Max Geiger works at Wemo Lab, which is a content studio in LA that exploring gaming and simulation in VR, but also exploring panoramic VR capture and the software to make that happen. Wemo Lab is located in LA, and they have a number of award...
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Bernhard Drax is a machinima filmmaker who has been documenting the art, education, and creative expression in Second Life for that past seven years. He's got a web series called World Makers that connects virtual world avatars with the people...
Aaron Lemke of Unello Design talks about the relaxing VR experiences that he created in order to create a counterpoint to the flood of horror games that were released on Oculus Share. He talks about his first VR experiences that he created including...
OlivierJT talks about his musical maze VR experience called Synthesis Universe. He's been working on the game for over three years now, and the VR portion for over two years. He's collaborating with a musician, and talks about the sound design...
Simon Solotko is a marketer and product manager who has been involved in a number of various VR-related Kickstarters including the Virtuix Omni & Sixense STEM. He first got into immersive gaming through his work at AMD, and eventually connected...
Nick Lebesis talks about his vision for bringing better networking experiences to virtual worlds with NetworkFlo. He says that there are two different types of professional networking groups of searchers and networkers, and that LinkedIn has...
John Murray talks about the iPhone-powered, mixed reality VR/AR HMD made by his company Seebright. He started Seebright in 2012 as a way to explore augmented and virtual reality experiences in an affordable way, and start to have interactions that...
Josh Farkas of Cubicle Ninjas talks about the Guided Meditation VR experience as a relaxing break for people.He also talks about the process of pitching VR to businesses, and what they're doing to counter the negative, stereotypical views of virtual...
Tony Parisi has a vision of the Metaverse that's built on top of the open web with technologies like WebGL and three.js. Currently there are a lot of limitations and issues with latency that he believes will eventually be solved with browsers adding...
Matt Carrell has been working on Stompz for the last five years and tells the story of how it came about. Back in 2009, he was a runner in military training where he couldn't leave the fence line. He started to use the Trimersion Virtual Reality...