Sébastien Kuntz is the founder of MiddleVR, which is a middleware solution that allows you to connect to a wide range of consumer and industrial VR peripheral devices. He talks about some of the other VR locomotion and 3DUI features that are...
Max Pfeiffer was at the IEEE VR talking a demo where he's experimenting with off-the-shelf Electrical Muscle Stimulation (ESM) message devices in order to provide haptic feedback for pointing with your hand within 3D virtual environments. He's...
There are some open questions within the data visualization community as to what benefits the third dimension might add to visualizing information that doesn't have an inherent spatial component. Ragaad Al Tarawneh was at the 3DUI conference...
Quentin Parent is a sales engineer at Haption, and he talks about some of their force-feedback haptic devices that are used in different industry applications. These are haptic feedback systems are used to train astronauts, for nuclear training, as...
Patrick Harris is the lead game designer at Minority Media where they're developing a sci-fi adventure game called Time Machine VR. The premise of Time Machine VR is that humanity is facing a deadly plague from ancient times, and that best way to...
Michael Block of Culture Shock Games talks about his interactive documentary VR game experience called We Are Chicago about gang violence in Chicago's south side. It has a single ending to the story, but there are many different branching actions...
Pollen is a first-person exploration game set in space by Helsinki-based Mindfield Games. I had a chance to catch up with Project Lead Olli Sinerma at PAX Prime to talk about the story behind the game as well as some of the lessons learned from...
John Nagle is the CTO at Phaser Lock Interactive, who is developing a Vive game called Final Approach. The gameplay of Final Approach involves selecting miniature planes flying through the air and then drawing landing paths in 3D space with a 6DOF...
One of the challenges with a first-person VR adventure game is that locomotion causes some people motion sickness. People have a wide range of tolerances for how much they can move around a VR space with a controller, and room-scale VR helps to...
Sarah Northway & Colin Northway talk about the process of converting an open world building game of Fantastic Contraption to a room-scale VR experience with the HTC Vive. The gameplay is very straightforward and intuitive in that you have a limited...
Daniel O'Brien is the Vice President of Business Planning and Management for Virtual Reality at HTC. I had a chance to catch up with him at PAX Prime in the HTV Vive private demo area. Dan talks about the first time that he tried Valve's room-scale...
Evan Suma is an assistant professor at the University of Southern California Institute of Creative Technologies. He was at IEEE VR presenting a poster on 'Towards Context-Sensitive Reorientation for Real Walking in Virtual Reality' led by his USC...
Niels Christian Nilsson is a graduate student at the Aalborg University Copenhagen, and he was at the IEEE VR presenting a poster on Factors that Effect Perceived Naturalness of Virtual Walking Speeds.
Kasim Özacar is a Ph.D. Student at Tohoku University working with Virtual Reality. He was presenting a poster at IEEE VR 2015 about Physical-Virtual 3D Collaborative Interaction Environment with Coupled Clay.This is a really interesting mixed...
Ayana Burkins is a student at the Duke immersive Virtual Environment program at Duke University. She was at IEEE VR presenting a poster on 'Wayfinding by Auditory Cues in Virtual Environments.'
Alec Moore on The Effects of Olfaction on VR Training of Assembly Tasks
I catch up with Gudrun Klinker at IEEE VR 2015 to talk about the new Frontiers in Robotics and AI Journal for Virtual Worlds
I catch up with David Nahon of Dassault Systèmes to talk about his 'Never Blind VR,' which uses Augmenting Reality within VR.
I catch up with Dirk Reiners at IEEE VR to talk about Information Visualization, VR Industry Pioneers, & Mutli-Projection CAVES.
I catch up with Bernd Froehlich at IEEE VR 2015 to talk about Information Visualization in VR & Multi-User CAVE systems.Bernd Froehlich is a full professor with the Media Faculty at Bauhaus-Universität Weimar. His research interests include real...
Bobby Boyd of Anarchist VR talks about Information Visualization in VR and their Salesforce prototype that they built back in 2014. This interview was recorded at last year's Oculus Connect conference.
Sandra Whelan talks about the Virtual Reality Reviewer website that she runs with her husband David Whelan.
Tactical Haptics is working on bringing realistic haptic touch feedback to virtual reality applications. William Provancher was at SVVRCon 2015, and I had a chance to catch up with him again since our first interview at SVVRCon 2014. He had a lot of...
John Dewar of Studio Transcendent talks about their prototype VR experience called Rapid Fire: A Brief History of Flight. It's a first-person educational experience where you're standing on a virtual airfield where you see everything from the Wright...
Innerspace VR is made up of a group of people who met in art school, and have been experimenting with VR since 2011. Jason Ochoa was at SVVRCon, and shared a little bit about what types of cinematic VR experiences they're creating.Innerspace VR was...
I had the chance to catch up with Nicole Relyea, the community manager & VR evangelist at Jaunt VR at the Silicon Valley Virtual Reality Conference. Jaunt has produced a number of 360-degree video experiences that they were showing on the Google...
Aaron Lemke of Unello Design talks about his VR development strategy where he's prototyping and quickly iterating and refining a VR experience first for Google Cardboard, then updating it for Gear VR, and then increasing the graphical fidelity to...
Tomáš Mariančík (aka Frooxius) is one of the most innovative and mad genius VR developers that I've met. He is probably the most well known for SightLine: The Chair VR demo, which uses the mechanism of change blindness to cut between different...
Mel Slater is an ICREA Research Professor at the University of Barcelona, Spain, where he leads the Event Lab. Mel and his fellow Event Lab researchers have been doing some pioneering work in defining the key components of presence as well as the...
Jason Jerald has been working in virtual reality for 20 years now, and he's celebrating his 20th VR anniversary with the launch of an epic textbook called: The VR Book: Perception and Interaction Design for Virtual Reality. It's nearly 500 pages and...
Social VR experiences and telepresence applications are going to be one of the most compelling use cases for virtual reality, and watching sports events within a VR space with your friends has a lot of potential. Virtually Live is taking a really...
Virtual Reality can make you feel like you're in another world, and it turns out that this can have quite a therapeutic effect for people experiencing chronic pain. VR pain management has been researched in clinical studies for over a decade, and...
Eric Greenbaum was at a New York Virtual Reality Meetup when someone from the financial industry came up to him with some ideas for how to use VR to analyze stock market data. They decided to collaborate on QuantVR and develop a prototype demo of a...
Ben Lang has been covering the VR ecosystem for The Road to VR since 2011, which is before the Oculus Rift kickstarter even launched in 2012. I had a chance to interview Ben at last year's Silicon Valley Virtual Reality Conference 2014, which was...
Agata Soccini is a Research Fellow Università degli Studi di Torino at Thales Alenia Space. She talks about how virtual reality is used to train astronauts, visualize galactic data, as well as analyze thermal data about space ships. Specifically...
One of the most common reactions that I hear after giving someone their first VR experience is 'Oh my God! This is going to change everything. Imagine how this will change education!' David Whelan & Mike Armstrong are doing just that with Lecture...
Ela Darling is an adult entertainer who is collaborating to create Holographic 3D VR Porn with a couple of technologists that she met on Reddit. Porn and VR is something that is often cited as something as an inevitability, but I suspect that the...
Alexx Henry is a photographer who has created an array of dozens of cameras in order to create extremely high-resolution captures and avatars for people. He's based out of LA and has a number of different clients from the movie and entertainment...
Philip Rosedale has a lot of really brilliant dreams and visions for how to create a sustainable and open metaverse with High Fidelity. Being that he's the founder of Second Life, we talked last year about some of the lessons learned in how he's...
Graham Gaylor & Jesse Joudrey have been working on VR Chat for well over a year now, and they've been consistently providing social spaces for some early experimentation with Social VR experiences. They talk about some of the latest features that...
When Shawn Whiting and Hayden Lee decided to create a social VR application, they decided to create the simplest minimal viable product. It was literally just a cube and a name that was tied to head movements, but they had a dance party where over...
Hallie McConlogue has been waiting for virtual reality to go mainstream for over 20 years now. She used to spend many consecutive hours within a VR design and drawing tool called HoloSketch at Sun Microsystems' VR lab where she did interface design...
Nick Donaldson is a Senior Designer at Epic Games, and I caught up with him at Oculus Connect to talk about the design process behind The Showdown Demo. This demo was meant to be the highest fidelity VR experience with AAA-game polish up to that...
Ryan McMahan is Assistant Professor of Computer Science at the University of Texas at Dallas, where his research focuses on the effects of system fidelity for virtual reality (VR) applications and systems. He had an interest in VR training...
Luca Marchetti is the CEO of Studio Evil and he talks about developing a serious game called Relive. Relive is a sci-fi adventure game set on Mars that is designed to teach people CPR. There were demos taking place in the hallways at Oculus Connect...
Yon Visell is an assistant professor at Drexel University focusing on Haptic display engineering at the RE Touch Lab. His research is in trying to figure out the neuroscientific and physical basis of human tactile sensation and perception. It's in...
At the time of this interview, Rob Swatton was the Research & Development Manager at Earth & Sky Ltd, which is an New Zealand-based astronomy organization. They do public outreach and education at Earth & Sky as well as scientific research into...
Diðrik Steinsson has a vision of a future where virtual reality headsets can provide a more ideal work environment. MureVR is creating VR workplace environments that are designed to eliminate stress and increase productivity with the help of...
One of the most compelling use cases for Virtual Reality is going to sharing social experiences with your friends and family. Patrick Martin is a developer on the Synergy mod Development Team, which is a popular co-op mod for Half-Life 2 and other...
Stefan Pernar of Virtual Reality Ventures has looked into the industry sectors that he thinks will be the most disrupted by these new immersive technologies. He's looked through over a thousand peer-reviewed research articles and narrowed the list...
