
Justin Moravetz of Zero Transform is a one of the most passionate and dedicated indie VR game developer that I’ve met. He’s been thinking about Virtual Reality since the 90s, and he talks about the evolution of developing both Proton Pulse and Vanguard V. Some of the other topics discussed were:
- Differences between designing for the Sony Morpheus, Gear VR & Oculus Rift.
- User experience and input control innovations with tapping
- Lessons learned from his Kickstarter campaigns
- The challenges of making it as an indie VR developer
- The iterative process of game design and tracking progress with video logs
- Using Gear VR to spread his VR development work beyond the VR community
- The implications of being able to manifest your imagination to scale
- His journey into VR and game development
- Importance of teaching through interactions in VR
Since the recording of this interview, Justin has announced that he’s helping out on a VR Rock Opera called [NUREN].
Theme music: “Fatality” by Tigoolio

