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Voices of VR Podcast
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738 episodes
  • Immersive Storytelling (592)
  • Gaming & Interactivity (126)
  • Immersive Art (63)
  • Environmental Storytelling (48)
  • Music (32)
  • Live Performance (29)
  • Theatre (28)
  • Conversational Interaction (21)
  • Location-Based (13)
  • Dance (12)
  • Creation Tools (11)
  • Sci-Fi (10)
  • Sports / eSports (8)
  • Horror (8)
  • Content Creator (7)
  • Exercise (6)
  • Adult Content (5)
  • Animation (4)

#1104: Tribeca XR: “Evolver” is an Awe-Inspiring Fluid Dynamics Simulation of Human Blood Flow Giving an Embodied Experience of Interbeing

by kentbyeJuly 6, 2022

Marshmallow Laser Feast's latest piece Evolver premiered at the Tribeca Immersive festival, and it takes you inside the human body in a transcendent journey into how the blood flows through our heart and throughout our body. They collaborating with...

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#1103: Tribeca XR: Translating Unmade Films into Spatialized VR Story Treatments with “Missing Pictures”

by kentbyeJuly 6, 2022

Missing Pictures is a five-part episodic series that translates unmade films from famous directors from around the world into a spatialized VR story pitch and treatment. French Director Clément Deneux created a episode short film version called...

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#1102: Tribeca XR: Ethically-Produced MoCap Database & Multi-Media Stories with “Black Movement Library: Movement Portraits”

by kentbyeJuly 6, 2022

Black Movement Library: Movement Portraits is a motion capture database project and series of experiences across different media by multi-media artist LaJuné McMillian. She wanted to see more black dancers represented in motion capture data, but...

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#1101: Tribeca XR: AR Rock Operetta & Shakespeare-Villain Origin Story in “Iago: The Green Eyed Monster AR”

by kentbyeJuly 6, 2022

Iago: The Green Eyed Monster is an Animated AR, Rock Operetta, exploring the villain origin story of the character of Iago from Shakespeare Othello. There are links to the iOS and Android AR app linked on their website, and I'd recommend checking...

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#1099: “The Infinite” Location-Based Experience Expands Cinematic VR Footage of the ISS into an Interactive Exploration

by kentbyeJune 22, 2022

The Infinite is a location-based VR experience that allows you to freely roam around an architectural abstraction of the International Space Station with friends and family, and it has 360 video photospheres that transport you to nearly 60 excerpts...

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#1095: Preview of Tribeca Immersive 2022 with Curator Ana Brzezinska

by kentbyeJune 8, 2022

I get a preview of Tribeca Immersive 2022 with curator Ana Brzezinska.

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#1087: IndieWire Editor Eric Kohn on Deepening Critical Discourse within VR & Immersive Storytelling

by kentbyeMay 16, 2022

Eric Kohn has been a professional film critic for 15 years, and he’s currently the Executive Editor at Indiewire, the Vice President of Editorial Strategy, as well as the co-host of IndieWire’s Screen Talk podcast. IndieWire first...

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#1086: Anne McKinnon on the Ristband Music Platform going into Alpha, Pixel Streaming, & the Future of Musical Experiences

by kentbyeMay 16, 2022

The Ristband music platform (formerly known as Overview Ark) launched an alpha version at SXSW during co-founder Roman Rappak's mixed reality show with his band Miro Shot that I previously covered in episode #1082. Ristband is described as 'your...

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#1085: Site-Specific Immersive Audio Piece “Radio Ghost” Changed the Way I See Malls

by kentbyeMay 16, 2022

Radio Ghost is a 70-minute, interactive and immersive audio piece for three people that's site-specific to a mall. It's meant to unpack the unseen stories of unethical consumption and deconstruct the design patterns of shopping malls. It's has an...

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#1084: Provocative Spatial Audio Piece “Paradise” Attempts to Blend Too Many Genres Diluting their Impact Message about Domestic Violence

by kentbyeMay 16, 2022

Paradise is an immersive audio piece exploring themes of domestic violence that was an interdisciplinary collaboration between Darkfield, VR documentary filmmaker Gabo Arora of Lightshed.io and researcher and clinician Nancy Glass from the Johns...

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#1083: “Lustration” Afterlife Detective VR Episodic Series Explores Multi-Perspective Narratives

by kentbyeMay 13, 2022

Lustration is a 4-part episodic VR series illustrated within Quill that's in the fantasy, detective noir genre, and created by First Nation Creative Ryan Griffen. It allows you to change camera perspectives within Quill as it blends together aspects...

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#1082 Roman Rappak’s Mixed Reality Live Music Performance & an Art History Perspective on XR + music

by kentbyeMay 2, 2022

Roman Rappak's Miro Shot band had a unique mixed reality performance of a single song at SXSW to an audience of 50 people who were wearing GearVR headsets. The experience was live mixed by Rappak, who was switching between a monoscopic VR...

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#1081: Using VR to Capture Memories of Home with Sunghwan Lee’s “Ihyangjeong: Carving with Memories”

by kentbyeMay 2, 2022

Ihyangjeong: Carving with Memories is by Korean 2D animator Sunghwan Lee of Studio Shelter, who used Quill to tell a spatial story about the connections between home, objects, and memory. The piece tells a larger story of Lee's journey from a dingy...

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#1080: Targo Stories is Pushing Forward Immersive 360 Video Storytelling with “Surviving 9/11: 27 Hours Under the Rubble”

by kentbyeMay 2, 2022

Targo Stories has created a number of really well-produced and well-told immersive stories using the 360 VR video medium over the past three years. Their latest co-production with Meta is Surviving 9/11: 27 Hours Under the Rubble, which premiered in...

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#1079: New Tribeca Immersive Curator Ana Brzezińska’s Journey into VR & Virtual Event Production with Kaleidoscope VR

by kentbyeApril 28, 2022

On January 10th, Ana Brzezińska was announced to be the new Immersive Curator of the Tribeca Film Festival, and I had a chance to speak to her before this announcement to do a retrospective of her time that she spent as Kaleidoscope VR's Head of...

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#1078: Multi-perspective LIDAR Timelapse Art with ScanLAB Projects’ “FRAMERATE” to Think and Feel Different Time Scales

by kentbyeApril 1, 2022

FRAMERATE is a timelapse LIDAR art installation by ScanLAB Projects that showed at SXSW. It encourages the audience to 'think and feel in another time scale: geological time, seasonal time, tidal time.' I had a chance to talk with director & ScanLAB...

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#1077: “Black Ice VR” Sci-Fi Horror Piece Experimenting with Switching Between 3rd Person & 1st Person POVs

by kentbyeApril 1, 2022

Black Ice VR is a sci-fi horror immersive narrative that experiments between switching between 3rd person and 1st person POV, and it was produced as a part of the University of North Carolina School of the Arts' The Media + Emerging Technology Lab...

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#1076: Live Ballet in VR + Interactive Dance Autotune in “Future Rights” Prototype

by kentbyeApril 1, 2022

Future Rights was a prototype at SXSW that aimed to bring bringing Stravinsky's ballet The Rite of Spring into VR. They were showing a short demo at SXSW, but they have plans for a sort of dance autotune and collaborative performance that uses AI to...

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#1075: Stereoscopic Compositing Innovations & “The Choice” Interactive Documentary Exploring Reproductive Rights in Texas

by kentbyeApril 1, 2022

The Choice is an interactive documentary that explores the issue of reproductive rights in Texas. The team uses a special stereoscopic compositing pipeline that combines depth sensor information with a stereo camera capture, but creates a shader to...

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#1074: Céline Tricart’s SXSW Keynote on Immersive Storytelling, Live Action Role Play, & Emotional Bleed

by kentbyeApril 1, 2022

Céline Tricart is an award-winning VR director who gave one of the main SXSW Keynotes about immersive storytelling, live action role play, and emotional bleed. She started as a writer, went to film school, made a cinematic VR documentary Sun Ladies...

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#1073: “Liminal Lands” VR Fine Artist Jakob Kudsk Steensen’s Unique Approach to Environmental Storytelling

by kentbyeApril 1, 2022

Liminal Lands is an environmental VR piece commissioned by Luma Arles to document and volumetrically capture different objects and organisms within 'overlooked wetlands at the edge of the Mediterranean.' It's a piece where the sound design adapts to...

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#1072: AmazeVR’s 10-city VR Concert Tour with AMC & “Megan Thee Stallion: Enter Thee Hottieverse” + Unique Volumetric Compositing

by kentbyeApril 1, 2022

AmazeVR is a VR Concert Platform that premiered part of an experience at SXSW that they will be taking on a 10-city concert tour called Megan Thee Stallion: Enter Thee Hottieverse. I had a chance to speak with AmazeVR's Head of Creative Eric J...

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#1071: Overview of 16 Winners of Peabody Awards for Interactive & Digital Storytelling & the Process of Going Beyond Fixed Categories

by kentbyeMarch 25, 2022

The Peabody Awards have expanded beyond the traditional categories of Entertainment, News, Podcast & Radio, Documentary, Arts, & Public Service, and into new formats of Digital and Interactive Storytelling that include Transmedia Storytelling...

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#1070: How Princeton & Games for Change are Using VR Storytelling to Start Conversations on Nuclear Non-Proliferation with “On the Morning You Wake (To the End of the World)”

by kentbyeMarch 24, 2022

On the Morning You Wake (To the End of the World) is now available for free on Oculus, and it's a must-watch immersive story that won the best XR Experience at SXSW. It's a three-part series that dives into the broader implications of a false...

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#1069: Forensic Architecture’s Spatial Storytelling Innovations Awarded with Peabody Institution Award

by kentbyeMarch 24, 2022

Forensic Architecture is an innovative interdisciplinary, non-profit research group that uses the tools & techniques of architecture to tell spatial stories of state-sponsored violence and human rights. Their 79 investigations since 2010 have be...

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#1068: “Notes on Blindness” VR Experience Receives a Legacy Peabody Award for Interactive Storytelling

by kentbyeMarch 24, 2022

The immersive story of Notes on Blindness: Into the Darkness (2016) VR experience (Quest, Rift) was awarded with a Legacy Peabody Award for Digital & Interactive Storytelling along with 15 other projects on Thursday, March 24th. This experience has...

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#1067: Nonny de la Peña Wins a Legacy Peabody Award for Her Work in Immersive Journalism, A Retrospective Interview

by kentbyeMarch 24, 2022

Nonny de la Peña was one of the 16 Legacy Peabody Award recipients honoring historical work as a part of their new Digital & Interactive Storytelling Award. Specifically, de la Peña is receiving a Field Building honor for her body of work that has...

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#1066: “Composition” is an Amazingly Delightful Interactive Music Experience Installation with Projection Mapping

by kentbyeMarch 21, 2022

One of my favorite experiences from SXSW was Vincent Morisset's Composition, which is a physical installation of a table with blocks that serves as the interface of a interactive music piece that continually shifts the algorithm for how it generates...

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#1065: Translating Her Father’s Holocaust Refugee Journey into VR Memory Domes with “Komez Alef O”

by kentbyeMarch 21, 2022

Ioulia Isserlis' Komez Alef O translates the story of her father's refugee journey of escaping the Nazis during the Holocaust. Isserlis collaborated with her father in distilling his journey down to a dozen moments that were spatially reconstructed...

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#1064: Bringing Art History to Life in VR with “(Hi)story of a Painting” Series

by kentbyeMarch 21, 2022

(Hi)story of a Painting: The Light in the Shadow won a special jury prize at SXSW for Immersive Storytelling as it uses the medium of VR to take us back into history to explain the deeper historical context of the work of Artemisia Gentileschi, a...

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#1063: Indigenous Poet’s Journey from Doc Subject to Co-Writer on Award-Winning VR Story “On the Morning You Wake (To the End of the World)”

by kentbyeMarch 21, 2022

On the Morning You Wake (To the End of the World) won the best XR Experience at SXSW, and is set to be released this week on March 24th, 2022. (UPDATE 3/24: It's now been released and can be found here.) It's an amazingly well-told story about how...

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#1062: Exploring Teenage Mental Health in “Weird Times” Animated VR Episodic Series

by kentbyeMarch 21, 2022

Weird Times is an 5-part, VR episodic series that explores issues of teenage mental health that's produced by the teach at Flight School and executive produced by Meta's VR for Good. The first two episodes premiered at SXSW, and focus on Depression...

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#1061: Immersive Theater 1-on-1 Experiments in “Gumball Dreams” VRChat World Adaptation

by kentbyeMarch 21, 2022

Gumball Dreams is the latest immersive theatre production in VRChat by The Ferryman Collective, who previously produced Welcome to Respite: The Severance Theory. They just had their World Premiere last week participating in competition at SXSW, and...

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#1060: Using VR to Tell Native American Stories with OurWorlds & “Choctaw Code Talkers 1918”

by kentbyeMarch 21, 2022

I talk with the creators of Choctaw Code Talkers 1918, Kilma Lattin, Founder & CEO of OurWorlds as well as Catherine Eng, Co-founder & CTO of OurWorlds, who are bringing Native American Stories to VR with their platform. OurWorlds won the SXSW EDU...

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#1059: Overview of SXSW 2022 XR Experiences & Events with Lead Programmer Blake Kammerdiener

by kentbyeMarch 9, 2022

There are nearly 40 XR experiences and special events programmed as a part of the physical SXSW festival in Austin, and I spoke with lead programmer Blake Kammerdiener to get the full run down of the 12 pieces in the XR Experience Competition, 21...

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#1056: Virtual Virtual Reality 2: Manufacturing Serendipity, Multiple Layers of Story, & Innovative Interaction Design

by kentbyeFebruary 10, 2022

Virtual Virtual Reality 2 has so many innovations in immersive storytelling structure through a very unique experience of nested contexts allowing for character persistence while the feeling of open world exploration. I talk with the co-founders of...

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#1055: VR Comedy “Flat Earth VR” with Lucas Rizzotto, Lucas Builds the Future YouTube channel, & AR House in LA

by kentbyeFebruary 7, 2022

Flat Earth VR started as a thought experiment by Lucas Rizzotto who was skewering the idea that VR is an empathy machine by creating an immersive experience that allowed you identify with delusional perspectives. After invoking some emotional...

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#1053: Decolonizing the History of the India-Pakistan Partition with Embodied Stories of Forced Migration in VR with “Child of Empire”

by kentbyeFebruary 2, 2022

The Child of Empire is an immersive story that tells the story of the India-Pakistan Partition of 1947, which is one of the largest forced migrations in human history. It uses puppet theatre-styled motion graphics in the beginning to provide a crash...

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#1052: Translating UN Reports into Immersive Stories to Brief World Leaders with “State of Global Peace”

by kentbyeFebruary 1, 2022

The State of Global Peace is an immersive experience that debuted at the Sundance Festival New Frontier 2022, which was produced by the Innovation Cell within the UN Department of Political and Peacebuilding Affairs (UNDPPA) as a translation of a UN...

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#1051: Co-Evolution of the Volumetric Performance Toolbox and “Suga” Dance Performance about the Transatlantic Slave Trade in the Caribbean

by kentbyeJanuary 31, 2022

Suga': A Live Virtual Dance Performance was a live performance in Mozilla Hubs that premiered at SIGGRAPH 2021 and also screened at the Sundance New Frontier 2022. This project tells the story of rebellion, resistance, and resilience of the...

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#1050: Embedding Indigenous Relationality & Practice of Bearing Witness in “This is Not a Ceremony” 360 Video

by kentbyeJanuary 28, 2022

This is Not a Ceremony is a cinematic VR piece that asks us to 'collectively bear witness to tragic events in the lives of two Indigenous men — Adam North Peigan and Brian Sinclair — and entrusts us to share what we've seen and heard.' It uses 360...

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#1049: “Diagnosia”: Environmental Storytelling of a Chinese Internet Addiction Camp

by kentbyeJanuary 27, 2022

Diagnosia is an immersive, non-linear environmental storytelling piece that takes you inside of a Chinese Internet Addiction Camp. In the early 2000s in China, there was a moral panic around video game use as state-run Chinese media started to...

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#1047: Translating Threat of Nuclear Annihilation into Personal Stories in VR with “On the Morning You Wake (to the End of the World)”

by kentbyeJanuary 26, 2022

On the Morning You Wake (to the End of the World) is one of the most powerful experiences I've seen in VR, and is also one of my favorite piece in the Sundance New Frontier 2022 selection. It tells the story of a errant emergency alert text message...

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#1046: A 24-Hour Durational Simulation of 100 years of Climate Change Impact on Daintree Rainforest in “Gondwana VR”

by kentbyeJanuary 24, 2022

Gondwana VR simulates 100 years of climate change in the Daintree Rainforest within a 24-hour durational simulation that's running each day throughout the Sundance New Frontier 2022 selection. Lead artists Ben Joseph Andrews and Emma Roberts...

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#1045: Process of Shooting a Feature-Length Documentary in VRChat: Director Joe Hunting on “We Met in Virtual Reality” Premiering at Sundance

by kentbyeJanuary 21, 2022

We Met in Virtual Reality is feature-length documentary by Joe Hunting premiering today at the Sundance film festival. It follows five different protagonists (2 couples in long distance relationships and a sign language teacher) throughout the...

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#1044: Preview of Sundance New Frontier 2022 with Chief Curator Shari Frilot

by kentbyeJanuary 20, 2022

The Sundance New Frontier 2022 selection of 15 immersive stories is available starting today until January 30th, and I had a chance to speak with chief curator Shari Frilot an overview of this year's selection. Access to New Frontier Spaceship and...

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#1042: [DocLab] MIT Open DocLab’s William Uricchio on Theory, Practice, & History of Immersive Documentary

by kentbyeJanuary 8, 2022

William Uricchio is a Professor of Comparitive Media Studies at MIT, who started Open Documentary Lab in 2012 as a research initiative to look at implications of emerging technologies & the implications for the work of documentary. The MIT Co...

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#1041: [DocLab] Michaela French’s Immersive Dome Experiments & Full Dome Creative Network

by kentbyeJanuary 8, 2022

Michaela French is a visual artist working with moving image, primarily in immersive experiences in the context of a full dome space. She's been collaborating with DocLab since 2019 in creating dome content, supporting new artists, and promoting a...

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#1040: [DocLab] Francesca Panetta’s Journalistic Experiments in New Forms of Storytelling

by kentbyeJanuary 8, 2022

Francesca Panetta is a freelance immersive artist, director, journalist who worked at The Guardian experimenting with new forms of storytelling, then as a creative director at MIT experimenting with new forms of storytelling using AI, and now is an...

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#1039: [DocLab] AATOAA’s Frontiers of Interactive & Immersive Projects

by kentbyeJanuary 8, 2022

Vincent Morisset is the founder of the studio AATOAA, and has been doing interactive projects for the past 2 decades. He's worked with folks like Arcade Fire and the National Film Board of Canada on projects spanning mediums from screens, XR...

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