On October 4th, YUR Fit co-founder Cix Liv spoke out on social media about his frustrations in collaborating with Facebook as an independent developer by saying, 'they will block you from the store without reason, break your application, try to...
Inside COVID-19 is a new 360 video series that premiered on Oculus TV on Friday, November 20, 2020, and it features Dr. Josiah Child who manages emergency departments at five different hospitals. Dr. Child contracted COVID-19, and this film takes us...
The new Star Wars: Tales from the Galaxy's Edge VR experience releases today, and I had a chance to play through it and talk to a couple of the creators from ILMxLab about their latest steps towards their vision of 'storyliving.' It represents a lot...
The first VR Awards shows was produced by Academy of International Extended Reality (AIXR) in 2017, and after producing three annual events in London the producers were forced to produce their fourth show in 2020 virtually. After evaluating many of...
Athena Demos is the Chief Cultural & Community Officer for Black Rock Creative and Black Rock City VR (BRCvr). I previously covered BRCvr's officially-sanctioned multiverse world in AltSpaceVR for Burning Man 2020 with my conversation with lead...
John Robb has a concept of Networked Tribalism, which is a result of the combination of filter bubbles, AI algorithms, and political polarization. Robb is a military analyst who looks at the impact of technology on culture, and he started his Global...
There is a lot of sensitive data that will captured by virtual reality devices that present a wide range of ethical and moral dilemmas that I've been covering on The Voices of VR podcast since 2016. During Facebook Connect, Facebook released their...
I talk with the founder of the FIVARS VR & AR story festival Keram Malicki-Sánchez & WebXR developer James Baicoianu to talk about how the repurposed the open source JanusXR code in order to create a platform to deliver 360 video. It's a pioneering...
Mária Rakušanová got her start in the VR industry in 2014 when she was a product marketer for the Gear VR at Samsung. Her job meant that she would watch a lot of immersive content that she would use to market this stand-alone, mobile VR headset. In...
Human Interact's Alexander Mejia has a hard time describing what exactly Starship Commander: Arcade is. For movie lovers, he says it's a choose-your-adventure narrative where your the main character of your own movie. For gamers, he calls it a...
Stanford University has just published an important research paper that hows how motion tracked data in VR can be identifiable of specific users. The paper titled Personal identifiability of user tracking data during observation of 360-degree VR...
On October 6, 2020, Dr. Brennan Spiegel released his book titled 'VRx: How Virtual Therapeutics Will Revolutionize Medicine,' which is an amazing survey of different applications of what could be called virtual medicine, experiential medicine...
The XR Association is a non-profit 501(c)(6) trade association with members including Facebook/Oculus, Google, Microsoft, Sony, & HTC. They're focused on general awareness and education, lobbying Congress on XR policy issues, and promoting research...
Virtual and Augmented Reality pose unique privacy challenges, and so it's worth going back to look at the evolution of privacy laws in the United States to see how we got to this point today. There's also a lot of current discussions for the need...
Darkfield Radio have released a couple of binaural audio performances that transform your home into a immersive audio stage. Their experiences are intended to be experienced with another person, each of their own mobile phones at a specific time so...
My wife, Wonder Bright, has absolutely fallen in love with the VR experience Gnomes & Goblins. Her mindset and approach to the game was almost totally opposite from my own. While I focused trying to solve the scavenger hunt puzzles within their core...
The full release of Gnomes & Goblins was released on September 23, 2020, and it has some of the most sophisticated worldbuilding that I've seen in VR so far. Hollywood director Jon Favreau started to collaborate with Wevr's Jake Rowell and Neville...
The creators of Agence call it a 'dynamic film,' but it's part immersive story with game-like interactions and puzzles where you engage with either traditional heuristic game AI bots or bots trained through reinforcement learning processes. There's...
In the aftermath of George Floyd's murder by three police officers on May 25th, 2020, there were Black Lives Matter protests that erupted around the world. Immersive filmmakers Alton Glass and Adam Davis-McGee felt the historic nature of this global...
Oculus Connect has been rebranded Facebook Connect, and what would have been Oculus Connect 7 is now Facebook Connect 1. Facebook Connect happened on September 16, 2020, and I talked with Doug North Cook on the following day. North Cook is the...
On June 11, 2019, Guy Godin announced on Reddit and on Twitter that 'Oculus doesn't want the SteamVR streaming feature in their store' and that he had been asked by Oculus to remove this wireless streaming feature that he had recently added to his...
The Oculus Quest 2 was announced at Facebook Connect today, and I was able to get early access to it last week to try it out. I wanted to invite Road to VR co-founder Ben Lang to share his impressions, and to unpack some of my experiences as well...
Alex Heath reports on Facebook and their competitors for the subscription-only site The Information, and he's been able to get some exclusive interviews and do some in-depth reporting on some of Facebook's VR and AR hardware initiatives. As we're on...
I'm joined by Pola Weiß (Founder, VR Stories / VR Geschichten) & Kathryn Yu (Executive Editor, No Proscenium) to talk about nearly all of the 44 experiences that were a part of the Venice VR Expanded 2020 edition running from September 2 to 12. We...
In 2014, Greg Edwards took photos of all of the work on the Burning Man Playa, and then set out to create a 1:1 scale 3D model of Black Rock City all in virtual reality (BRCvr). He showed a demo on the Google Cardboard to the Burning Man Board in...
Valve is a critical player in the modern resurgence of VR. They are known for their friendly competitions and cooperation they had with Oculus in the early days of virtual reality spanning from July 2012 to March 20113. Blake Harris' History of the...
I was invited to join the F Reality Podcast over the weekend with VR Oasis's Mike, Nathie, Rowdy Guy, and Zimtok5 to be able to talk about this past week's news about Facebook's new requirement that all new VR users and hardware will be required to...
BigScreenVR is in direct competition with some of the same services that Facebook wants to fully control, and their CEO Darshan Shankar has had to resort to posting an thread on Twitter expressing his frustrations in trying to negotiate with...
Anton Hand is an indie VR developer with RUST LTD, who is the project lead for Hotdogs, Horseshoes, & Hand Grenades. Hand made the decision sometime in 2016 to not explicitly support any Facebook APIs or hardware for his indie VR project beyond what...
The Oculus Quest launched on May 21, 2019. Nine days later I was at Augmented World Expo doing interviews and preparing a main stage talk about The Ethical & Moral Dilemmas of Mixed Reality.
In 2015, Donna Davis and Tom Boellstorff received a three-year National Science Foundation grant on The Role of People with Disability in the Innovation of Online Technology where they studied how differently-abled populations were using virtual...
On August 7, 2020, I participated in a panel discussion about Ethical Design in Immersive Media organized by the University of Oregon as a part of Design Week Portland. The panel featured Stanford University Virtual Human Interaction Lab's Jeremy...
Howard Rose has been working in medical VR for over 20 years now, and he's the co-founder and CEO of Firsthand Technology. He reached out to me after listening to the XR for Change panel on Ethics in order to talk about some of the specific ethical...
On March 25, 2019, the IEEE Standards Association published Ethically-Aligned Design: A Vision for Prioritizing Human Well-being with Autonomous and Intelligent Systems (PDF) covering the ethical dimensions of artificial intelligence embedded into...
Ethics in XR is a vast topic, and I had a chance to moderate a panel discussion for Games for Change / XR for Change Talk and Play salon with four people including Tom Ffiske (Editor of VirtualPerceptions.com), Galit Ariel (TechnoFuturist), Kavya...
The IEEE VR 2020 Conference brought together the academic XR community to share their latest research, and to talk about topics that are of interest to the wider immersive technology industry. I participated on a panel discussion on Ethics and...
Dr. Jessica Stone is a licensed psychologist and registered play therapist who has been experimenting with integrating technologies into her therapeutic practice specializing in working with children. She and her husband developed a Virtual Sandtray...
Erica Southgate released a book titled Virtual Reality in Curriculum and Pedagogy: Evidence from Secondary on Classrooms May 19, 2020, which covers the theory and practice of using VR in classrooms. Southgate is an Associate Professor of Emerging...
Carl H Smith's work is at the intersection of VR, psychedelics, and esoteric contemplative practices. He's the director of the Learning Technology Research Center at the Ravensbourne University London, co-founder of The Cyberdelic Society, co...
Cannes XR is a part of the Cannes Marché du Film, which is the business side of the Cannes Film Festival. For the past two years, they've collaborated with Kaleidoscope VR to curate a development showcase featuring the creators of immersive stories...
Tender Claws continues to be one of the most innovative studios pushing forward what's possible for immersive storytelling in VR by launching a Tempest, which is a live, immersive theater show within The Under Presents. It's a show that blends the...
Shola Amoo's Violence is a provocative virtual reality experience that 're-contextualizes the notions of violence by examining it through the lens of state oppression against marginalized groups.' It's difficult to say too much about my experience...
Raqi Syed and Areito Echevarria's Minimum Mass is an emotional, immersive narrative that explores grief of miscarriage. They apply their visual effects knowledge gained from working at WETA Digital in New Zealand to push the real-time game engine to...
The CannesXR Showcase features over 50 different immersive narrative experiences in the Museum of Other Realities from June 24 to July 3rd, with showcases featuring 12 experiences from Tribeca Film Festival, 12 360 video curated by VeeR, 6...
Tetris Effect is one of the most surprising VR games I've played in so far. It's taken a classic 2D puzzler, and re-imagined it into a multi-modal experience in VR with dynamic difficulty synchronized to music, three layers of haptics, and immersive...
The Ford Foundation’s JustFilms program with supplemental support from the Sundance Institute commissioned Kamal Sinclair to do an intensive research project called 'Making a New Reality.' She looked at a number of questions including: 'What is...
I had a conversation with philosopher Lewis Gordon at the American Philosophical Association Eastern Meeting in January 2019 that really stuck with me. He writes about the philosophy of racism, and takes a very holistic and systemic approach in...
Back in November 2018, Daniel Dyboski-Bryant and Lorelle VanFossen started a regular meetup of Educators in VR within AltSpaceVR. They've been meeting consistently for the past year and a half, and they're currently hosting 5-8 gatherings per week...
The Line was just released on the Oculus Quest today, and it is a really sweet, immersive story that won the Best VR Immersive Experience for Interactive Content award at The Venice Film Festival 2019. The original version I saw in Venice used...
HP, Microsoft, & Valve collaborated on the HP Reverb G2, which is opening for pre-orders today for $599 and will start shipping in the Fall. It has the same resolution as the G1 of 2160 x 2160 pixels per eye, but with improved optics. Road to VR's...
