Miyubi is Felix & Paul Studios' first scripted narrative piece that is 40 minutes in length, and it transports you to the early 1980s as you embody an imminently obsolete toy robot. Felix & Paul instructed the individual actors to unexpectedly try...
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Punchdrunk's immersive theater piece of Sleep No More opened in March 2011, and it's inspired countless experiential designers of immersive theater, and virtual and augmented reality experiences. It was a paradigm shift that broke the fourth wall...
The Immersive Design Summit brought together over 150 of the top experiential designers from around the world, mostly from the performance community of immersive theater productions and escape rooms, but also with a small number of people focusing...
The Columbia University School of the Arts' Digital Storytelling Lab has been conducting interactive storytelling experiments to create guidelines, rules, and structures for facilitating emergent and interactive stories through an open-ended...
VRChat is becoming one of the top streamed VR game as different Twitch personalities like pokelawls, dyrus, greekgodx, and LIRIK and YouTube personalities Jameskii & Nagzz21 start to role play in virtual worlds, and then capture clips of candid and...
OSSIC's Jason Riggs told me at CES last year that the future of music is going to be immersive and interactive. Interactive sound design where user agency is considered a part of the experience is a key ingredient to creating fully immersive audio...
Emilie Joly says that the rules of interaction are the stories within interactive narratives, and Apelab is creating the Spatial Stories plug-in and toolset in order to make it easier to define those rules. Unity uses an object-oriented approach for...
Otoy is a rendering company that pushing the limits of digital light fields and physically-based rendering. Now that Otoy's Octane Renderer has shipped in Unity, they're pivoting from focusing on licensing their rendering engine to selling cloud...
Over the past couple of years, Dani Bittman has logged over 1800 hours in programs like Tiltbrush & Google Blocks on her way to becoming a full-time VR artist. Bittman started studying film, but realized that she had a lot to catch up with of over...
Soundboxing is a VR rhythm game that has found a community of people who use it for exercising in VR, with some people reporting that they've lost up to 50 pounds from playing it. Soundboxing is similar to Audioshield in that you punch orbs set to...
