Nita Farahany argues that we need to establish a new human right of Cognitive Liberty in order to address the threats of Neurotech like VR, AR, BCIs, & non-invasive neural interfaces in her new book Battle for the Brain: Defending the Right to Think...
The European Union’s AI Act is pending legislation that is classifying different AI applications across different tiers of risk, and there are a number of ways that this legislation could shape the future of how the Metaverse unfolds, especially as...
There was an Existing Law and Extended Reality: A Research Symposium held at Stanford Law School on Friday, January 6th, 2023, that brought together legal scholars, industry experts, civil society researchers, and academics to look at how immersive...
I had a chance to drop by the Brooklyn office of Brain Control Interface start-up OpenBCI in order to get a hands-on demo of Project Galea, which includes a range of different biometric and physiological sensors such as EOC, EMG, EDA, PPG sensors in...
HP's G2 Reverb Omnicept edition is a special version of their VR headset targeted for enterprises that includes Tobii eye tracking that can track real-time pupil dilation, eye saccades, visual attention with eye gaze vectors, a camera for facial...
OpenBCI's Project Galea was originally announced on November 19, 2020 as a 'hardware and software platform that merges next-generation biometrics with mixed reality.' OpenBCI has been collaborating with MIT Ph.D. student Guillermo Bernal in...
Brittan Heller is a human rights lawyer who recently published a paper pointing out that there are some significant gaps in privacy laws that do not cover the types of physiological and biometric data that will be available from virtual and...
On March 18th, Facebook Reality Labs Research announced some of their research into next-generation neuromotor input devices for mixed reality applications. I paraphrased the most interesting insights from their press conferences announcement, but I...
I participated in a Facebook press event on Tuesday, March 16th that featuring some Facebook Human-Computer Interaction Research on AR Neural Inputs, Haptics, Contextually-Aware-AI, & Intelligent Clicks. It was an on-the-record event for print...
This is an XR Ethics Manifesto that I presented at Greenlight's XR Strategy Conference on October 18, 2019. This is the culmination of seven focused months of panel discussions, interviews, and talks exploring many of the nuances of ethics and...
There's been a virtual reality training revolution that's been slowly brewing over the last five years, and STRIVR has been at the forefront of innovation working with everyone from elite athletes in the NFL to thousands of Walmart employees. STRIVR...
Healium XR won the XR pitch competition at CES and SXSW this year for their immersive experiences that respond to biometric data. I saw the first demo of Healium XR (powered by StoryUp) back in 2017 at Oculus Connect 4, which I talk about more here...
The Canadian Institute for Advanced Research invited me to moderate a panel discussion at GDC titled 'The Future of VR: Neuroscience and Biosensor Driven Development' featuring CIFAR scholars Craig Chapman and Alona Fyshe, as well as Jake Stauch...
Craig Chapman is a movement neuroscientist at the University of Alberta, and he's received an EEG in the Wild grant form the Canadian Institute for Advanced Research in order to study the combination of movement tracked by VR technologies, eye gaze...
Larry Minikes is a technological pioneer in the consciousness hacking space having started in the space back in 1989 after seeing LED glasses at CES that flickered light in order to invoke different brainwave frequencies. Minikes went on to star AV...
Dr. Jeff Tarrant founded the NeuroMeditation Institute in order to research the neuroscience principles of different meditation states. He came up with a taxonomy of four different types of NeuroMeditation that include Focus, Mindfulness, Quiet...
Muse is an immersive meditation device that provides real-time feedback on your mental activity, heart rate, breathing, and body movements. They've optimized the device for ease of use, and to assist in making the invisible and intangible process of...
The medical professionals at the VR Privacy summit has a lot of interesting insights into how they navigate issues around informed consent in medical research through Institutional Review Boards, and perhaps how privacy policies for companies need a...
I talk with StoryUp XR CEO Sarah Hill about an experience that they collaborated on called Healium XR in order to use biofeedback with VR to train positive thinking. They're using a commercial, off-the-shelf EEG Muse headband to detect the...
Samantha Matthews Chase calls GDPR - General Data Portability Regulations rather than data protection. GDPR has forced many companies to make over a decade's worth of our data available to use, and Chase sees this as a goldmine that can be mined for...
Oculus will be releasing a new Privacy Policy and Terms of Service tomorrow that will go into effect on May 20th, just five days before the EU's General Data Protection Regulation (GDPR) privacy law enforcement deadline of May 25th. I had a chance...
I recently attended the Experiential Technology Conference where there were a lot of companies looking at how to use biometric data to get insights into health & wellness, education for cognitive enhancement, and market research. Over the next...
When I attended the Experiential Technology Conference in May 2016, I heard from a number of commercial off-the-shelf brain-control interface manufacturers that their systems would not natively work with VR headsets because there are some critical...
Cognitive VR is an VR analytics platform that has an impressive system for visualizing a player's movements and gaze within a 3D representation of a VR experience. Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience...