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Voices of VR Podcast
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Technology

395 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (110)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • Hand Tracking (14)
  • VR HMD (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Graphics (7)
  • Smell (7)
  • Software (5)
  • Photogrammetry (4)
  • Neural Input (4)
  • 6DoF Input (4)
  • Biometric Data (3)
  • Projection Mapping (3)
  • Network (2)
  • Dome (2)
  • Taste (2)
  • Compute (1)

#1158: Searching for Post-Colonial Identity in an Experimental Oral Knowledge & Multi-Media Project “Ghana Airways”

by kentbyeDecember 21, 2022

Ghana Airways by Hakeem Adam was shown at IDFA DocLab 2022 as an experimental, non-linear audio installation with accompanying visuals, but it is also available online on Bandcamp as a linear, one-hour, 3-part audio series. The piece is Adam’s...

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#1155: Polymorf’s Multi-Sensory “Symbiosis” Explores Speculative Futures Inspired by Philosopher Donna Haraway

by kentbyeDecember 21, 2022

Polymorf's Symbiosis is a multi-sensory VR experience that uses soft-body haptics, a bespoke, microdose smell dispersal system, and different tastes. The piece debuted at IDFA DocLab 2021 (see my previous interview here), and it has a sold out run...

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#1154: Visualizing Melting Glaciers in 360 Video Story in “Once a Glacier” + Mixing Motion Capture Dance and Indigenous Poetry

by kentbyeDecember 21, 2022

Once a Glacier is a 360 video that visualizes the before and after a glacier melts over the course of a single human life time. Director Jiabao then expanded this piece as a part of a live motion capture dance performance that showed at The ONX +...

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#1151: Shooting an Immersive Doc the War on Ukraine’s Culture with NowHere Media

by kentbyeDecember 1, 2022

You Destroy. We Create: The War on Ukraine’s Culture is a 360-video documentary by NowHere Media & Meta’s VR for Good that was released on Meta Quest TV on November 30th. Shot over the course of 2 weeks and a distance of 4000 kilometers by co...

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#1149: Adding Interactivity to glTF via Node Graph-Based Extension as a Step Towards an Open Metaverse

by kentbyeNovember 9, 2022

The Khronos Group published a blog announcement on November 3rd titled, “Deliver Interactive Experiences with glTF: A Node Graph-Based Approach,” which is adding an interactive extension called KHR_Behaviors to glTF (the *.jpg format for 3D objects)...

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#1146: Brad Lynch’s Journey as a VR Hardware Analyst: Valve Deckard, Speculative Patent Research, & Hardware Leaks

by kentbyeOctober 18, 2022

Brad Lynch has described his SadlyItsBradly YouTube channel as a speculation and prediction channel focusing on the next generation VR hardware, and it has been providing some of the most insightful and detailed VR hardware analysis in the XR...

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#1145: Wrap-up of Meta Connect with 4 Immersive Journalists: Meta Quest Pro Impressions & Meta Reality Labs Research Demos

by kentbyeOctober 16, 2022

Meta Connect happened this past week on October 11th where Meta announced the Meta Quest Pro, and also released quite a lot of interesting information about their future strategies. I participated in a panel discussion with 3 other immersive...

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#1140: “Fight Back:” Teaching Women Self-Defense Through Interactive Narrative + Hand-Tracking Challenges

by kentbyeOctober 11, 2022

Fight Back is an interactive narrative that is aiming to help teach the broad movements of self-defense to women. There were five different levels showing at Venice Immersive where you learn a new hand motion that’s detected via hand tracking. The...

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#1139: Rock-Solid Hand-Tracking Interactions in “Rock Paper Scissors” Experience Exploring A Mother-Daughter Relationship

by kentbyeOctober 11, 2022

Paper Rock Scissors is an interactive story that uses hand-tracking to allow the audience member to play the game of Rock Paper Scissors in the context of a story of how a mother and daughters use the game to make a variety of different types of...

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#1137: My Phantom Touch Experience in Trippy & Hypnotic Hand Tracking Experience “Elele”

by kentbyeOctober 11, 2022

Elele is an Venice Immersive experience that was selected as a part of the Biennale College Cinema selection, and it’s a quite compelling embodied experience exploring that transforms your hands via hand tracking into a spatialized living sculptures...

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#1135: Combining Opera, Theatre, & Long-Distance Walking in VR for “Eurydice: Descent into Infinity”

by kentbyeOctober 11, 2022

Eurydice: Descent into Infinity sets out to combine theatrical staging with opera with walking incredibly long distances in VR to reimagine the myth of Eurydice and Orpheus. The take-away feeling that I had from this experience was a deep and...

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#1133: How Funique VR Supervisor Ming-Yuan CHUAN worked on 3 Venice Immersive Competition Pieces

by kentbyeOctober 10, 2022

Funique VR Supervisor Ming-Yuan CHUAN worked on three projects that all finished at the same time under deadline for the Venice Immersive 2022. Red Tail is an animation piece that uses photogrammetry on built figures, and The Man Who Couldn’t Leave...

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#1126: Re-creating Experimental Theatre 1:1 Encounters via 360 video with “All That Remains”

by kentbyeOctober 10, 2022

All That Remains is a surreal embodied adventure through liminal moments that is open-ended enough to leave a lot of room for the audience to project a wide range of associative meaning, memories, or emotions onto it. It is the closest that I've...

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#1124: Emotionally-Moving 360 Video on Taiwan’s White Terror “The Man Who Couldn’t Leave” Wins Top Prize at Venice Immersive 2022

by kentbyeSeptember 23, 2022

The Man Who Couldn’t Leave is a emotionally-evocative 360 video and powerfully-told story about political prisoners during Taiwan’s White Terror trying to communicate with their families. It took home the top prize at Venice Immersive 2022 for it’s...

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#1122: Mixed Reality Platformer “Eggscape” by 3DAR Wins 3rd Place Prize at Venice Immersive 2022

by kentbyeSeptember 23, 2022

Eggscape is a mixed reality gaming prototype from the Argentinean 3Dar VR, film, & animation studio behind Gloomy Eyes and Paper Birds that leverages the black & white, mixed reality passthrough mode of the Meta Quest 2. It's a has a really...

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#1118: Getting 4000 Users on a Single Virtual World Instance with RP1’s Network Architecture

by kentbyeAugust 29, 2022

I got a demo of RP1's single shard with 4000 users in mid-July, and then chatted with 3 team members in August to unpack their journey towards creating a scalable network architecture for the Metaverse. Their demo was built on WebXR, but it could be...

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#1117: Deconstructing “Voxels (formerly Cryptovoxels)”: Virtual Land Speculation & the Experiential Gap of Crypto-Based Metaverse Neighborhoods

by kentbyeAugust 5, 2022

Virtual land speculation within cryptocurrency-based Metaverse platforms has gone from boom to bust over the past couple of years. I sat down to do a deep dive with the Voxels platform (formerly Cryptovoxels) founder Ben Nolan to interrogate the...

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#1116: Magic Leap’s Origin Story & Goal of “Neurologically-True Reality” with Founder Rony Abovitz

by kentbyeJuly 27, 2022

Photo of The Beast Prototype courtesy of Rony AbovitzI had a chance to sit down with Magic Leap founder Rony Abovitz for two hours to unpack some of the many threads Magic Leap's behind origin story, including some of the underlying philosophical...

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#1115: Using Multi-Sensory, AR Storytelling at the Mary Rose Cultural Heritage Museum with “Time Detectives AR”

by kentbyeJuly 25, 2022

Time Detectives AR by Picture This Productions is a site-specific AR trail experience meant to be seen at the Mary Rose Museum in Portsmouth, UK, but you can also experience it remotely as a table-top experience at home. Time Detectives AR asks...

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#1114: Capturing the Lore & Spirit of a Place with the “Living Cities” Digital Twin XR Start-Up

by kentbyeJuly 22, 2022

Living Cities is a digital twin XR startup announced on May 26th, 2022 with an article titled 'Reality is Scarce...and The Metaverse is infinitely abundant.' that shares a list of '9 principles for connecting the real & virtual.' The founders of...

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#1112: OpenBCI’s Project Galea Hands-On & Fusion of Biometric & Physiological Data in VR

by kentbyeJuly 7, 2022

I had a chance to drop by the Brooklyn office of Brain Control Interface start-up OpenBCI in order to get a hands-on demo of Project Galea, which includes a range of different biometric and physiological sensors such as EOC, EMG, EDA, PPG sensors in...

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#1110: Tribeca XR: Bringing Slow Media & the Tenderness of Now to AR Storytelling with “ReachYou”

by kentbyeJuly 7, 2022

ReachYou is an AR story that receives transmissions from the future in order to connect to the tenderness of the now. It's a slow media project aimed to create a portal into a story world that allows the audience to access emotion states of deep...

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#1107: Tribeca XR: Emoji Gestures & Social VR Watch Party of 360 Video Survey of PoC Artists in Maine with “Exhibition A”

by kentbyeJuly 6, 2022

Exhibition A is 'A love letter to women of color written in virtual reality... showcases talent from the POC, immigrant, non-binary, LGBTQ, and Black communities in Portland, Maine.' I had a chance to speak with project creator and producer Janay...

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#1106: Tribeca XR: Story Behind “Zanzibar” Volumetric Doc Shown on Looking Glass Factory’s New 65-inch Holographic Display

by kentbyeJuly 6, 2022

Zanzibar: Trouble in Paradise is a volumetric documentary that premiered at Tribeca Immersive 2022 on the Looking Glass Factory 65-inch Holographic Display that was announced on June 7, 2022 just before the festival. I was able to catch up with...

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#1102: Tribeca XR: Ethically-Produced MoCap Database & Multi-Media Stories with “Black Movement Library: Movement Portraits”

by kentbyeJuly 6, 2022

Black Movement Library: Movement Portraits is a motion capture database project and series of experiences across different media by multi-media artist LaJuné McMillian. She wanted to see more black dancers represented in motion capture data, but...

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#1101: Tribeca XR: AR Rock Operetta & Shakespeare-Villain Origin Story in “Iago: The Green Eyed Monster AR”

by kentbyeJuly 6, 2022

Iago: The Green Eyed Monster is an Animated AR, Rock Operetta, exploring the villain origin story of the character of Iago from Shakespeare Othello. There are links to the iOS and Android AR app linked on their website, and I'd recommend checking...

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#1100: Looking Glass Factory’s Holographic Displays feel like Magical Portals: Demystifying their Lightfield Display Technology

by kentbyeJune 23, 2022

Looking Glass Factory has been producing Holographic Displays for a number of years with their Kickstarted Dev Kit and then their $400 Looking Glass Portrait, and at the Tribeca Film Festival on June 9th they publicly premiered their 65-inch...

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#1099: “The Infinite” Location-Based Experience Expands Cinematic VR Footage of the ISS into an Interactive Exploration

by kentbyeJune 22, 2022

The Infinite is a location-based VR experience that allows you to freely roam around an architectural abstraction of the International Space Station with friends and family, and it has 360 video photospheres that transport you to nearly 60 excerpts...

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#1098: Metaverse Standards Forum Unites Leading Standards Orgs & XR Companies Towards Open Metaverse Interoperability

by kentbyeJune 21, 2022

The Metaverse Standards Forum was announced today on June 21, 2022 as it 'brings together leading standards organizations and companies for industry-wide cooperation on interoperability standards needed to build the open metaverse.' There's lots of...

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#1088: Croquet’s Browser-Based, Operating System for the Metaverse: An architectural & philosophical deep dive into real-time collaboration

by kentbyeMay 20, 2022

Croquet is an operating system within the context of a browser that serves as a virtual machine that enables bit-identical simulations across multiple computers synchronized via a dedicated network infrastructure of global reflectors. Croquet...

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#1085: Site-Specific Immersive Audio Piece “Radio Ghost” Changed the Way I See Malls

by kentbyeMay 16, 2022

Radio Ghost is a 70-minute, interactive and immersive audio piece for three people that's site-specific to a mall. It's meant to unpack the unseen stories of unethical consumption and deconstruct the design patterns of shopping malls. It's has an...

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#1084: Provocative Spatial Audio Piece “Paradise” Attempts to Blend Too Many Genres Diluting their Impact Message about Domestic Violence

by kentbyeMay 16, 2022

Paradise is an immersive audio piece exploring themes of domestic violence that was an interdisciplinary collaboration between Darkfield, VR documentary filmmaker Gabo Arora of Lightshed.io and researcher and clinician Nancy Glass from the Johns...

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#1082 Roman Rappak’s Mixed Reality Live Music Performance & an Art History Perspective on XR + music

by kentbyeMay 2, 2022

Roman Rappak's Miro Shot band had a unique mixed reality performance of a single song at SXSW to an audience of 50 people who were wearing GearVR headsets. The experience was live mixed by Rappak, who was switching between a monoscopic VR...

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#1080: Targo Stories is Pushing Forward Immersive 360 Video Storytelling with “Surviving 9/11: 27 Hours Under the Rubble”

by kentbyeMay 2, 2022

Targo Stories has created a number of really well-produced and well-told immersive stories using the 360 VR video medium over the past three years. Their latest co-production with Meta is Surviving 9/11: 27 Hours Under the Rubble, which premiered in...

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#1078: Multi-perspective LIDAR Timelapse Art with ScanLAB Projects’ “FRAMERATE” to Think and Feel Different Time Scales

by kentbyeApril 1, 2022

FRAMERATE is a timelapse LIDAR art installation by ScanLAB Projects that showed at SXSW. It encourages the audience to 'think and feel in another time scale: geological time, seasonal time, tidal time.' I had a chance to talk with director & ScanLAB...

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#1076: Live Ballet in VR + Interactive Dance Autotune in “Future Rights” Prototype

by kentbyeApril 1, 2022

Future Rights was a prototype at SXSW that aimed to bring bringing Stravinsky's ballet The Rite of Spring into VR. They were showing a short demo at SXSW, but they have plans for a sort of dance autotune and collaborative performance that uses AI to...

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#1075: Stereoscopic Compositing Innovations & “The Choice” Interactive Documentary Exploring Reproductive Rights in Texas

by kentbyeApril 1, 2022

The Choice is an interactive documentary that explores the issue of reproductive rights in Texas. The team uses a special stereoscopic compositing pipeline that combines depth sensor information with a stereo camera capture, but creates a shader to...

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#1072: AmazeVR’s 10-city VR Concert Tour with AMC & “Megan Thee Stallion: Enter Thee Hottieverse” + Unique Volumetric Compositing

by kentbyeApril 1, 2022

AmazeVR is a VR Concert Platform that premiered part of an experience at SXSW that they will be taking on a 10-city concert tour called Megan Thee Stallion: Enter Thee Hottieverse. I had a chance to speak with AmazeVR's Head of Creative Eric J...

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#1068: “Notes on Blindness” VR Experience Receives a Legacy Peabody Award for Interactive Storytelling

by kentbyeMarch 24, 2022

The immersive story of Notes on Blindness: Into the Darkness (2016) VR experience (Quest, Rift) was awarded with a Legacy Peabody Award for Digital & Interactive Storytelling along with 15 other projects on Thursday, March 24th. This experience has...

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#1066: “Composition” is an Amazingly Delightful Interactive Music Experience Installation with Projection Mapping

by kentbyeMarch 21, 2022

One of my favorite experiences from SXSW was Vincent Morisset's Composition, which is a physical installation of a table with blocks that serves as the interface of a interactive music piece that continually shifts the algorithm for how it generates...

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#1060: Using VR to Tell Native American Stories with OurWorlds & “Choctaw Code Talkers 1918”

by kentbyeMarch 21, 2022

I talk with the creators of Choctaw Code Talkers 1918, Kilma Lattin, Founder & CEO of OurWorlds as well as Catherine Eng, Co-founder & CTO of OurWorlds, who are bringing Native American Stories to VR with their platform. OurWorlds won the SXSW EDU...

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#1058: Building Blocks of the Metaverse are Interoperable Standards: Summarizing the MetaTraversal Initiative Conversations

by kentbyeMarch 2, 2022

There's a lot of debates about the Metaverse, and whether or not it's complete BS or if it's the natural evolution of the Internet as a culmination of a spatial computing revolution that's been evolving human computer interaction from 2D frames to...

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#1051: Co-Evolution of the Volumetric Performance Toolbox and “Suga” Dance Performance about the Transatlantic Slave Trade in the Caribbean

by kentbyeJanuary 31, 2022

Suga': A Live Virtual Dance Performance was a live performance in Mozilla Hubs that premiered at SIGGRAPH 2021 and also screened at the Sundance New Frontier 2022. This project tells the story of rebellion, resistance, and resilience of the...

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#1050: Embedding Indigenous Relationality & Practice of Bearing Witness in “This is Not a Ceremony” 360 Video

by kentbyeJanuary 28, 2022

This is Not a Ceremony is a cinematic VR piece that asks us to 'collectively bear witness to tragic events in the lives of two Indigenous men — Adam North Peigan and Brian Sinclair — and entrusts us to share what we've seen and heard.' It uses 360...

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#1041: [DocLab] Michaela French’s Immersive Dome Experiments & Full Dome Creative Network

by kentbyeJanuary 8, 2022

Michaela French is a visual artist working with moving image, primarily in immersive experiences in the context of a full dome space. She's been collaborating with DocLab since 2019 in creating dome content, supporting new artists, and promoting a...

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#1036: [DocLab] Victoria Mapplebeck’s Self-Shooting Smartphone Filmmaking, & Immersive Video & Audio

by kentbyeJanuary 8, 2022

Victoria Mapplebeck has been a storyteller for more than 30 years across different platforms, genres, and technologies. She's a self-shooting director who shifted to smartphone filmmaking, & more recently immersive 360 video & immersive sound. We...

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#1034: [DocLab] Tamara Shogaolu’s “Un(re)solved” AR Installation & Web Interactive on Unsolved Civil Rights Crimes

by kentbyeJanuary 8, 2022

Tamara Shogaolu is an interdisciplinary artist & director who works in film and as a creative technologist that mixes analog with digital including VR, AR, and mixed media forms. We discussed these following immersive projects that she has had at...

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#1033: [DocLab] Rahima Gambo’s “A Rest Guide for a Tired Nigerian Artist” Book, Podcast, & Immersive Experience

by kentbyeJanuary 8, 2022

Rahima Gambo is a multimedia journalist based between Abuja, Nigeria & London, UK, and presented 'A Rest Guide for a Tired Nigerian Artist,' which is a both a podcast series, series of book, and an immersive experience that was presented at DocLab...

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#1032: [DocLab] Polymorf’s Sensory Design & the Smell of “Famous Deaths”

by kentbyeJanuary 8, 2022

Polymorpf is small design collective & studio based in Holland that creates of all kinds of different immersive experiences that usually revolving around the senses and the human body. I spoke with Polymorf founder Marcel van Brakel as well as Mark...

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#1029: Breathtaking VR Shots from Space in Latest Episode of Felix & Paul’s Emmy-Winning “Space Explorers: The ISS Experience”

by kentbyeDecember 22, 2021

Felix & Paul Studios just released Episode #3 of their Space Explorers: ISS Experience, which features some absolutely stunning & breathtaking shots captured outside of the International Space Station. They gave a sneak peak of some of this footage...

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