Darryll Starr is a former game developer who now teaching underprivileged youth how to create VR experiences with Unity at the David E Glover Education and Technology Center in Oakland, CA. Starr is the lead instructor and curriculum developer who...
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The Columbia Digital Storytelling Lab had a design research project at Sundance that is exploring new models of cooperative storytelling and collaborative sensemaking, but it was also on the bleeding edge of integrating technologies ranging from...
Each year, the Sundance New Frontier features VR experiences, films, and live performances that push the boundaries of storytelling. Cory McAbee did live performance of a piece called Deep Astronomy and the Romantic Sciences, which combines elements...
The Sundance Film Festival's New Frontier Program featured over 20 different VR, AR, and AI experiences that were pushing the boundaries of immersive storytelling. After seeing all of the experiences, I had a chance to unpack and analyze the larger...
Tony Parisi is the Head of AR & VR strategy at Unity so he has an insider's perspective of not only where the VR and AR industry is today, but some hints as to what xR is going to look like by 2025. Parisi had a fireside chat with HTC Viveport...
The full release of CloudGate Studios' VR survival game Island 359 is now available, and there's some special embodiment features for anyone who has 1-3 of HTC's Vive Trackers. They've developed an adaptive system that uses 1 tracking puck on your...
Felix & Paul Studios had two experiences at Sundance this year. One featured the training of NASA astronauts in Space Explorers, and the other was a time-lapse VR story featuring characters from Wes Anderson's Ilse of Dogs film in front half with a...
Holonet is an open source project that implements the Decentralized Identity Specifications for open web VR platforms like WebXR. A self-sovereign identity system could enable the seamless portability of your avatar identity across multiple sites...
Rose Colored by INVAR Studios & Adam Cosco won the award for best live-acton VR experience at the Advanced Imaging Society's Lumiere Awards on February 12th. I previously interviewed Cosco at VRLA last year, and I had a chance to talk with INVAR's...
At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA's Project Holodeck. They're using Unreal Engine to simulate interactions with people in VR to train a robot...
