At GDC this year, I had a chance to talk with Valve developer Jeremy Selan and tracking engineer Ben Jackson about the evolution of room-scale tracking technologies, as well as some of the oral history stories that include some of their favorite memories and types of experiences within VR. They didn’t talk about any specific future plans for things that they’re not ready to talk about yet, but Jeremy did allude to the fact that there’s a lot of latent hardware functionality that’s shipping with the Vive that can be turned on with a software update. We also speculate a bit about the potentials of using the front-facing camera to track static objects with fiducial markers, the desire to go beyond room-scale in VR, and using controllers to prototype tracking other body parts until Valve presents a solution that makes it easier and more aesthetically pleasing.
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