Ikrima Elhassen of Kite & Lightning talks about the process of developing the INSURGENT: Shatter Reality virtual reality to promote the Lion's Gate film called The Divergent Series: INSURGENT. He talks how the project came about as well as many of...
#110: Elyse Bromser-Kloeden on Vrideo’s 360-degree video streaming, environment art & educational VR
Elyse Bromser-Kloeden is a 3D environment artist and VR developer who is working on a 360-degree video streaming site called Vrideo. Vrideo is focused on making VR streaming work, and they're doing some special optimizations provide a better quality...
Trevor Claiborne is a product manager for Google Cardboard, and he talks about the evolution of Cardboard from being a 20% side project to now shipping over 500,000 cardboard units. The Google Cardboard was a very secretive project within Google...
Kyle Monti talks about HapTech's Haptic Peripherals for VR. They have a patent for electronic recoil for haptic feedback using linear motors, and they're creating a generalized haptic device to be able to simulate everything from pool sticks...
Paul Bettner is the founder and CEO of Playful Corp, and he's best known for creating the iPhone game Words with Friends. Dan Hurd is studio design lead at Playful and led an epic 3-4 month jam that produced 38 VR game prototypes exploring various...
Josh Carpenter is a researcher and interaction and user interaction designer for figuring out how to use virtual reality on the web with WebVR. Mozilla has been increasing the size of the team working on WebVR because they're betting that immersive...
Sarah Amsellem is a lead engineer for Faceshift, which uses a 3D camera to capture facial animations. She talks about the workflow for getting Faceshift up and running, and says that having a good 3D model is key. Faceshift is being used for High...
The Khronos Group is an open standards organization for compute, graphics and media, and they provide interoperability APIs to enable the portability of hardware. Neil Trevett is the President of the Khronos Group, and he talks about the three main...
Alex Schwartz is the Chief Scientist and Founder of Owlchemy Labs, and he talks about the process of developing Job Simulator with Valve's SteamVR and the HTC Vive. They wanted to create a series of mini games like the WarioWare of VR, and he shares...
Ben Lang is the Executive Editor at RoadtoVR.com, and he shares a lot of his impressions from many of the VR announcements and news from GDC. Ben has been exclusively covering the VR industry developments at GDC for the past three years, and he says...
Denny Unger is the President and Creative Director at Cloudhead Games. He talks about his experience of seeing the HTC Vive prototype for the first time with other developers, as well as some of the implications of 360-degree, full-room walkable...
This is the 100th episode of the Voices of VR podcast marking 33 hours of interviews with the leaders of the consumer VR revolution over the past 10 months.
Andrew Eiche was in the Digital Interactive Group leading the Serious Games division at Booz Allen Hamilton at the time of this interview at Oculus Connect. He talks about CelluVR, which is an interactive educational experience through the...
Keep Talking and Nobody Explodes is a cooperative party game with one person is in VR who has to defuse a bomb, but has to be instructed by friends outside of VR who reading a paper manual based upon the descriptions provided by the other player...
eleVR is a three-person research and design group doing a number of different spherical video experiments as well as developing their own WebVR-compatible web video player. eleVR includes Andrea Hawksley as the developer, Vi Hart as the director, &...
Magic Leap has been relatively quiet about the details of their digital light field technology after raising $542 million from Google, but they're starting to be more public about what they're doing. The most detailed information comes from a hands...
Lesley Klassen is the Chief Innovation Officer for The Campfire Union, which is an education-based, start-up based in Winnipeg.The Campfire Union is taking one of the most innovative and sustainable approaches that I've seen to developing...
Nick Whiting is a lead engineer at Epic Games and has been a VR evangelist there. Nick had worked with Brendan Iribe and Nate Mitchell at Scaleform, and so they sent him an Oculus developer's kit to integrate into Unreal Engine 4. He ended up...
Sergio Hidalgo is an indie game developer who developed the Dreadhalls horror experience, which received an honorable mention in the Oculus VR game jam in 2013. He's in the process of making a full commercial version as well as a mobile version for...
Justin Moravetz of Zero Transform is a one of the most passionate and dedicated indie VR game developer that I've met. He's been thinking about Virtual Reality since the 90s, and he talks about the evolution of developing both Proton Pulse and...
E McNeill is the developer for Darknet, which is a cyberpunk hacking game developed for the Gear VR. It was originally developed in three weeks as the game, which was the winner of the game jam that Oculus sponsored back in the summer of 2013...
Cymatic Bruce is the head of developer relations at AltSpace VR, and he talks about the three main goals for their company:
Nick 'RedOfPaw' Pittom talks about the process of translating scenes from Studio Ghibli Films into VR experiences like The Boiler Room scene from Spirited Away and The Bus Stop Scene from My Neighbor TotoroHe makes the observation that translating a...
Tom Kaczmarczyk is a developer of SUPERHOT, which is an FPS where time moves only you move, which recently raised $250k on Kickstarter. It was a popular 2D game that was developed as a part of the 2013 7-Day First Person Shooter game challenge.Tom...
Jens Christensen is the CEO and co-founder of Jaunt VR, which is a VR startup that has raised over $35 million to develop the toolchain for live-action, 360-degree spherical, 3D video. Jaunt's technology combines 'computational photography...
Danfung Dennis talks about the process of making the first commercially available, 360-degree, fully immersive VR cinematic experience called Zero Point, which was released today on Steam. I see Zero Point as a historic VR experience that will...
Ally Maque of PixelWhipt & ASMRrequests talks about her new VR video show called VirtuAlly.Ally wants to help bring virtual reality to the mainstream by producing a show that covers the weekly highlights of VR news. She talks about coming from the...
Bilago is one of the developers of Riftmax Theater, which is a 4D, interactive social experience. What started as a way to watch YouTube videos in a theater environment has turned into what was voted to be the Best Social VR experience by the Proto...
Mark Schramm talks about his Darkfield space dogfight VR experience that includes cooperative missions that you can do with your fiends. For Mark, part of the biggest potential of VR is to be able to go anywhere and do anything with your friends...
Oliver 'Doc_Ok' Kreylos is one of the most prolific VR hackers and very popular participant within the Oculus subreddit. He talks about his quest to roll his own Linux SDK for the Oculus Rift since there hasn't been an official one released yet. In...
Josh Carpenter is a VR researcher at Mozilla looking to see how to combine the best of the web with what the VR communications medium can offer. Mozilla lead the effort to release a WebVR API in June and it's supported in Firefox as well as Chrome...
AJ Campbell is the founder of VRSFX, and he got inspired to getting 3D audio for 360-degree virtual reality experiences after seeing Beck's Hello Again concert experience. He noticed the microphone rig in that experience and decided that he could...
Road to VR's Ben Lang talks about some of the highlights from Oculus Connect including the new Crescent Bay prototype, the open sourcing of DK1, Gear VR, and other demos and things that stuck out for him. To see a wrap-up of all of Road to VR's...
Ben Kuchera talks about what it's like to write about virtual reality when the majority of his readers haven't been able to try VR yet. There's still a sense that it might be all hype a bunch of vaporware up until you're able to actually try it and...
Morris May is the CEO of Specular Theory and he gives his first impressions of the Crescent Bay demos from Oculus Connect from September 20th.
One of the biggest questions when you're getting into virtual reality is 'What type of PC should I get?' VR is driving the upper limits of the required technical specifications of the GPU and CPU, and an off-the-shelf solution may not have enough...
Drash is a VR developer best known for creating the educational experience of Titans of Space. Here's the official release thread on the Oculus Developer forums that details all that's been updated for it to be compatible with DK2. He talks about...
Richard Gilbert is a Professor of Psychology at LMU who founded the P.R.O.S.E. Project, which does Psychological Research on Synthetic Environments. He's been researching the psychological impacts of virtual worlds like Second Life, and has found...
Saadia Khan is an adjunct assistant professor of psychology and education at Teachers College, Columbia University. She has research is with looking at how using avatars in virtual worlds can improve learning and how they can make you feel better...
Dr. Jacquelyn Ford Morie was a co-founder of USC's Institute for Creative Technologies (ICT) where she spent 13 years as a Sr. Research Scientist. She is also the founder and chief scientist of All These Worlds LLC.Jacquelyn has been working in...
Morris May is the CEO of Specular Theory and he talks about transitioning into making virtual reality experiences coming from the Hollywood special effects industry. The toolchain is very similar, and he's excited to be able to start to exploring...
John Dionisio is an associate professor of computer science at Loyola Marymount University, and he talks about moving towards omniscience, omnipresence, and omnipotence in virtual and augmented realities. He sees augmented reality as the reversal of...
Ryan Pulliam is the Chief Marketing Officer of Specular Theory, which is a digital agency focused on creating augmented and virtual reality experiences that was co-founded with Morris May. She talks about how virtual reality is starting to be used...
Michael Licht is a professor of level design at USC's Viterbi School of Engineering and has involved in video games for over 15 years and has an architecture background. He paired up with Nonny de la Pena in creating immersive journalism pieces...
Jane Crayton is an immersive educator at the ARTSLab University of New Mexico who teaches and creates immersive dome experiences. She's collaborated with Charles Veasey from the The Digital Dome at Institute of American Indian Arts in creating the...
Inarra Saarinen is the founder, artistic director and choreographer of Ballet Pixelle, does virtual dance performances in Second Life. She talks about the process of blending physical and virtual realities, and pushing the boundaries in creating a...
Isabel Meyer is the branch manager for the Smithsonian's Digital Asset Management System (DAMS), and she talks about the process of digitizing different collections within the Smithsonian to better support its mission of 'increase and diffusion of...
Terry Beaubois is the director of Montana State University's Creative Research Lab, and he talks about how he used Second Life to teach architecture classes and the different limitations he faced from having an imprecise physics model in the virtual...
Kevin Joyce is the editor-in-chief at VRFocus, and he talks about how they're covering everything to do with virtual reality gaming and entertainment at VRFocus. He talks about how it was founded and funded by nDreams CEO Patrick O'Luanaigh, who is...
Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of...
