Jane Crayton is an immersive educator at the ARTSLab University of New Mexico who teaches and creates immersive dome experiences. She's collaborated with Charles Veasey from the The Digital Dome at Institute of American Indian Arts in creating the...
Inarra Saarinen is the founder, artistic director and choreographer of Ballet Pixelle, does virtual dance performances in Second Life. She talks about the process of blending physical and virtual realities, and pushing the boundaries in creating a...
Isabel Meyer is the branch manager for the Smithsonian's Digital Asset Management System (DAMS), and she talks about the process of digitizing different collections within the Smithsonian to better support its mission of 'increase and diffusion of...
Terry Beaubois is the director of Montana State University's Creative Research Lab, and he talks about how he used Second Life to teach architecture classes and the different limitations he faced from having an imprecise physics model in the virtual...
Kevin Joyce is the editor-in-chief at VRFocus, and he talks about how they're covering everything to do with virtual reality gaming and entertainment at VRFocus. He talks about how it was founded and funded by nDreams CEO Patrick O'Luanaigh, who is...
Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of...
Mike Arevalo talks about the process of creating the VR Typing Trainer, which was created as part of the Orange Country Virtual Reality Meetup's 48-hour Educational Game Jam.Mike talks about the process of developing the game, and the structure of...
Kieran Nolan is a network administrator who has been creating different elearning applications with immersive technologies. He's 3D printing objects that students either create or modify from Thingiverse withing Google SketchUp. He'll take a digital...
Philip Lunn is the CEO of Nurulize, which is an entity created by the collision of VFX and video gaming for Virtual Reality. Co-founder of Nurulize has developed a process to be able to capture the world in a high-resolution, photorealistic way with...
Daniel Green is the Co-Chairman of the Mid-America Chapter of the Immersive Education Initiative, and has been involved in teaching coding skills with immersive technologies. He points to a lot of educational resources at code.org that they use...
Ka Chun Yu is the Curator of Space Science at the Denver Museum of Nature and Science. He's in charge of the digital planetarium there, and has been studying the effectiveness of using immersive dome environments in teaching different astronomical...
Ross Mead studies Human-Robot Interactions to make robots and virtual human non-player characters (NPCs) more realistic to engage with. There's a lot of overlap between designing body language for physical robots and for NPCs since they use the same...
Melissa Carrillo is the Director of New Media Technology for the Smithsonian Latino Center and the Smithsonian Latino Virtual Museum. She's been a pioneer in using immersive technologies for the Smithsonian.Because the Smithsonian Latino Center does...
Bryan Carter has been using virtual worlds for education since 1997, and he talks about the lessons learned from his Virtual Harlem project to immerse students into the literature and music from the 1920s. He talks about some of the resistance that...
Aaron Walsh talks about his journey into virtual reality, and how Jaron Lanier and the Lawnmower Man eventually led him to starting the Immersive Education Initiative. He taught the first college course that took place within a virtual world back in...
Kevin Williams has recently published a book on The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities.In this extensive interview, Kevin gives a comprehensive overview of the Digital Out-of-Home...
Sam Watts is a producer at Tammeka Games, and they're producing a futuristic arcade racing game called Radial-G that's built for VR but also playable on a 2D screen. They're currently running a Kickstarter campaign that is about 1/3 of the way...
Karl Krantz is one of the co-founders of the Silicon Valley Virtual Reality Meet-up and conference, and he's been strategically moving towards a full-time career within virtual reality for over 15 years. It started for him with exploring imaginal...
Scott Phillips was making 3D scans of people at the Silicon Valley Virtual Reality Conference and part of his toll was to listen to his pitch about his shoe-based, locomotion idea called the the VR Walker.I decided to record the pitch in this...
Max Geiger works at Wemo Lab, which is a content studio in LA that exploring gaming and simulation in VR, but also exploring panoramic VR capture and the software to make that happen. Wemo Lab is located in LA, and they have a number of award...
Bernhard Drax is a machinima filmmaker who has been documenting the art, education, and creative expression in Second Life for that past seven years. He's got a web series called World Makers that connects virtual world avatars with the people...
Aaron Lemke of Unello Design talks about the relaxing VR experiences that he created in order to create a counterpoint to the flood of horror games that were released on Oculus Share. He talks about his first VR experiences that he created including...
OlivierJT talks about his musical maze VR experience called Synthesis Universe. He's been working on the game for over three years now, and the VR portion for over two years. He's collaborating with a musician, and talks about the sound design...
Simon Solotko is a marketer and product manager who has been involved in a number of various VR-related Kickstarters including the Virtuix Omni & Sixense STEM. He first got into immersive gaming through his work at AMD, and eventually connected...
Nick Lebesis talks about his vision for bringing better networking experiences to virtual worlds with NetworkFlo. He says that there are two different types of professional networking groups of searchers and networkers, and that LinkedIn has...
John Murray talks about the iPhone-powered, mixed reality VR/AR HMD made by his company Seebright. He started Seebright in 2012 as a way to explore augmented and virtual reality experiences in an affordable way, and start to have interactions that...
Josh Farkas of Cubicle Ninjas talks about the Guided Meditation VR experience as a relaxing break for people.He also talks about the process of pitching VR to businesses, and what they're doing to counter the negative, stereotypical views of virtual...
Tony Parisi has a vision of the Metaverse that's built on top of the open web with technologies like WebGL and three.js. Currently there are a lot of limitations and issues with latency that he believes will eventually be solved with browsers adding...
Matt Carrell has been working on Stompz for the last five years and tells the story of how it came about. Back in 2009, he was a runner in military training where he couldn't leave the fence line. He started to use the Trimersion Virtual Reality...
Peter Sassaman talks about Team Gauntl33t's Project Lance VR Haptic feedback glove that he brought to SVVRCon. This is an open source and open hardware approach for creating a haptic feedback glove that includes 3D printed materials, an Arduino...
Eric Greenbaum of Jema VR talks about some of the on hygiene considerations that you should take into account if you're giving public VR demos. Specifically, the open foam on the Oculus Rift DK1 should either replaced with closed-cell liner, or at a...
Cris Miranda is the host of the EnterVR podcast, and he talks about how his first mind-blowing experiences with VR motivated him to start a podcast so that he could contribute to the VR movement. He sees that the technical details of VR will be lost...
David Holz is the CTO of Leap Motion and he talks about how they're able to track two hands and ten fingers to sub-millimeter precision.The new Leap Motion beta SDK version has a full skeletal model that now treats fingers & hands are one entity...
Ebbe Altberg CEO of Linden Lab, talks about how Second Life is the currently the biggest and most successful virtual world. He shares all types of insights that he's gained over the years when it comes to identity, in-world economies, governance and...
Stefan Pernar of Virtual Reality Ventures talks about his Virtual Reality Fashion show. He's integrated the Marvelous Designer CAD program with Unity 3D, and created a pipeline so that designers could design fashion pieces and see how the fall and...
Nathan Burba of Survios talks about some of the custom VR hardware, software and games that they're developing after recently receiving a $4 million dollar investment.He talks about the Zombies on the Holodeck experience, and what they're creating...
Jesse Joudrey of Jespionage Entertainment talks about the weekly VR Chat gatherings that have been happening, and how meeting people in virtual spaces compares to meeting them in real life. He talks about the what type of body language cues...
I'm joined by the Kite and Lightning team including co-founders Cory Strassburger & Ikrima Elhassan as well as developer/VFX artist John Dewar.They talk about the creative process behind converting the mini-opera song of Senza Peso into a 2D...
Matt Bell of Matterport on their 3D camera for capturing physical spaces. The Matterport camera and software seems like a great solution if you wanted to quickly convert a physical space into a 3D model to use within a game context. Here's the 3D...
Tony Davidson is the developer of the puzzle-based, adventure game called Ethereon. He talks about the process of creating a world that you can explore and interact with where there are puzzles that are well-integrated into the environment and make...
Caitlyn Meeks is one of the creators and current manager of the Unity Asset Store, which is a marketplace that is changing game development for both game developers and content creators. She describes how Unity has built an extensible framework...
Mike Sutherland of YEI Technology talks about the PrioVR immersive body suit, which aims to immerse your whole body into VR experiences. YEI Technology is bringing this technology that they've been developing for the military into the consumer...
Philip Rosedale is the creator of Second Life, and more recently High Fidelity. He talks about a lot of the things that he's doing differently in creating a virtual world for the second time around including a focus on 3D audio, low latency, speed...
Four and a half years ago, George Burger was watching his son play Call of Duty, and thought that it'd be great if he would be able to run around instead of just sitting while playing video games. When he discovered that there weren't any...
I had a chance to catch up with Reverend Kyle of the Rev VR podcast at the end of day one of SVVRCon, which is right before the Ubercast and his interview with Palmer Luckey.
Denny Unger is the CEO & President of Cloudhead Games, and he's been working on the VR adventure game of The Gallery Six Elements since March 2013. Denny talks about the challenges of hardware integration as well as how to deal with rotations...
Jan Goetgeluk talks about creating Virtuix Omni Treadmill, and how he didn't want to have just a sit-down experience within virtual reality. He talks about participating in the Meant to be Seen forums before the Oculus Rift came about, and how he...
Edward Mason of GameFace Labs talks about his mobile virtual reality HMD, and the mobile trends of increased processing power and requests for technology that's better suited for VR devices. He talks about building the customized GameFace prototypes...
Blair Renaud is the lead developer for Technolust, which is a cyberpunk VR adventure game. He talks about what it took to make his Kickstarter successful, what motivated him to get into VR development, and how his game development background...
Sean Edwards (aka /u/Sh0v) of Shovsoft talks about the process of porting Lunar Flight to console, and how he ended up having to rewrite a lot of the user interface and interaction model from scratch in order to work with VR. He also talks about his...
