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Voices of VR Podcast
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738 episodes
  • Immersive Storytelling (592)
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  • Immersive Art (63)
  • Environmental Storytelling (48)
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#939: Valve News Network on Valve, Their Relationship with Oculus, & Half-Life: Alyx Investigations

by kentbyeAugust 29, 2020

Valve is a critical player in the modern resurgence of VR. They are known for their friendly competitions and cooperation they had with Oculus in the early days of virtual reality spanning from July 2012 to March 20113. Blake Harris' History of the...

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#925: Cannes XR/Kaleidoscope Development Showcase + Online Exhibitions of Immersive Stories with Tribeca, VeeR, & Positron

by kentbyeJuly 8, 2020

Cannes XR is a part of the Cannes Marché du Film, which is the business side of the Cannes Film Festival. For the past two years, they've collaborated with Kaleidoscope VR to curate a development showcase featuring the creators of immersive stories...

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#924: Tender Claws’ Live Immersive Theater Show “Tempest” Creates a New Fusion of VR Storytelling

by kentbyeJuly 6, 2020

Tender Claws continues to be one of the most innovative studios pushing forward what's possible for immersive storytelling in VR by launching a Tempest, which is a live, immersive theater show within The Under Presents. It's a show that blends the...

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#923: Shola Amoo’s “Violence” is a Provacative Exploration of Race, Bias, Perception, & Agency

by kentbyeJuly 4, 2020

Shola Amoo's Violence is a provocative virtual reality experience that 're-contextualizes the notions of violence by examining it through the lens of state oppression against marginalized groups.' It's difficult to say too much about my experience...

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#922: Lighting, Emotional Performance, & the Grief of Miscarriage in “Minimum Mass”

by kentbyeJuly 2, 2020

Raqi Syed and Areito Echevarria's Minimum Mass is an emotional, immersive narrative that explores grief of miscarriage. They apply their visual effects knowledge gained from working at WETA Digital in New Zealand to push the real-time game engine to...

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#921: Highlights from CannesXR Showcases by Tribeca, Kaleidoscope Development, VeeR 360, & Positron with Pola Weiss

by kentbyeJuly 1, 2020

The CannesXR Showcase features over 50 different immersive narrative experiences in the Museum of Other Realities from June 24 to July 3rd, with showcases featuring 12 experiences from Tribeca Film Festival, 12 360 video curated by VeeR, 6...

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#920: Tetris Effect VR: Experiential Design for Flow States in a Classic Puzzle Game

by kentbyeJune 21, 2020

Tetris Effect is one of the most surprising VR games I've played in so far. It's taken a classic 2D puzzler, and re-imagined it into a multi-modal experience in VR with dynamic difficulty synchronized to music, three layers of haptics, and immersive...

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#915: “The Line” is a Sweet Story that Pushes Forward Spatial Storytelling Using Hand Tracking

by kentbyeMay 29, 2020

The Line was just released on the Oculus Quest today, and it is a really sweet, immersive story that won the Best VR Immersive Experience for Interactive Content award at The Venice Film Festival 2019. The original version I saw in Venice used...

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#911: VTubers & Bridging Japan with France with Akihiko Shirai

by kentbyeMay 1, 2020

Akihiko Shirai has been doing research and development in VR live entertainment since 1995, and he's been a key liaison between the XR communities in Japan and France going back to 2004. Since June 2018 he's been researching vTuber (Virtual...

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#907: Tribeca Immersive’s Cinema360 Program Starts Virtual Screenings on Oculus TV

by kentbyeApril 17, 2020

The Tribeca Film Festival is releasing fifteen 360 videos that were programmed within their Cinema360 program for free via the Oculus TV platform, and they'll be available to watch until April 26th. This is a great opportunity to see a portion of...

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#906: “SoundSelf” & The Technodelic Manifesto: Using VR to Transform Consciousness

by kentbyeApril 15, 2020

SoundSelf is a technologically-mediated, psychedlic experience (aka 'technodelic') that is being released by Andromeda Media on Wednesday, April 22nd. Developer Robin Arnott has been working on it on 8 years now, and he just released a The...

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#904 Sundance New Frontier Recap & Themes with Chief Curator Shari Frilot

by kentbyeMarch 13, 2020

In my final episode of my coverage from Sundance New Frontier 2020, I speak with chief curator Shari Frilot about some of the themes of the line-up of XR experiences that were programmed this year. There were a number of themes the embodiment...

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#903 Sundance New Frontier Behind-the-Scenes with Curator Milo Talwani

by kentbyeMarch 13, 2020

Milo Talwani (pronouns they/them) is a curator, and creative technologist who oversees the selection process for New Frontier at the Sundance Film Festival. They're also the technical coordinator for Tribeca Immersive, and they also help curate...

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#902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social Dynamics with Remixed Quill Art

by kentbyeMarch 13, 2020

One of the most powerful explorations of embodiment at Sundance New Frontier 2020 was Metamorphic. The creators describe it as exploring the 'ephemeral nature of the self by allowing participants to redefine their relationships to their own bodies...

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#901 Sundance: ‘Animalia Sum’ Blends Humor with a Unique Aesthetic of Photogrammetry-Captured Sculptures

by kentbyeMarch 13, 2020

ANIMALIA SUM is an animated short VR 360 video / application hybrid with some light, embodied, 3 degree-of-freedom interactions on the Oculus Go. It's a mockumentary exploring the potential of whether or not humans should consider moving from...

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#900 Sundance: Combining Live Theater with Open World Exploration in ‘Anti-Gone’

by kentbyeMarch 12, 2020

Anti-Gone is a mixed reality play that features two actors performing in front of a wall that has an open, virtual world projected on it. One of the actors spends the majority of the time in VR navigating this world and interacting with the other...

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#899 Sundance: Comparing Film to VR in a Series of Film Essays in ‘A Machine for Viewing’

by kentbyeMarch 12, 2020

A Machine for Viewing was a series of three film essays that were shown to someone in virtual reality, whose first-person perspective was then projected onto the Egyptian movie theater screen at Sundance with a crowd who was watching the film essays...

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#898 Sundance: Questioning AI of Chomsky Trained with 60 Years of Data in ‘Chomsky vs Chomsky’

by kentbyeMarch 12, 2020

Chomsky vs Chomsky: First Encounter is a virtual reality experience where you get to interact with a virtual representation of Noam Chomsky, and essentially ask him any question that you want to. Trained on a corpus of 60 years worth of Chomsky...

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#897 Sundance: Site-Specific AR Installation with Hologram Ghosts in ‘Solastalgia’

by kentbyeMarch 12, 2020

Solastalgia is a site-specific augmented reality experience on the HoloLens 2 where you explore the surface of a depopulated planet in ruin, and colonized by a number of human ghost holograms. 'Solastalgia' is a neologism coined by philosopher Glenn...

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#896 Sundance: ‘All Kinds of Limbo’ is a Musical Performance for 20 People in Quests.

by kentbyeMarch 12, 2020

All Kinds of Limbo featured the ability to show a volumetric-captured, virtual reality performance to 20 users within the Oculus Quest. Nubiya Brandon narrates her experience of being a mixed-race woman in the United Kingdom, and takes a tour...

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#895 Sundance: ‘Book of Distance’ has Breakthrough Immersive Storytelling Innovations

by kentbyeMarch 12, 2020

The Book of Distance is one of the best VR narratives or immersive stories I've ever seen. Director Randall Okita tells the story of his grandfather Yonezo Okita's journey from Hiroshima, Japan to Canada in 1935 to begin a new life. It has some...

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#894 Sundance: Haptic Chair Ride into Outer Space with ‘Living Distance’

by kentbyeMarch 12, 2020

Living Distance is a contemporary piece of immersive art from China that casts the audience in the role of a tooth that takes a celestial journey into space. Director Xin Liu 刘昕 is an artist and mechanical engineer, who built a physical, crystalline...

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#893 Sundance: Embody The Life Cycle of a Mushroom in ‘Hypha’

by kentbyeMarch 11, 2020

Hypha is a VR experience that premiered at Sundance New Frontier 2020 that allos you to embody the full life cycle of a mushroom. You start as a spore in space that comes to Earth, you find enough water, and the go underground to grow into a hypha...

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#892 Sundance: ‘Persuasion Machines’ is Architectural Storytelling Against Surveillance Capitalism

by kentbyeMarch 11, 2020

There have been a number of documentaries at Sundance over the past three years that have taken a critical lens the social impacts of technology including The Cleaners (2018), The Great Hack (2019), The Social Dilemma (2020), and Coded Bias (2020)...

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#891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in ‘Still Here’

by kentbyeMarch 10, 2020

Al Jazeera Contrast is an immersive storytelling and media innovation studio that is interested in telling the stories of the Global South and communities of color. They premiered a multi-media experience at Sundance New Frontier called Still Here...

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#890 Disney’s VR Production Design Innovations with ‘Myth: A Frozen Tale’

by kentbyeMarch 10, 2020

Disney premiered the VR short Myth: A Frozen Tale at the November 7th, 2019 world premiere of Frozen II at the Dolby Theatre in Hollywood, and the creative team came to Park City during Sundance 2020 to privately screen it to industry professionals...

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#888 Sundance: ‘Breathe’ Visualizes How Breath Connects Us to Each Other in Social AR Experience

by kentbyeMarch 10, 2020

Breathe is a Magic Leap, mixed reality experience with four people in shared environment that uses a biometric sensor measuring chest movements in order to explore how our breathing connects us to each other and to the atmosphere. It's a powerful...

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#887 Sundance: VR in Swimming Pools with AquaticVR Pionner Ballast VR & ‘SPACED OUT’

by kentbyeMarch 10, 2020

Spaced Out is an aquatic virtual reality piece that premiered at the swimming pool at Sundance's Festival Headquarters at the Sheraton Park City Hotel. It uses Ballast VR's DIVR system that includes a waterproof VR headset, a snorkel,as well as a...

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#886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity

by kentbyeMarch 10, 2020

Atomu is a social VR experience that premiered at the Sundance New Frontier Biodigital Theater on Friday, January 24, 2020 by co-creators Shariffa Ali (half-Kenyan, half-Ethiopian) and Yetunde Dada (half-Zambian, half-Nigerian) who met growing up in...

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#885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics

by kentbyeMarch 10, 2020

Scarecrow is an one-on-one immersive theater piece where you engage with an actor in virtual reality. Every person gets the same structure of a story, but the interactions are customized based upon your actions within the piece. There are a number...

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#883 ‘Rec Room:’ Social VR World Building Platform on PC, Console, Mobile, & VR

by kentbyeJanuary 24, 2020

Rec Room is one of the most successful social VR platforms, and they're also on the most platforms including PC VR, Quest, PSVR, PC 2D, PS4 2D, and most recently iOS phones and tablets. There aren't a lot of other casual social mobile app...

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#881 VR for Good: ‘Queerskins’ Embodied Story of Love & Loss told through Artifacts

by kentbyeJanuary 24, 2020

Queerskins VR is an embodied story that explores the range of experiences from love to loss, and the shame, regret, and fears around sexual identity. It's got a magical realism aesthetic that transports you back to the 80s AIDS crisis as two devout...

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#880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers

by kentbyeJanuary 24, 2020

One of the most intense interactive storytelling experiences I've ever had was the Accenture AVEnueS training application for child welfare caseworkers.

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#879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface

by kentbyeJanuary 24, 2020

StoryFile is an interactive storytelling platform that allows you to interact with someone as they tell their story. A comprehensive oral history could be as many as 1000 questions and 20 hours of content, and StoryFile's combination of a...

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#878 VR for Good: ‘Home After War’ Explores the Civilian Impact of IEDs in Iraq

by kentbyeJanuary 24, 2020

Home After War is an Oculus VR for Good piece that focuses on the civilian causalities of mines and improvised explosive devices. It uses photogrammetry to recreate an Iraqi home, and features haptics and immerskve sound design to provide an...

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#877 VR for Good: ‘Daughters of Chibok’ on the Aftermath of the Boko Haram Kidnappings

by kentbyeJanuary 24, 2020

On 14 April 2014, the terrorist group Boko Haram kidnapped 276 girls from a sleepy, northeastern Nigerian town called Chibok. While it made news around the world, some of the incumbant Nigerian politicians declared it fake news by the opposition...

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#876 VR for Good: ‘Tripp’ Gamifying Meditation & Exploring New Corporate Wellness Distribution Channels

by kentbyeJanuary 24, 2020

Tripp is a VR toolkit to gamify meditation in order to help you self-regulate and perform better. They had a really interesting strategy of bootstrapping the company by targeting corporate wellness clients, which allowed them to create a production...

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#873 VR for Good: Embodying a Rainforest as It’s Being Destroyed in ‘Tree’

by kentbyeJanuary 24, 2020

I talk with Winslow Porter at Tribeca 2017 about Tree VR, which is an experience catalyzed by the Rainforest Alliance where you embody a tree and experience an accelerated life cycle that comes to a premature end as human activity is catalyzing the...

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#872 Games for Change: Erotic Art Game Anthology to Explore Themes of Sex Positivity with Sharang Biswas

by kentbyeJanuary 24, 2020

At the Games for Change 2019 conference, Sharang Biswas gave a presentation on 'Promoting Sex-Positivity Through Analog Games.' He won a grant from The Effing Foundation for Sex Positivity to curate an Erotic Art Games Anthology to be published by...

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#871 VR for Good: Breaking Taboos on Disability & Sexuality with ‘4-Feet Blind Date’ Cinematic VR

by kentbyeJanuary 24, 2020

On November 26, 2016, Rosario Perazolo gave a TEDxCórdoba talk about a wide range of cultural taboos she experiences as someone in a wheelchair. She talks about the transition of ooking at the world from the perspective of someone who was 5'7', but...

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#870 VR for Good: Update on Outreach & Engagement for ‘Traveling While Black’ with Roger Ross Williams

by kentbyeJanuary 24, 2020

I got an update from Traveling While Black director Roger Ross Williams after he's been traveling around the world at different outreach & engagement screenings. I did a deep dive discussion with Williams in my interview with him at the debut at...

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#869 VR for Good: Using AR to Explore Moral Dilemmas of Anthropomorphized Virtual Beings with Asad J. Malik’s ‘Jester’s Tale’

by kentbyeJanuary 24, 2020

Asad J. Malik is an augmented reality artist and director who created Terminal 3, which premiered at Tribeca 2018, and Jester's Tale, which premiered at Sundance 2019.

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#867 VR for Good: Vulcan Productions on Funding Environmental XR Productions & Hosting the Impact Reality Summit

by kentbyeJanuary 24, 2020

Vulcan Productions has been producing social impact films and XR experiences since 1997, when it was founded by Microsoft co-founder Paul Allen, who passed away in October 2018. Their four main topics they're focused on are climate change, ocean...

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#866 VR for Good: Meow Wolf on the Business of the Immersive Art Revolution

by kentbyeJanuary 23, 2020

Vince Kadlubek is one of the co-founders of Meow Wolf, and at the time of this interview on March 24, 2019 he was the CEO (but he recently resigned in October 2019.)

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#865 VR for Good: ‘We Live in an Ocean of Air’ Location-Based Entertainment Experience from Marshmallow Laser Feast

by kentbyeJanuary 23, 2020

Marshmallow Laser Feast is one of my favorite studios with projects like Into the Eyes of an Animal, Treehugger, Sweet Dreams, & We Live in An Ocean of Air. Most of their work has only shown at Film Festivals like Sundance or Tribeca, but last year...

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#864 VR for Good: Kaleidoscope VR is Connecting XR Artists with Funders at the Impact Reality Summit

by kentbyeJanuary 23, 2020

René Pinnell originally created Kaleidoscope VR in order to show immersive art and stories around the world. After talking with creators, he realized that the biggest blocker for creating immersive art was securing funding and resources to make the...

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#863: UNCSA Immersive Storytelling Residency Program

by kentbyeDecember 17, 2019

Note: This is a sponsored content post from the University University of North Carolina School of the ArtsThe Media + Emerging Technology Lab (METL) is situated within the film school of the University of North Carolina School of the Arts, and they...

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#862 DocLab: An Oral History of VR Art with MoMA Guest Curator Kathy Brew

by kentbyeDecember 12, 2019

Kathy Brew tried her first VR experience at NASA Ames in 1985. She's been at the intersection of art of technology for a long time, and she was at IDFA DocLab scouting for immersive experiences as a guest curator of Museum of Modern Art's (MoMA) Doc...

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#861 DocLab: Dome Projections & Inspiring Action on Climate Change with Michaela French’s “Climate Crimes”

by kentbyeDecember 12, 2019

Michaela French has been making large-scale immersive, full dome experiences since 1999, and at IDFA DocLab she was showing her Climate Crimes piece, which explores the complex relationship between global air pollution, climate change and human...

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#860 DocLab: Critiquing Power Dynamics of Architectural Digital Recreations with Astrid Feringa

by kentbyeDecember 12, 2019

Astrid Feringa had a video essay installation at the IDFA DocLab where she was critiquing how the British Institute of Digital Archaeology was using photogrammetry to reconstruct a piece of destroyed architecture. What are the ethics around...

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