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Voices of VR Podcast
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Technology

417 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (132)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • Hand Tracking (14)
  • VR HMD (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Graphics (7)
  • Smell (7)
  • Software (5)
  • Neural Input (4)
  • Photogrammetry (4)
  • 6DoF Input (4)
  • Biometric Data (3)
  • Projection Mapping (3)
  • Network (2)
  • Taste (2)
  • Dome (2)
  • Compute (1)

#1098: Metaverse Standards Forum Unites Leading Standards Orgs & XR Companies Towards Open Metaverse Interoperability

by kentbyeJune 21, 2022

The Metaverse Standards Forum was announced today on June 21, 2022 as it 'brings together leading standards organizations and companies for industry-wide cooperation on interoperability standards needed to build the open metaverse.' There's lots of...

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#1088: Croquet’s Browser-Based, Operating System for the Metaverse: An architectural & philosophical deep dive into real-time collaboration

by kentbyeMay 20, 2022

Croquet is an operating system within the context of a browser that serves as a virtual machine that enables bit-identical simulations across multiple computers synchronized via a dedicated network infrastructure of global reflectors. Croquet...

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#1085: Site-Specific Immersive Audio Piece “Radio Ghost” Changed the Way I See Malls

by kentbyeMay 16, 2022

Radio Ghost is a 70-minute, interactive and immersive audio piece for three people that's site-specific to a mall. It's meant to unpack the unseen stories of unethical consumption and deconstruct the design patterns of shopping malls. It's has an...

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#1084: Provocative Spatial Audio Piece “Paradise” Attempts to Blend Too Many Genres Diluting their Impact Message about Domestic Violence

by kentbyeMay 16, 2022

Paradise is an immersive audio piece exploring themes of domestic violence that was an interdisciplinary collaboration between Darkfield, VR documentary filmmaker Gabo Arora of Lightshed.io and researcher and clinician Nancy Glass from the Johns...

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#1082 Roman Rappak’s Mixed Reality Live Music Performance & an Art History Perspective on XR + music

by kentbyeMay 2, 2022

Roman Rappak's Miro Shot band had a unique mixed reality performance of a single song at SXSW to an audience of 50 people who were wearing GearVR headsets. The experience was live mixed by Rappak, who was switching between a monoscopic VR...

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#1080: Targo Stories is Pushing Forward Immersive 360 Video Storytelling with “Surviving 9/11: 27 Hours Under the Rubble”

by kentbyeMay 2, 2022

Targo Stories has created a number of really well-produced and well-told immersive stories using the 360 VR video medium over the past three years. Their latest co-production with Meta is Surviving 9/11: 27 Hours Under the Rubble, which premiered in...

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#1078: Multi-perspective LIDAR Timelapse Art with ScanLAB Projects’ “FRAMERATE” to Think and Feel Different Time Scales

by kentbyeApril 1, 2022

FRAMERATE is a timelapse LIDAR art installation by ScanLAB Projects that showed at SXSW. It encourages the audience to 'think and feel in another time scale: geological time, seasonal time, tidal time.' I had a chance to talk with director & ScanLAB...

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#1076: Live Ballet in VR + Interactive Dance Autotune in “Future Rights” Prototype

by kentbyeApril 1, 2022

Future Rights was a prototype at SXSW that aimed to bring bringing Stravinsky's ballet The Rite of Spring into VR. They were showing a short demo at SXSW, but they have plans for a sort of dance autotune and collaborative performance that uses AI to...

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#1075: Stereoscopic Compositing Innovations & “The Choice” Interactive Documentary Exploring Reproductive Rights in Texas

by kentbyeApril 1, 2022

The Choice is an interactive documentary that explores the issue of reproductive rights in Texas. The team uses a special stereoscopic compositing pipeline that combines depth sensor information with a stereo camera capture, but creates a shader to...

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#1072: AmazeVR’s 10-city VR Concert Tour with AMC & “Megan Thee Stallion: Enter Thee Hottieverse” + Unique Volumetric Compositing

by kentbyeApril 1, 2022

AmazeVR is a VR Concert Platform that premiered part of an experience at SXSW that they will be taking on a 10-city concert tour called Megan Thee Stallion: Enter Thee Hottieverse. I had a chance to speak with AmazeVR's Head of Creative Eric J...

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#1068: “Notes on Blindness” VR Experience Receives a Legacy Peabody Award for Interactive Storytelling

by kentbyeMarch 24, 2022

The immersive story of Notes on Blindness: Into the Darkness (2016) VR experience (Quest, Rift) was awarded with a Legacy Peabody Award for Digital & Interactive Storytelling along with 15 other projects on Thursday, March 24th. This experience has...

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#1066: “Composition” is an Amazingly Delightful Interactive Music Experience Installation with Projection Mapping

by kentbyeMarch 21, 2022

One of my favorite experiences from SXSW was Vincent Morisset's Composition, which is a physical installation of a table with blocks that serves as the interface of a interactive music piece that continually shifts the algorithm for how it generates...

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#1060: Using VR to Tell Native American Stories with OurWorlds & “Choctaw Code Talkers 1918”

by kentbyeMarch 21, 2022

I talk with the creators of Choctaw Code Talkers 1918, Kilma Lattin, Founder & CEO of OurWorlds as well as Catherine Eng, Co-founder & CTO of OurWorlds, who are bringing Native American Stories to VR with their platform. OurWorlds won the SXSW EDU...

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#1058: Building Blocks of the Metaverse are Interoperable Standards: Summarizing the MetaTraversal Initiative Conversations

by kentbyeMarch 2, 2022

There's a lot of debates about the Metaverse, and whether or not it's complete BS or if it's the natural evolution of the Internet as a culmination of a spatial computing revolution that's been evolving human computer interaction from 2D frames to...

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#1051: Co-Evolution of the Volumetric Performance Toolbox and “Suga” Dance Performance about the Transatlantic Slave Trade in the Caribbean

by kentbyeJanuary 31, 2022

Suga': A Live Virtual Dance Performance was a live performance in Mozilla Hubs that premiered at SIGGRAPH 2021 and also screened at the Sundance New Frontier 2022. This project tells the story of rebellion, resistance, and resilience of the...

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#1050: Embedding Indigenous Relationality & Practice of Bearing Witness in “This is Not a Ceremony” 360 Video

by kentbyeJanuary 28, 2022

This is Not a Ceremony is a cinematic VR piece that asks us to 'collectively bear witness to tragic events in the lives of two Indigenous men — Adam North Peigan and Brian Sinclair — and entrusts us to share what we've seen and heard.' It uses 360...

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#1041: [DocLab] Michaela French’s Immersive Dome Experiments & Full Dome Creative Network

by kentbyeJanuary 8, 2022

Michaela French is a visual artist working with moving image, primarily in immersive experiences in the context of a full dome space. She's been collaborating with DocLab since 2019 in creating dome content, supporting new artists, and promoting a...

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#1036: [DocLab] Victoria Mapplebeck’s Self-Shooting Smartphone Filmmaking, & Immersive Video & Audio

by kentbyeJanuary 8, 2022

Victoria Mapplebeck has been a storyteller for more than 30 years across different platforms, genres, and technologies. She's a self-shooting director who shifted to smartphone filmmaking, & more recently immersive 360 video & immersive sound. We...

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#1034: [DocLab] Tamara Shogaolu’s “Un(re)solved” AR Installation & Web Interactive on Unsolved Civil Rights Crimes

by kentbyeJanuary 8, 2022

Tamara Shogaolu is an interdisciplinary artist & director who works in film and as a creative technologist that mixes analog with digital including VR, AR, and mixed media forms. We discussed these following immersive projects that she has had at...

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#1033: [DocLab] Rahima Gambo’s “A Rest Guide for a Tired Nigerian Artist” Book, Podcast, & Immersive Experience

by kentbyeJanuary 8, 2022

Rahima Gambo is a multimedia journalist based between Abuja, Nigeria & London, UK, and presented 'A Rest Guide for a Tired Nigerian Artist,' which is a both a podcast series, series of book, and an immersive experience that was presented at DocLab...

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#1032: [DocLab] Polymorf’s Sensory Design & the Smell of “Famous Deaths”

by kentbyeJanuary 8, 2022

Polymorpf is small design collective & studio based in Holland that creates of all kinds of different immersive experiences that usually revolving around the senses and the human body. I spoke with Polymorf founder Marcel van Brakel as well as Mark...

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#1029: Breathtaking VR Shots from Space in Latest Episode of Felix & Paul’s Emmy-Winning “Space Explorers: The ISS Experience”

by kentbyeDecember 22, 2021

Felix & Paul Studios just released Episode #3 of their Space Explorers: ISS Experience, which features some absolutely stunning & breathtaking shots captured outside of the International Space Station. They gave a sneak peak of some of this footage...

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#1028: Jadu Pivoting from Celebrity Holograms to World-Scale, AR NFT Platform with Jetpack & Hoverboard Wearables

by kentbyeDecember 15, 2021

Asad J. Malik is an AR artist who spent a lot time making work for the HoloLens on the film festival circuit, and then started a AR Hologram company named Jadu creating volumetric captures of celebrities and musicians using the high-end Microsoft...

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#1021: Magical AR Tabletop Gaming with Tive Five: Jeri Ellsworth’s Epic Journey from Valve to castAR to Tilt Five

by kentbyeNovember 19, 2021

One of the most magical AR demos I've ever had a chance to see was Tilt Five at Augmented World Expo 2021. Jeri Ellsworth stumbled upon a complete paradigm shift towards AR while she was at Valve and accidentally had a beam splitter turned around...

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#1020: Lynx R-1 Standalone Mixed Reality Headset Shows the Future of Blending the Digital & Real

by kentbyeNovember 19, 2021

I had a chance to do a demo of the Lynx R-1 standalone mixed reality headset at the Augmented World Expo, which was a really compelling experience that blended the virtual and real better than any other headset I've seen do before. Part of the magic...

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#1019 Qualcomm’s Hugo Swart on Snapdragon Spaces Leveraging OpenXR to Foster Innovation in AR Applications

by kentbyeNovember 16, 2021

On November 9th at the beginning of the Augmented World Expo (AWE),Qualcomm announced Snapdragon Spaces, which is a series of AR tools striving to cultivate an 'open, cross-device horizontal platform and ecosystem.' The Snapdragon Spaces tools...

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#1017: Virtual Beings Summit Recap: Incentive Design, Web3, & Virtual Worlds to Train AGI with Edward Saatchi

by kentbyeNovember 4, 2021

The third annual Virtual Beings & Virtual Societies Summit happened on October 29-30, and I had a chance to attend and unpack it with the co-founder of Fable Studio and instigator of a new Decentralized Autonomous Organization (DAO) called the The...

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#1013: Parisi’s Metaverse Manifesto: Unpacking His Seven Rules for the Metaverse

by kentbyeOctober 23, 2021

Tony Parisi published really great Metaverse manifesto on October 22nd titled The Seven Rules for the Metaverse, which attempts to rein in some of the more hyperbolic musings about what the Metaverse is or could be.

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#1012: Decentralized Metaverse combining VR + Blockchain: Towards an Economy of the Imagination with Boost VC’s Adam Draper

by kentbyeOctober 21, 2021

Adam Draper is the founder of Boost VC, which a technology accelerator that has funded over 70 VR companies and over 100 crypto companies since 2012. He's been in a really unique position to understand how blockchain technologies and the more...

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#1010: Two Immersive Design Professors on Interdisciplinary Collaboration & Reflections on WebXR

by kentbyeOctober 17, 2021

The WebXR Design Summit was a 9-hour series of talks about immersive design & experiential design that was organized by Ben Erwin and his WebXR Polys Awards team on October 12th. I was the host and moderator for the day, but also helped to curate a...

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#1009: Curating Immersive Stories & Building WebXR Events with FIVARS Founder Keram Malicki-Sánchez

by kentbyeOctober 15, 2021

The Festival of International Virtual and Augmented Reality Stories (FIVARS) is holding a hybrid event where the IRL component in LA starts today October 15th, and the virtual festival starts on October 22nd. FIVARS has been curating independent and...

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#1008: HTC’s Vive Flow are Immersive Glasses Aiming to Be the Tablet of VR

by kentbyeOctober 14, 2021

HTC is launching the Vive Flow today available for pre-order $499 and launching in early November. They're 6-DoF 'immersive glasses' weighing 189 grams that are meant to be the tablet of VR. You have to bring your own power supply, and so you'll...

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#1007: Applying Biometric Data to Enterprise VR Apps with HP G2 Reverb Omnicept Edition

by kentbyeOctober 12, 2021

HP's G2 Reverb Omnicept edition is a special version of their VR headset targeted for enterprises that includes Tobii eye tracking that can track real-time pupil dilation, eye saccades, visual attention with eye gaze vectors, a camera for facial...

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#1005: CONTAINER is a Poetic Exploration of Modern Day Slavery through Hyperreal Spatial Installations & 180-degree video

by kentbyeSeptember 7, 2021

Container is a hyperreal 180-degree spatial art installation that explores modern day slavery. Visual artist/visual anthropologist Meghna Singh and documentary filmmaker Simon Wood utilize the shipping container as consistent piece of architecture...

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#1004: ANANDALA is an Awe-Inspiring, Generative Art of Embodied AI that Cultivates Perpetual Novelty

by kentbyeSeptember 7, 2021

Kevin Mack's Anandala is an awe-inspiring piece of VR-native, generative, abstract art with some really compelling experiments in interactive, embodied NPC entities he calls 'blorts.' There are 130 of these blorts spread out throughout a massive...

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#1002: KUSUNDA Tells a Powerful Immersive Story of a Language Falling Asleep

by kentbyeSeptember 7, 2021

Kusunda is a spatial documentary about a indigenous language in Nepal that is on the brink of going dormant and falling asleep. It's an incredibly powerful story that uses photogrammetry, Tilt Brush interpretations of oral history, and interactive...

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#996: OpenBCI’s Project Galea collaboration with Valve & Neuro-Privacy Implications of Physiological Data

by kentbyeJune 22, 2021

OpenBCI's Project Galea was originally announced on November 19, 2020 as a 'hardware and software platform that merges next-generation biometrics with mixed reality.' OpenBCI has been collaborating with MIT Ph.D. student Guillermo Bernal in...

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#995: Breonna’s Garden AR Experience as a Healing Balm to Share Memories of Those You Love with Lady PheOnix

by kentbyeJune 17, 2021

Breonna's Garden is an augmented reality experience that premiered at the 2021 Tribeca Film Festival that was created by Lady PheOnix in collaboration with Ju'Niyah Palmer to honor the life of her sister, Breonna Taylor. I found it to be a...

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#994: Neuro-Rights Initiative: A Human Rights Approach to Preserving Mental Privacy with Rafael Yuste

by kentbyeJune 4, 2021

Neuroscientist researcher Rafael Yuste started the Columbia University's Neuro-Rights Initiative to promote an ethical framework to preserve a set of human rights within neuro-technologies. He co-authored a Nature paper titled 'Four ethical...

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#993 HTC’s China President Alvin Wang Graylin on Vive Focus 3, Vive Pro 2, Vive Business Software, & VTubing Tracking Peripherals

by kentbyeMay 13, 2021

HTC announced two new, enterprise-focused VR headsets at their Vivecon on Tuesday May 11th. The Vive Focus 3 is a standalone VR HMD with an impressive 2,448 x 2,448 per-eye resolution, 90Hz, 120° FoV, new controllers, swappable battery, and priced...

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#989: Former Magic Leap Employees Give Retrospective on “No BS Realities” Clubhouse Chat

by kentbyeApril 27, 2021

On April 22, 2020, Magic Leap announced layoffs of somewhere between 600 to 1000 employees, which amounted to around 1/3 to 1/2 of their total staff. On December 2019, The Information reported that Magic Leap had only sold 6,000 AR headsets against...

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#987: The Neuroscience of Neuromotor Interfaces + Privacy Implications with Facebook Reality Labs’ Thomas Reardon

by kentbyeMarch 30, 2021

On March 18th, Facebook Reality Labs Research announced some of their research into next-generation neuromotor input devices for mixed reality applications. I paraphrased the most interesting insights from their press conferences announcement, but I...

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#986: Live Mocap Theater Performance in UE4 with “Dream” by Royale Shakespeake Company & Marshmallow Laser Feast

by kentbyeMarch 24, 2021

Dream was a series of 10 live performances over 8 days that used motion captured actors who had virtual embodiments set within an immersive storyworld of Shakespeare's Midsummer Night's Dream powered by the Unreal Engine. This project was a research...

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#985: Facebook HCI Research on AR Neural Inputs, Haptics, Contextually-Aware-AI, & Intelligent Clicks

by kentbyeMarch 18, 2021

I participated in a Facebook press event on Tuesday, March 16th that featuring some Facebook Human-Computer Interaction Research on AR Neural Inputs, Haptics, Contextually-Aware-AI, & Intelligent Clicks. It was an on-the-record event for print...

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#982: The Polys WebXR Awards Highlighting the Best WebXR Experiences of 2020

by kentbyeMarch 10, 2021

The Polys WebXR Awards was an awards show on February 20th, 2021 founded by Ben Irwin in collaboration with Sophia Moshasha and Julie Smithson. Irwin wanted to feature a lot of the work that's been happening on the immersive web in the year 2020...

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#978: Democratizing Volumetric Capture with Scatter’s Depthkit: The History, Evolution, & Future of Accessible Volumetric Filmmaking

by kentbyeFebruary 18, 2021

Depthkit's volumetric capture solution is democratizing access to the tools of volumetric filmmaking. I had a chance to do a deep dive with two of the co-founders of Scatter, James George (CEO) & Alexander Porter, who have been pioneers in the...

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#972: Augmenting Virtual Reality with Aardvark

by kentbyeJanuary 14, 2021

Aardvark is an AR platform within the context of virtual reality applications. Here's how Aardvark is described on it's Steam page:Aardvark is a new kind of web browser that allows users to bring multiple interactive, 3D 'gadgets' into any SteamVR...

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#971: Mark Pesce’s Book “Augmented Reality” Contextualizes AR with History of HCI & Future of Localized Metadata

by kentbyeJanuary 13, 2021

Mark Pesce's new book Augmented Reality: Unboxing Tech's Next Big Thing was released on Friday, January 8th, 2021. It's a lucidly-written look at the past, present, and future of augmented reality. He contextualizes AR within the history of...

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#966: Overlaying Multiple Layers of Reality with Pluto VR Telepresence + Standards-Driven, Multi-App Ecosystem

by kentbyeDecember 13, 2020

Pluto VR is a general-purpose VR, telepresence application that hopes to provide the social presence glue for a standards-driven, multiple-application ecosystem using SteamVR on the PC. I had some new conceptual breakthroughs about the potential...

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#959: Networked Tribalism: Filter Bubbles + AI Algorithms + Political Polarization

by kentbyeNovember 8, 2020

John Robb has a concept of Networked Tribalism, which is a result of the combination of filter bubbles, AI algorithms, and political polarization. Robb is a military analyst who looks at the impact of technology on culture, and he started his Global...

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Voices of VR is Created by Kent Bye · Copyright 2026 · All rights reserved

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