Mark Steelman is a XR Access Working Group Member and Senior Unity Engineer at Transfr, which uses virtual reality to “train people for well-paying careers available now in high-demand fields.” Steelman was at XR Access showing off some...
The Engage XR platform holds a mix of different types of gatherings in VR ranging from educational meetings, corporate communications, and virtual events and conferences. With the onset of the pandemic in 2020, then HTC started holding a number of...
I speak with HTC’s Alvin Wang Graylin, who is the President of HTC China & Global VP of Corporate Development at HTC about HTC’s investment strategy and what’s happening in the enterprise XR space. We talk about how hardware subsidies have distorted...
HP's G2 Reverb Omnicept edition is a special version of their VR headset targeted for enterprises that includes Tobii eye tracking that can track real-time pupil dilation, eye saccades, visual attention with eye gaze vectors, a camera for facial...
Episode #1000 of the Voices of VR podcast is a special, three-hour retrospective featuring over 100 of the best answers I've received about the ultimate potential of VR over the past 7 years. I hope that it serves as a primer on the scope and...
David Nahon is a pioneer of the French XR industry who is currently working at Dassault Systèmes' 3D Experience Lab. I had a chance to talk with Nahon at Laval Virtual 2019 where we talk about how he's using VR for Open Innovation to include more...
Laval Virtual has a AR/VR Business Intelligence division that tracks the use cases and evolution of XR applications, and produces a number of VR/AR newsfeed email lists and reports (like this free magazine on Health Applications of XR). I had a...
Tripp is a VR toolkit to gamify meditation in order to help you self-regulate and perform better. They had a really interesting strategy of bootstrapping the company by targeting corporate wellness clients, which allowed them to create a production...
The Ørsted 360° VR Space Safari by Khora VR is one of the best 360 video pieces I've seen.
There's been a virtual reality training revolution that's been slowly brewing over the last five years, and STRIVR has been at the forefront of innovation working with everyone from elite athletes in the NFL to thousands of Walmart employees. STRIVR...
The RLab is a publicly-Funded XR center for research, entrepreneurship, and education located in Brooklyn Navy Yard in New York. It's being managed under NYU's Tandon School of Engineering in collaboration with Columbia, CUNY, & New School. The RLab...
Spatial XR creative collaboration platform has been featured in that past two Microsoft presentations at the Microsoft Build Keynote on Monday, May 6th as well as in the HoloLens 2 announcement at Mobile World Congress on Sunday, February 24, 2019...
The Venture Reality Fund general partner & co-founder Tipatat Chennavasin travels around the world tracking the progress of virtual and augmented reality, and I had a chance to catch up with him at Microsoft Build 2019 in order to get his...
Facebook announced new information about Oculus for Business at their F8 Developer conference last week, and I had a chance to sit down with Facebook's Head of AR/VR Maria Fernandez Guajardo to go over some of the the details that have been released...
Clorama Dorvilias' Debias VR is using virtual reality to make diversity training more immersive, interactive, and fun. There are various controversies around the Implicit Association Tests (IAT) that are related towards how far the abstractions of...
Linda Jacobson got into VR when she helped organize the 1990 CyberArts International gathering of artists and technologists who were using virtual reality technologies. She edited a compilation of CyberArts essays from that first gathering, and she...
STRIVR started as a VR training platform for elite athletes for college and professional quarterbacks, but they've been recently expanding into corporate training for Walmart. Over 200 Walmart Academy location will soon be equipped with virtual...
Patrick Hagan is a technical specialist for the Houston Fire Department who had an opportunity to try out a VR demo by HTX Labs featuring an active shooter critical response training scenario. This demo inspired him to start collaborating with HTX...
The process of diagnosing a concussion is largely a subjective process of variations of attention, focus, and balance, which means that the existing self-reporting methods are unreliable and easily gamed. Using foundational research from military...
AxonVR was awarded US Patent No. 9,652,037 of a 'whole-body human-computer interface' on May 16th, which includes an external exoskeleton as well as a generalized haptic display made out of microfluidic technology. I had a chance to demo AxonVR's...
SynTouch has created a system that can quantify the sense of touch on fifteen different dimensions called the SynTouch Standard, and they're one of the most impressive haptic start-ups that I've seen so far. SynTouch isn't creating haptic displays...
Cognitive VR is an VR analytics platform that has an impressive system for visualizing a player's movements and gaze within a 3D representation of a VR experience. Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience...
VR is a new communications medium, and as such it'll likely be applied to anywhere other existing communications mediums are already used -- such as in courtrooms for presenting evidence. Kineticorp VR has already been presenting 3D forensic...
Anshel Sag is an analyst for Moore Insights and Strategies where he has focused on mobile computing platforms. I had a chance to catch up with him at VRLA where talked about his content highlights there as well as why he thinks that 2017 is going to...
I talk with Shauna Heller from Clay Park VR about here thoughts about non-entertainment and non-gaming VR content in education, medicine, and enterprise applications.