The Columbia University School of the Arts’ Digital Storytelling Lab has been conducting interactive storytelling experiments to create guidelines, rules, and structures for facilitating emergent and interactive stories through an open-ended, collaborative process. Interactive storytelling requires surrendering of complete control over authorship of the narrative, and it’s open question for how to best structure an experience that allows for full immersion, creative expression, and a balance of diverse participation.
I had a chance to talk with ColumbiaDSL co-founder and director Lance Weiler about their Sherlock Holmes & the Internet of Things project, the major principles that guide their experiential design process, how they’re using collaborative storytelling to examine and shape solutions to larger policy and ethical issues in a playful way.
LISTEN TO THE VOICES OF VR PODCAST
Columbia DSL’s immersive and interactive experience called Frankenstein AI will be showing at Sundance New Frontier later in January.
This is a listener supported podcast, considering making a donation to the Voices of VR Podcast Patreon