MONSTRORAMA is a mixed reality narrative game from Atlas V that transforms your living room into a monster museum. There is a lot of environmental storytelling that’s used to modulate your home, and you end up using your hands to draw mixed...
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Meneath: The Mirrors of Ethics uses the Pepper’s Ghost Technique from theme parks and theatre to represent hidden indigenous ancestors within her animation film. This technique uses two perpendicular monitors with a piece of glass at a 45...
Fortune is a series of 8 Snapchat and Instagram AR filters that explore the topic of money and our relationship to money. Each project is around 90-seconds in length and uses a variety of immersive storytelling techniques from tabletop-scale...
The Fury is a two-channel video installation in combination with a 360 video that “explores sexual exploitation of female political prisoners, referencing the Islamic Republic of Iran’s brutal treatment of political prisoners.” Director...
The VOID was a location-based entertainment company that shut down during the pandemic and maybe coming back at some point. The VOID Co-founder & Chief Creative Officer Curtis Hickman convinced his partners to allow him to reflect upon and share...
Sean Dougherty and Jeffrey Colon are Access Technology Experts who work for the LightHouse for the Blind and Visually Impaired non-profit, and they were very active at the XR Access Symposium during a number of sessions focusing on the NSF-grant...
Yvonne Felix has been using augmented reality as an assistive technology since 2012. They tell me, “I actually wear an augmented reality device that allows me to see. I’m legally blind, so that means that I have about 2% of my vision...
Ohan Oda works at Google on an AR feature in Google Maps called Live View that he was showing off during the demo session at the XR Access Symposium. It adds some screenreader support for geospatial browsing where users can search for nearby...
Liv Erickson is the ecosystem development lead at Mozilla focusing on innovation in spatial computing and AI technologies, and they are the former director of the Mozilla Hubs team. They gave a presentation at the XR Access Symposium that they...
Owlchemy Labs has been on the leading edge of accessible VR game design since 2016. starting with Job Simulator, and then following up with key accessibility features for Vacation Simulator, and Cosmonious High. They were at XR Access Symposium...