Spaced Out is an aquatic virtual reality piece that premiered at the swimming pool at Sundance's Festival Headquarters at the Sheraton Park City Hotel. It uses Ballast VR's DIVR system that includes a waterproof VR headset, a snorkel,as well as a...
Atomu is a social VR experience that premiered at the Sundance New Frontier Biodigital Theater on Friday, January 24, 2020 by co-creators Shariffa Ali (half-Kenyan, half-Ethiopian) and Yetunde Dada (half-Zambian, half-Nigerian) who met growing up in...
Scarecrow is an one-on-one immersive theater piece where you engage with an actor in virtual reality. Every person gets the same structure of a story, but the interactions are customized based upon your actions within the piece. There are a number...
In the final interview of this VR for Good series, I'm featuring the WebXR Device API and how this represents a new open standard that allows for the easy creation and distribution of immersive content.
Rec Room is one of the most successful social VR platforms, and they're also on the most platforms including PC VR, Quest, PSVR, PC 2D, PS4 2D, and most recently iOS phones and tablets. There aren't a lot of other casual social mobile app...
Kai Frazier is a history teacher who decided to make a complete pivot into creating accessible and diverse educational content and kits for education. She curates 360 videos and produces content aimed for underrepresented minorities to be able to...
Queerskins VR is an embodied story that explores the range of experiences from love to loss, and the shame, regret, and fears around sexual identity. It's got a magical realism aesthetic that transports you back to the 80s AIDS crisis as two devout...
One of the most intense interactive storytelling experiences I've ever had was the Accenture AVEnueS training application for child welfare caseworkers.
StoryFile is an interactive storytelling platform that allows you to interact with someone as they tell their story. A comprehensive oral history could be as many as 1000 questions and 20 hours of content, and StoryFile's combination of a...
Home After War is an Oculus VR for Good piece that focuses on the civilian causalities of mines and improvised explosive devices. It uses photogrammetry to recreate an Iraqi home, and features haptics and immerskve sound design to provide an...
On 14 April 2014, the terrorist group Boko Haram kidnapped 276 girls from a sleepy, northeastern Nigerian town called Chibok. While it made news around the world, some of the incumbant Nigerian politicians declared it fake news by the opposition...
Tripp is a VR toolkit to gamify meditation in order to help you self-regulate and perform better. They had a really interesting strategy of bootstrapping the company by targeting corporate wellness clients, which allowed them to create a production...
The Ørsted 360° VR Space Safari by Khora VR is one of the best 360 video pieces I've seen.
Nancy Baker Cahill is an artist who is creating the 4th Wall App AR platform that distributes inclusive, augmented reality art at site-specific, locations that are contested in some way. She launched Battlegrounds: New Orleans in December 2019, and...
I talk with Winslow Porter at Tribeca 2017 about Tree VR, which is an experience catalyzed by the Rainforest Alliance where you embody a tree and experience an accelerated life cycle that comes to a premature end as human activity is catalyzing the...
At the Games for Change 2019 conference, Sharang Biswas gave a presentation on 'Promoting Sex-Positivity Through Analog Games.' He won a grant from The Effing Foundation for Sex Positivity to curate an Erotic Art Games Anthology to be published by...
On November 26, 2016, Rosario Perazolo gave a TEDxCórdoba talk about a wide range of cultural taboos she experiences as someone in a wheelchair. She talks about the transition of ooking at the world from the perspective of someone who was 5'7', but...
I got an update from Traveling While Black director Roger Ross Williams after he's been traveling around the world at different outreach & engagement screenings. I did a deep dive discussion with Williams in my interview with him at the debut at...
Asad J. Malik is an augmented reality artist and director who created Terminal 3, which premiered at Tribeca 2018, and Jester's Tale, which premiered at Sundance 2019.
Amy Zimmerman is a senior producer on the innovation group for media & entertainment at Unity Technologies, and she helped to start the Unity for Humanity contest there. We talk about her inspiration for the project, and what type of projects that...
Vulcan Productions has been producing social impact films and XR experiences since 1997, when it was founded by Microsoft co-founder Paul Allen, who passed away in October 2018. Their four main topics they're focused on are climate change, ocean...
Vince Kadlubek is one of the co-founders of Meow Wolf, and at the time of this interview on March 24, 2019 he was the CEO (but he recently resigned in October 2019.)
Marshmallow Laser Feast is one of my favorite studios with projects like Into the Eyes of an Animal, Treehugger, Sweet Dreams, & We Live in An Ocean of Air. Most of their work has only shown at Film Festivals like Sundance or Tribeca, but last year...
#864 VR for Good: Kaleidoscope VR is Connecting XR Artists with Funders at the Impact Reality Summit
René Pinnell originally created Kaleidoscope VR in order to show immersive art and stories around the world. After talking with creators, he realized that the biggest blocker for creating immersive art was securing funding and resources to make the...
Note: This is a sponsored content post from the University University of North Carolina School of the ArtsThe Media + Emerging Technology Lab (METL) is situated within the film school of the University of North Carolina School of the Arts, and they...
Kathy Brew tried her first VR experience at NASA Ames in 1985. She's been at the intersection of art of technology for a long time, and she was at IDFA DocLab scouting for immersive experiences as a guest curator of Museum of Modern Art's (MoMA) Doc...
Michaela French has been making large-scale immersive, full dome experiences since 1999, and at IDFA DocLab she was showing her Climate Crimes piece, which explores the complex relationship between global air pollution, climate change and human...
Astrid Feringa had a video essay installation at the IDFA DocLab where she was critiquing how the British Institute of Digital Archaeology was using photogrammetry to reconstruct a piece of destroyed architecture. What are the ethics around...
Caspar Sonnen founded the DocLab as a part of the International Documentary Festival in Amsterdam (IDFA) in 2007 after a period of being really skeptical about some of the early overstated and inflated claims of the transformative power of...
Julia Scott-Stevenson got her practice-based Ph.D. on interactive and immersive documentaries (aka 'i-docs') and social impact with her i-doc Giving Time. She's now a research fellow of interactive factual media at the Digital Cultures Research...
Professor Mandy Rose of the University of the West of England, Bristol is one of the three principle investigators of the Virtual Reality: Immersive Documentary Encounters project that's funded by the UK's Engineering and Physical Sciences Research...
For two years, the BBC VR Hub was producing VR content to test out the potential for immersive technologies to help fulfill the BBC's mission to inform, educate, and entertain the public. The BBC was able to produce at least 10 projects with half of...
The MIT Open Documentary Lab held it's first official event back on Tuesday, March 20, 2012 a day-long summit called 'The New Arts of Documentary.' Part of the MIT Open Doc Lab's mission is to bring 'storytellers, technologists, and scholars...
ARTE is a French German television network that promotes cultural programming that was started in 1992, and they've been pioneers in the digital space for a long time. They've also funded over 60 VR projects over the past 5 years including many...
Look Inside is an immersive experience the premiered at IDFA DocLab 2019 where you get to take an audio tour of a complete stranger's home. This was one of the hottest tickets in all of IDFA DocLab selling out quickly, and being one of the hardest...
Through the Wardrobe was an augmented reality experience by Rob Eagle about gender identity that took place in a pop-up shop in the hallways of Amsterdam's Central Station. The IDFA DocLab had three storefronts in Central Station this year during...
Last Whispers is a virtual reality experience that visualizes the extinction of languages around the world. Director Lena Herzog says that there are about 7,000 active languages on the planet, but that we're loosing one to two languages a week due...
Alexander Devriendt is an immersive theater creator with the company Ontroerend Goed, and he was presenting an interactive piece about artificial intelligence called Artificial: Room One. It was an early-iteration prototype that is starting to...
Ali Eslami is an Iranian VR creator whose livelong project is an ever-expanding virtual city called False Mirror, and he was showing off the latest edition at IDFA DocLab called Nerd_Funk. Nerd_Funk is a surrealistic, guided tour through an...
On July 17th, 2014, Malaysia Airlines Flight 17 was a scheduled passenger flight from Amsterdam to Kuala Lumpur that was shot down while flying over eastern Ukraine killing all 298 on board. This has been huge news in the Netherlands, and when...
Duncan Speakman's Only Expansion was an augmented audio tour showing at the IDFA DocLab that was doing real-time modulation of the surrounding soundscape mixed with produced sounds in order to create a unique experience. The headphones had...
In the Event of a Moon Disaster uses AI deep fake and speech synthesis technology to produce a Nixon speech that never happened. Bill Safire wrote a contingency speech on July 18, 1969 for President Richard Nixon to read in the event that something...
Tender Claws' The Under Presents is a landmark experience in the evolution of immersive storytelling. It packs in so many narrative innovations, novel game mechanics, experimental VR interactions, and even includes live immersive theater actors in a...
This is an XR Ethics Manifesto that I presented at Greenlight's XR Strategy Conference on October 18, 2019. This is the culmination of seven focused months of panel discussions, interviews, and talks exploring many of the nuances of ethics and...
Tony Parisi is the Head of AR/VR Ad Strategy at Unity Technologies, and he's committing to taking an ethical approach to advertising. Much of the advertising at Unity is done within the context of a mobile game, and so there is less pressure to...
Wendy Seltzer is the Lead Strategist and Counsel for the World Wide Web Consortium (W3C), and she says that the concerns of privacy and security on the web have been taking up a lot of her time lately. I had a chance to talk to her at Mozilla's View...
The W3C Technical Architecture Group (TAG) published a set of Ethical Web Principles on May 30, 2019 in order to provide an ethical framework when evaluating new standards. The TAG group doesn't have any formal power in the W3C, but their...
Selena Deckelmann is the Senior Director of Firefox Browser Engineering, and she gave a great talk at Mozilla's View Source conference titled 'Our privacy and the web' that covered a lot of the work that she's been doing to protect user privacy...
Mozilla's Diane Hosfelt is the Privacy and Security Lead on Mozilla’s Mixed Reality Team, and I had a chance to sit down with her again a two months after our SIGGRAPH panel discussion. Hosfelt has been spending a lot of time writing academic papers...
At the VR Privacy Summit in November 2018, I met a number of privacy engineers who were actively implementing privacy-first architectures. I wanted to bring together some a group of these forward-thinking privacy architects together for a more...
