One of the most popular VR experiences at Sundance New Frontier this year was Across the Line, which is a piece that simulated what it feels like to walk through an abortion clinic protest line. It was produced by Nonny de la Peña's Emblematic Group...
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Robert Scoble is veteran tech journalist who has seen thousands of demos, but last Thursday he saw a demo of the Meta Two AR glasses and it blew his mind. So much so that he told me that his life can now be separated into the two categories of 'life...
Paul Bettner is anxiously waiting for the Oculus Rift to launch so that he can finally see how real people react to what he's been pouring his heart into over the past three years. Playful Corp's Lucky's Tale is going to be bundled with every Oculus...
The VOID started when Curtis Hickman brought on James Jensen to do some pre-visualization of the Evermore theme park that he was developing with Ken Bretschneider. When Curtis asked James if he had any other cool ideas, he shared his long-time...
Chris Milk's TED talk last year popularized the idea that virtual reality has the potential to be the ultimate 'empathy machine.' Emblematic Group's Nonny de la Peña has been one of the original pioneers of exploring empathy in VR through a series...
Dr. Jeff Norris works on Mission Operations Innovation at the Jet Propulsion Laboratory Ops Lab. They've been partnering with all of the major virtual reality & augmented reality companies to accelerate the progress in space exploration, designing...
There was a moment when Philipp Maas and Dominik Stockhausen realized that their sci-fi horror film would be a lot more intense and work better if was a virtual reality experience. So they took the opportunity to explore the language of virtual...
Epic Games' Nick Whiting paired up with Nick Donaldson again before Oculus Connect 2 to build the Bullet Train demo over the course of 10 weeks. They wanted to dogfood the Unreal Engine to optimize the rendering for VR, but also experiment with...
John Gaeta first got into virtual reality when he was approached by the Wachowski siblings to be the visual effects supervisor on The Matrix. Now he's Executive Creative Director of Industrial Light & Magic's Experience LAB (ILMxLAB) where he's...
Andrew Stern doesn't enjoy most AAA video games because he wants to be able to say anything at any moment within a social simulation and participate in an interesting story. About once week, he'd like to engage with a high agency, interactive drama...
