podcast series where I’ve interviewed different immersive artists and XR developers over the past four months about how...

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Picture of the back of a boy on a beach holding a fisherman's net while facing a body of water. The boy has a generative AI style transfer to look like a cartoon

#1242: Poetic Generative AI Film “In Search of Time” Uses Style Transfer To Explore Childhood Memories

by kentbyeAugust 15, 2023

In Search of Time is a 2D film that premiered at Tribeca Immersive, and it uses a lot of generative AI style transfer techniques on top of footage of Pierre Zandrowicz’s children. Atlas V co-founder Zandrowicz’s co-directed this piece...

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Picture of Curtis Hickman and his book about Hyper-Reality.

#1237: The VOID’s Curtis Hickman on his book “Hyper-Reality: The Art of Designing Impossible Experiences”

by kentbyeAugust 3, 2023

The VOID was a location-based entertainment company that shut down during the pandemic and maybe coming back at some point. The VOID Co-founder & Chief Creative Officer Curtis Hickman convinced his partners to allow him to reflect upon and share...

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Man sitting at a table trying out a VR demo at XR Access Symposium as someone provides instructions to him

#1236: Blind and Low-Vision Challenges & Opportunities for XR Accessibility with Lighthouse Access Tech Experts

by kentbyeJuly 13, 2023

Sean Dougherty and Jeffrey Colon are Access Technology Experts who work for the LightHouse for the Blind and Visually Impaired non-profit, and they were very active at the XR Access Symposium during a number of sessions focusing on the NSF-grant...

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woman wearing an eSight eyeware head-mounted AR device that looks like an oversized pair of glasses while outside talking to friends.

#1235: Head-Mounted AR as an Assistive Technology for Blind and Low-Vision Users with Yvonne Felix

by kentbyeJuly 13, 2023

Yvonne Felix has been using augmented reality as an assistive technology since 2012. They tell me, “I actually wear an augmented reality device that allows me to see. I’m legally blind, so that means that I have about 2% of my vision...

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Three screenshots of the Lens in Google Maps features showing AR overlays that are revealed to screenreaders

#1234: Geospatial Browsing AR Feature in Google Maps with Screen Reader Support

by kentbyeJuly 13, 2023

Ohan Oda works at Google on an AR feature in Google Maps called Live View that he was showing off during the demo session at the XR Access Symposium. It adds some screenreader support for geospatial browsing where users can search for nearby...

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a couple of dozen people sitting and having a group discussion for the XR Access conference breakout session on the intersection of AI and spatial computing

#1233: Intersection of AI and Spatial Computing for XR Accessibility with Mozilla’s Liv Erickson

by kentbyeJuly 13, 2023

Liv Erickson is the ecosystem development lead at Mozilla focusing on innovation in spatial computing and AI technologies, and they are the former director of the Mozilla Hubs team. They gave a presentation at the XR Access Symposium that they...

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Michael Cooper sitting at the head of a table moderating a group discussion about captions during a breakout at XR Access conference

#1230: Captioning for XR Accessibility with W3C’s Michael Cooper

by kentbyeJuly 13, 2023

Michael Cooper works for the World Wide Web Consortium’s Web Accessibility Initiative, and he was attending the XR Access Symposium to learn more about the existing XR accessibility efforts but also to moderate a break-out session about...

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Screenshot of Scott Stein's CNET hands-on article about the Apple Vision Pro

#1219: Apple Vision Pro Hands-on Debriefing with CNET Editor Scott Stein

by kentbyeJune 7, 2023

I speak to CNET editor at large Scott Stein about his hands-on impression of the Apple Vision Pro that he had on Tuesday, June 6, 2023. Check out his full article: “Apple Vision Pro Hands-On: Far Better Than I Was Ready For.” Also see my...

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Screenshot of Ian Hamilton's UploadVR hands-on article about the Apple Vision Pro

#1218: Apple Vision Pro Hands-on Debriefing with UploadVR Editor Ian Hamilton

by kentbyeJune 7, 2023

I speak with UploadVR Editor Ian Hamilton about his hands-on impression of the Apple Vision Pro that he had on Tuesday, June 6, 2023. Check out his full article: “Apple Vision Pro Hands-On: Way Ahead of Meta In Critical Ways.” Also see...

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Screenshot of Ben Lang's Road to VR hands-on article about the Apple Vision Pro

#1217: Apple Vision Pro Hands-on Debriefing with Road to VR Editor Ben Lang

by kentbyeJune 7, 2023

I speak with Road to VR Editor Ben Lang about his hands-on impression of the Apple Vision Pro that he had on Monday, June 5, 2023. Check out his full article: “Hands-on: Apple Vision Pro isn’t for Gaming, But it Does Everything Else Better...

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Marketing photo of a black woman wearing Apple Vision Pro spatial computing device where you can see her occluded eyes via the curved OLED panel in the front making it look like she's looking through a clear pair of goggles

#1216: First Impressions of Apple Vision Pro from Two XR Developers at WWDC

by kentbyeJune 6, 2023

Apple finally announced their mixed reality headset called the Apple Vision Pro at Apple’s WWDC keynote on June 5, 2023. It’s a $3500 device that by accounts is the most advanced XR headset produced up to this point that’s largely...

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WebGPU logo created using particle effects

#1213: Primer on WebGPU & Bringing High-Performance 3D Graphics and Parallel Compute to the Web

by kentbyeMay 19, 2023

WebGPU shipped in Chrome 113, which brings high-performance 3D graphics & parallel compute capabilities to the web. I was able to chat with Google Chrome software Engineer Brandon Jones, who is a W3C specification editor for both WebGPU and WebXR...

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Voices of VR is Created by Kent Bye · Copyright 2026 · All rights reserved

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