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Voices of VR Podcast
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Technology

417 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (132)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • Hand Tracking (14)
  • VR HMD (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Graphics (7)
  • Smell (7)
  • Software (5)
  • Neural Input (4)
  • Photogrammetry (4)
  • 6DoF Input (4)
  • Biometric Data (3)
  • Projection Mapping (3)
  • Dome (2)
  • Network (2)
  • Taste (2)
  • Compute (1)
Photo from DWeb Camp 2019 shows old timer technologists sharing historical oral history stories to the next generation of computer scientists building the decentralized future

#1211: Jay Graber in 2019 on Decentralized Social Networking Philosophy before becoming Bluesky CEO

by kentbyeMay 4, 2023

I did an interview with Jay Graber back in 2019 at the Decentralized Web (DWeb) Camp a few years before she officially became the Bluesky CEO, which is currently the new hot social media platform that’s a Twitter clone built on top a decentralized...

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Image of a giant chess board in a virtual space that shows a social media friends list on the right-hand side where you can track and join friends in virtual spaces

#1210: Adding a Social Graph to the Open Metaverse with Immers Space’s ActivityPub Integration

by kentbyeMay 4, 2023

Immers Space implements the ActivityPub open standard in order to add a federated social graph to the open Metaverse. I had a chance to try a prototype back in December 2022 where I went from a modified Mozilla Hubs WebXR space (that had the Immers...

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Flowchart from the Khronos Group showing how to get better metaverse standards sooner.

#1209: Metaverse Standards Forum Update on Working Groups & Incorporating as a Non-Profit Industry Consortium

by kentbyeApril 18, 2023

The Metaverse Standards Forum announced today that they are “incorporated as an independent non-profit industry consortium.” The Khronos Group has been financially bootstrapping the Metaverse Standards Forum’s efforts to see if there was enough...

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Picture of a woman wearing a Quest 2 and a fashionable haptic vest while point cloud images are projected onto her and the screen behind her.

#1207: “Temporal World” Blends Touch with Sound Design for a Unique Haptisonic Experience about Memory

by kentbyeApril 3, 2023

Chloé Lee’s immersive art piece Temporal World: A Haptisonic Virtual Reality Memory World uses a custom-made haptic vest that is intimately integrated into the ambient sound design of this point-cloud, spatial exploration around memory. Lee wanted...

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Shot of Miro Shot band on stage at a SXSW bar playing a mixed reality gig for seven people sitting down wearing VR headsets.

#1202: Miro Shot’s Second Mixed Reality Concert at SXSW: An Intimate, Live Performance Ritual

by kentbyeApril 3, 2023

Roman Rappak’s Miro Shot band returned to SXSW again this year for an updated mixed reality, live concert performance with a much needed upgrade from the high-latency and outdated GearVR headsets to the much more cutting-edge HTC Elite mixed...

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Picture of the Aespa K-Pop band captured with stereo 180-video while dancing within a high-res, virtually-generated world

#1198: AmazeVR is Bringing High-Res, Immersive Concert Experiences to the Quest Starting with K-Pop Band Aespa

by kentbyeApril 3, 2023

Last year, AmazeVR launched their Into the Hottiverse virtual concert experience at SXSW featuring Megan Thee Stallion before taking it on a VR concert tour at AMC theaters around the United States. This year AmazeVR is back with an even more...

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Picture of a cute animated egg character running and escaping danger and mayhem with bombs, lasers, snakes, buzzsaws, snakes, bombs, dragons, and a giant tidal wave.

#1196: “Eggscape” is a Groundbreaking, Mixed Reality, Multi-Player, Table Top Platformer Aiming for LBE

by kentbyeApril 3, 2023

Eggscape is a mixed reality, table top platformer game similar to Lucky’s Tale, but since it’s mixed reality then there’s a lot more of moving your body through space as a control dynamic. I previously got the whole backstory about Eggscape from...

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Three mobile phone screenshots showing speculative future video segments from the Concensus Gentium cinematic AR piece.

#1193: Phone-based Interactive Story “Consensus Gentium” Takes Top SXSW Prize for Chilling Speculative Worldbuilding Exploring AI Bias, Surveillance, & Biometric Agency

by kentbyeApril 3, 2023

Consensus Gentium is took him the Grand Jury prize for SXSW Immersive 2023, and it’s the most immersive phone-based experience that I’ve ever had. The Latin title translated means that “If everyone believes it, it must be true,” and it’s a near-term...

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Posters for two 360 videos including Behind the Dish showing food close-ups, and picture of John F Kennedy in the car just before he was shot for a JFK Memento VR doc chronicling his assassination.

#1190: Targo Stories’ Immersive Documentary Spatial Innovations with “Behind the Dish” & “JFK Memento”

by kentbyeApril 2, 2023

Targo Stories continues to innovate with novel spatial storytelling techniques in both of the projects that were submitted and selected to SXSW. The Behind the Dish series uses micro lenses to give a uniquely fresh and giant look at food being...

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Shot of photogrammetry scanned mushroom within a virtual forest that is a screencapture from Forager.

#1189: “Forager” Volumetric Timelapse of Mushroom Growth Hits a Sweet Spot of Touch, Smell, & Immersive Storytelling

by kentbyeApril 2, 2023

Forager is a short immersive story that shows the four stages of development of a mushroom through a groundbreaking volumetric timelapse that takes place within a game engine. They had to innovate on automating their photogrammetry timelapse...

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Older Ukrainian man standing within a bombed out bathroom while staring within a 360 video camera.

#1188: Emotionally Evocative, Virtual Eye Gazing with Ukrainians in Bombed Out Buildings in “Fresh Memories: The Look”

by kentbyeApril 2, 2023

Fresh Memories: The Look is a 360-video about the war in Ukraine that takes the deceptively simple idea of having Ukrainian citizens gaze into a 360-degree camera within the context of a bombed out home, workplace, or school that's juxtaposed...

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Picture of Alvin Graylin and Kent Bye standing in front of a SXSW sign flashing peace signs.

#1185: HTC’s Enterprise VR Strategy + Debate about the Future of AI

by kentbyeApril 2, 2023

I speak with HTC’s Alvin Wang Graylin, who is the President of HTC China & Global VP of Corporate Development at HTC about HTC’s investment strategy and what’s happening in the enterprise XR space. We talk about how hardware subsidies have distorted...

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Picture of the inside of a European Union's deliberation room representing their technology policy innovations.

#1178: How the EU’s Metaverse Initiative May Bring XR Privacy Amendments for the AI Act, GDPR, or Digital Markets Act

by kentbyeMarch 7, 2023

There’s an upcoming Virtual World Initiative (aka the Metaverse Initiative) at the European Commission on May 31st, and I had a chance to get Florence G’sell’s thoughts on it. She’s a law professor in France teaching at the University of Lorraine...

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Text that reads "The AI Act"

#1177: How the EU’s AI Act Could Impact Biometric Data Definitions & XR Privacy

by kentbyeMarch 7, 2023

The European Union’s AI Act is pending legislation that is classifying different AI applications across different tiers of risk, and there are a number of ways that this legislation could shape the future of how the Metaverse unfolds, especially as...

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Shot of Palmer Luckey at Oculus Connect 1 on September 19, 2014. Photo by Kent Bye.

#1174: Palmer Luckey on Past, Present, & Future of XR: DK1, Valve Fallout, Why He Got Fired, & XR Projects at Anduril Industries

by kentbyeFebruary 24, 2023

I had a chance to talk with Oculus Founder Palmer Luckey about the past, present, & future of XR where he reveals to me that his defense contracting company Anduril has more people employed working on VR than Oculus did when it was bought out by...

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Picture with a man in the foreground holding a cell phone that's pointed at a lion statue in the city that he is volumetrically scanning with Niantic's Lightship AR APIs

#1170: Niantic’s Lightship AR Developer Kit Enables Third-Party Devs to Build the Real-World Metaverse

by kentbyeJanuary 30, 2023

Niantic’s Lightship Augmented Reality Developer Kit celebrated it’s one-year anniversary in November 2022, and I had a chance to catch up Caitlin Lacey, a senior director of AR platform marketing at Niantic to talk about the evolution of...

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Screen capture virtual trees painted with Open Brush on the beach as a monsoon comes in for the "Anticipation of Rain" VR story.

#1168: “The Anticipation of Rain” Combines Open Brush Landscape VR Painting of a Monsoon with Custom Scents

by kentbyeDecember 22, 2022

After suffering a paralyzing viral infection, XR Director Naima Karim started to notice the natural world around her in a more visceral way, She “experienced the monsoon even more intensely than usual: the initial gusts of wind, the rapidly...

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Picture of LED light strip immersive pyramid installation in a small room that's being diffracted and creating ghostly symmetrical triangular repetitions.

#1165: XR Installation “Ikhet (Sound Pyramid)” Combines Immersive Sound, Visceral Haptics, & Diffracted Kaleidoscopic Visuals

by kentbyeDecember 22, 2022

Ikhet (Sound Pyramid) is a 14-channel spatial audio installation that included ButtKicker Haptics, LED tubes with diffractive glasses giving a ghostly, analog Holographic effect, experimental field recordings, and a harsh electronic music track that...

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#1164: Live XR Sketch Comedy “Bag of Worms” Blends Realities for Surrealist Humor Reflecting on Virtual Violence

by kentbyeDecember 22, 2022

Bag of Worms is a live XR sketch comedy performance developed by Matt Romein in collaboration with Peter Mills Weiss and Julia Mounsey that showed as a part of the ONX + DocLab MoCap Stage at IDFA DocLab 2022. It’s difficult to fully describe the...

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#1163: Live XR Performance Experiments with ONX Studios and DocLab Motion Capture Stage at IDFA 2022

by kentbyeDecember 22, 2022

The ONX + DocLab MoCap Stage at IDFA DocLab 2022 featured a number of experimental XR performances using a high-end OptiTrack – Motion Capture System within a theatrical stage with a screen that was projecting the virtual representations. Each of...

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#1162: Talk on Motion Capture in Immersive Stories + Panel at IDFA DocLab: “Capturing Reality in Motion”

by kentbyeDecember 22, 2022

I was invited to give a keynote at the Capturing Reality in Motion session as a part of the ONX + DocLab MoCap Stage. I gave a 20-minute talk reflecting on how some of the different projects on the film festival circuit have been using motion...

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#1159: “With These Hands” VR Installation Explores Sexual Violence Stories with New Models of Consent for Audience & Production

by kentbyeDecember 21, 2022

With These Hands is a VR installation that “shares challenging, complex and under discussed stories of sexual assault and recovery. It explores the role of listening in the recovery of both survivors and those responsible for sexual harm.” It was...

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#1158: Searching for Post-Colonial Identity in an Experimental Oral Knowledge & Multi-Media Project “Ghana Airways”

by kentbyeDecember 21, 2022

Ghana Airways by Hakeem Adam was shown at IDFA DocLab 2022 as an experimental, non-linear audio installation with accompanying visuals, but it is also available online on Bandcamp as a linear, one-hour, 3-part audio series. The piece is Adam’s...

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#1155: Polymorf’s Multi-Sensory “Symbiosis” Explores Speculative Futures Inspired by Philosopher Donna Haraway

by kentbyeDecember 21, 2022

Polymorf's Symbiosis is a multi-sensory VR experience that uses soft-body haptics, a bespoke, microdose smell dispersal system, and different tastes. The piece debuted at IDFA DocLab 2021 (see my previous interview here), and it has a sold out run...

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#1154: Visualizing Melting Glaciers in 360 Video Story in “Once a Glacier” + Mixing Motion Capture Dance and Indigenous Poetry

by kentbyeDecember 21, 2022

Once a Glacier is a 360 video that visualizes the before and after a glacier melts over the course of a single human life time. Director Jiabao then expanded this piece as a part of a live motion capture dance performance that showed at The ONX +...

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#1151: Shooting an Immersive Doc the War on Ukraine’s Culture with NowHere Media

by kentbyeDecember 1, 2022

You Destroy. We Create: The War on Ukraine’s Culture is a 360-video documentary by NowHere Media & Meta’s VR for Good that was released on Meta Quest TV on November 30th. Shot over the course of 2 weeks and a distance of 4000 kilometers by co...

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#1149: Adding Interactivity to glTF via Node Graph-Based Extension as a Step Towards an Open Metaverse

by kentbyeNovember 9, 2022

The Khronos Group published a blog announcement on November 3rd titled, “Deliver Interactive Experiences with glTF: A Node Graph-Based Approach,” which is adding an interactive extension called KHR_Behaviors to glTF (the *.jpg format for 3D objects)...

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#1146: Brad Lynch’s Journey as a VR Hardware Analyst: Valve Deckard, Speculative Patent Research, & Hardware Leaks

by kentbyeOctober 18, 2022

Brad Lynch has described his SadlyItsBradly YouTube channel as a speculation and prediction channel focusing on the next generation VR hardware, and it has been providing some of the most insightful and detailed VR hardware analysis in the XR...

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#1145: Wrap-up of Meta Connect with 4 Immersive Journalists: Meta Quest Pro Impressions & Meta Reality Labs Research Demos

by kentbyeOctober 16, 2022

Meta Connect happened this past week on October 11th where Meta announced the Meta Quest Pro, and also released quite a lot of interesting information about their future strategies. I participated in a panel discussion with 3 other immersive...

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#1140: “Fight Back:” Teaching Women Self-Defense Through Interactive Narrative + Hand-Tracking Challenges

by kentbyeOctober 11, 2022

Fight Back is an interactive narrative that is aiming to help teach the broad movements of self-defense to women. There were five different levels showing at Venice Immersive where you learn a new hand motion that’s detected via hand tracking. The...

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#1139: Rock-Solid Hand-Tracking Interactions in “Rock Paper Scissors” Experience Exploring A Mother-Daughter Relationship

by kentbyeOctober 11, 2022

Paper Rock Scissors is an interactive story that uses hand-tracking to allow the audience member to play the game of Rock Paper Scissors in the context of a story of how a mother and daughters use the game to make a variety of different types of...

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#1137: My Phantom Touch Experience in Trippy & Hypnotic Hand Tracking Experience “Elele”

by kentbyeOctober 11, 2022

Elele is an Venice Immersive experience that was selected as a part of the Biennale College Cinema selection, and it’s a quite compelling embodied experience exploring that transforms your hands via hand tracking into a spatialized living sculptures...

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#1135: Combining Opera, Theatre, & Long-Distance Walking in VR for “Eurydice: Descent into Infinity”

by kentbyeOctober 11, 2022

Eurydice: Descent into Infinity sets out to combine theatrical staging with opera with walking incredibly long distances in VR to reimagine the myth of Eurydice and Orpheus. The take-away feeling that I had from this experience was a deep and...

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#1133: How Funique VR Supervisor Ming-Yuan CHUAN worked on 3 Venice Immersive Competition Pieces

by kentbyeOctober 10, 2022

Funique VR Supervisor Ming-Yuan CHUAN worked on three projects that all finished at the same time under deadline for the Venice Immersive 2022. Red Tail is an animation piece that uses photogrammetry on built figures, and The Man Who Couldn’t Leave...

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#1126: Re-creating Experimental Theatre 1:1 Encounters via 360 video with “All That Remains”

by kentbyeOctober 10, 2022

All That Remains is a surreal embodied adventure through liminal moments that is open-ended enough to leave a lot of room for the audience to project a wide range of associative meaning, memories, or emotions onto it. It is the closest that I've...

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#1124: Emotionally-Moving 360 Video on Taiwan’s White Terror “The Man Who Couldn’t Leave” Wins Top Prize at Venice Immersive 2022

by kentbyeSeptember 23, 2022

The Man Who Couldn’t Leave is a emotionally-evocative 360 video and powerfully-told story about political prisoners during Taiwan’s White Terror trying to communicate with their families. It took home the top prize at Venice Immersive 2022 for it’s...

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#1122: Mixed Reality Platformer “Eggscape” by 3DAR Wins 3rd Place Prize at Venice Immersive 2022

by kentbyeSeptember 23, 2022

Eggscape is a mixed reality gaming prototype from the Argentinean 3Dar VR, film, & animation studio behind Gloomy Eyes and Paper Birds that leverages the black & white, mixed reality passthrough mode of the Meta Quest 2. It's a has a really...

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#1118: Getting 4000 Users on a Single Virtual World Instance with RP1’s Network Architecture

by kentbyeAugust 29, 2022

I got a demo of RP1's single shard with 4000 users in mid-July, and then chatted with 3 team members in August to unpack their journey towards creating a scalable network architecture for the Metaverse. Their demo was built on WebXR, but it could be...

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#1117: Deconstructing “Voxels (formerly Cryptovoxels)”: Virtual Land Speculation & the Experiential Gap of Crypto-Based Metaverse Neighborhoods

by kentbyeAugust 5, 2022

Virtual land speculation within cryptocurrency-based Metaverse platforms has gone from boom to bust over the past couple of years. I sat down to do a deep dive with the Voxels platform (formerly Cryptovoxels) founder Ben Nolan to interrogate the...

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#1116: Magic Leap’s Origin Story & Goal of “Neurologically-True Reality” with Founder Rony Abovitz

by kentbyeJuly 27, 2022

Photo of The Beast Prototype courtesy of Rony AbovitzI had a chance to sit down with Magic Leap founder Rony Abovitz for two hours to unpack some of the many threads Magic Leap's behind origin story, including some of the underlying philosophical...

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#1115: Using Multi-Sensory, AR Storytelling at the Mary Rose Cultural Heritage Museum with “Time Detectives AR”

by kentbyeJuly 25, 2022

Time Detectives AR by Picture This Productions is a site-specific AR trail experience meant to be seen at the Mary Rose Museum in Portsmouth, UK, but you can also experience it remotely as a table-top experience at home. Time Detectives AR asks...

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#1114: Capturing the Lore & Spirit of a Place with the “Living Cities” Digital Twin XR Start-Up

by kentbyeJuly 22, 2022

Living Cities is a digital twin XR startup announced on May 26th, 2022 with an article titled 'Reality is Scarce...and The Metaverse is infinitely abundant.' that shares a list of '9 principles for connecting the real & virtual.' The founders of...

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#1112: OpenBCI’s Project Galea Hands-On & Fusion of Biometric & Physiological Data in VR

by kentbyeJuly 7, 2022

I had a chance to drop by the Brooklyn office of Brain Control Interface start-up OpenBCI in order to get a hands-on demo of Project Galea, which includes a range of different biometric and physiological sensors such as EOC, EMG, EDA, PPG sensors in...

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#1110: Tribeca XR: Bringing Slow Media & the Tenderness of Now to AR Storytelling with “ReachYou”

by kentbyeJuly 7, 2022

ReachYou is an AR story that receives transmissions from the future in order to connect to the tenderness of the now. It's a slow media project aimed to create a portal into a story world that allows the audience to access emotion states of deep...

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#1107: Tribeca XR: Emoji Gestures & Social VR Watch Party of 360 Video Survey of PoC Artists in Maine with “Exhibition A”

by kentbyeJuly 6, 2022

Exhibition A is 'A love letter to women of color written in virtual reality... showcases talent from the POC, immigrant, non-binary, LGBTQ, and Black communities in Portland, Maine.' I had a chance to speak with project creator and producer Janay...

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#1106: Tribeca XR: Story Behind “Zanzibar” Volumetric Doc Shown on Looking Glass Factory’s New 65-inch Holographic Display

by kentbyeJuly 6, 2022

Zanzibar: Trouble in Paradise is a volumetric documentary that premiered at Tribeca Immersive 2022 on the Looking Glass Factory 65-inch Holographic Display that was announced on June 7, 2022 just before the festival. I was able to catch up with...

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#1102: Tribeca XR: Ethically-Produced MoCap Database & Multi-Media Stories with “Black Movement Library: Movement Portraits”

by kentbyeJuly 6, 2022

Black Movement Library: Movement Portraits is a motion capture database project and series of experiences across different media by multi-media artist LaJuné McMillian. She wanted to see more black dancers represented in motion capture data, but...

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#1101: Tribeca XR: AR Rock Operetta & Shakespeare-Villain Origin Story in “Iago: The Green Eyed Monster AR”

by kentbyeJuly 6, 2022

Iago: The Green Eyed Monster is an Animated AR, Rock Operetta, exploring the villain origin story of the character of Iago from Shakespeare Othello. There are links to the iOS and Android AR app linked on their website, and I'd recommend checking...

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#1100: Looking Glass Factory’s Holographic Displays feel like Magical Portals: Demystifying their Lightfield Display Technology

by kentbyeJune 23, 2022

Looking Glass Factory has been producing Holographic Displays for a number of years with their Kickstarted Dev Kit and then their $400 Looking Glass Portrait, and at the Tribeca Film Festival on June 9th they publicly premiered their 65-inch...

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#1099: “The Infinite” Location-Based Experience Expands Cinematic VR Footage of the ISS into an Interactive Exploration

by kentbyeJune 22, 2022

The Infinite is a location-based VR experience that allows you to freely roam around an architectural abstraction of the International Space Station with friends and family, and it has 360 video photospheres that transport you to nearly 60 excerpts...

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Voices of VR is Created by Kent Bye · Copyright 2026 · All rights reserved

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