#1139: Rock-Solid Hand-Tracking Interactions in “Rock Paper Scissors” Experience Exploring A Mother-Daughter Relationship

Paper Rock Scissors is an interactive story that uses hand-tracking to allow the audience member to play the game of Rock Paper Scissors in the context of a story of how a mother and daughters use the game to make a variety of different types of decisions. It’s an example of an interaction within a narrative that seamlessly fits into the context of the story, and is also really satisfying to play with VR when the hand-tracking without any hitches (which is how I experienced it at Venice Immersive). I had a chance to speak with director Alex Ruhl about the evolution of this project, the catalyst that got her to not just produce other people’s pieces but to take a more active role in directing, and the overall process of designing and building out this experience.

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Music: Fatality