I interviewed Tales of the March director Stefano Casertano at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in new window |...
I interviewed Letters from Drancy director Darren Emerson at Venice Immersive 2023. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality
: Play in new window | Download
I interviewed First Day director Valeriy Korshunov and producer Svitlana Korshunova at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality :...
I interviewed Break #11 director PK after Venice Immersive 2023. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality
: Play in new window | Download
I interviewed Comfortless director Gina Kim at Venice Immersive 2023. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality
: Play in new window | Download
I interviewed Complex 7 director Fins at Venice Immersive 2023. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality
: Play in new window | Download
I interviewed Oneroom-Babel director Sanghee Lee and screenwriter Seoyeong Jo at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in...
I interviewed David Attenborough’s Conquest of the Skies director Lewis Ball at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in...
I interviewed Peupler (Populate) co-directors Maya Mouawad and Cyril Laurier at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in...
I interviewed Home director Temsuyanger Longkumer at Venice Immersive 2023. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality
: Play in new window | Download
I interviewed Flow director Adriaan Lokman at Venice Immersive 2023. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality
: Play in new window | Download
I interviewed A Vocal Landscape co-directors Omid Zarei and Anne Jeppesen at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in new...
I interviewed Empereur (Emperor) co-directors Marion Burger and Ilan Cohen after Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in...
I interviewed Syuhasuu (Frequency) director Ellie Omiya at Venice Immersive 2023. See more context in the rough transcript below.
This is a listener-supported podcast through the Voices of VR Patreon.
Music: Fatality
: Play in new window | Download
I interviewed Queer Utopia: Act I Cruising director Lui Avallos at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in new window |...
I interviewed Finalmente Eu (Finally Me) director Marcio Sal at Venice Immersive 2023. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality : Play in new window |...
This is the kickoff of my Venice Immersive 2023 coverage that totals 35 episodes and over 30 hours worth of deep dive interviews with leading experiential designers who are breaking down their latest insights and innovations with the grammar of...
The latest Festival of International Virtual and Augmented Reality Stories (FIVARS) starts today in a hybrid exhibition of 65 immersive stories until September 19 in Toronto and until October 3 with an online exhibition of spherical video and...
The Venice Immersive 2023 edition is set to take place from August 30 to September 9th featuring 43 immersive storytelling projects from 25 countries and 24 works in the Worlds Gallery section. There are 28 projects in competition this year, and...
Sandra Rodriguez is a director and creative director of immersive experiences that use AI to create spaces where you interact with sentient-like entities. I had a chance to catch up with her during Tribeca Immersive 2023 to unpack three of her...
Adrian Biedrzycki (aka Avaer) won the Poly Awards’ WebXR developer of the year in 2021, and has been working on creating an open metaverse technology stack for many years now. He’s the co-founder of Webaverse, Moemate virtual assistant...
#1267: Frontiers of XR & AI Integrations with ONX Studio Technical Directors & Sensorium Co-Founders
Matthew Niederhauser and John Fitzgerald are both co-founders Sensorium as well technical directors at ONX Studio. They both have been working on a number of different immersive XR projects that are including the latest generative AI and large...
Brandon Powers is a creative director and choreographer who is creating experiences across physical and virtual space at the intersection of performance and technology. He was showing a dance performance at ONX Studios during Tribeca Immersive that...
Brendan Bradley is an actor and storyteller who got into real-time animation systems and social VR during the pandemic, and then starting putting on live theatre shows in Virtual Reality both onsite, hybrid, and in-venue, and fully virtual. He co...
Matt Kim is the technical creative director at inworld.ai creating demos to show off their NPC platform, which was featured in my previous episode #1263 in the MeetWol demo by Liquid City and Niantic. I was really impressed with how my interactions...
Keiichi Matsuda is one of the deepest thinkers in the field of XR. He is trained as an architect, and he’s currently the director of Liquid City, a small design studio based in London that is engaged developing cutting-edge AR applications and...
Don Allen Stevenson III aspires by become the Bob Ross of the Metaverse by creating AR filters and creative technology XR projects, and XR developer that he promotes on this social media channels (@donalleniii on Instagram, X (Twitter), and TikTok)...
I had a chance to catch up with Jeri Ellsworth, co-founder and CEO of Tilt Five again at Augmented World Expo 2023. Be sure to catch my previous conversation in episode #1021 where she gives her full epic backstory in inventing Tilt Five at Valve...
Javier Fadul is Director of Innovation at HTX Labs, and I ran into him on the expo floor of the Augmented World Expo 2023. We talked about how he’s been using ChatGPT via AR Glasses as a impromptu research assistant, curriculum planner, and...
I had a chance to participate in a panel discussion exploring “The Intersection of AI and the Metaverse: What’s Next?” on the main stage of Augmented World Expo on the opening day on May 31, 2023. The discussion was moderated by...
Michael Running Wolf is a Northern Cheyenne/Lakota/Blackfeet indigenous man who grew up in Montana. He’s worked for Amazon, but eventually left in order to pursue his lifelong goal of building XR experiences that integrate with AI for language...
I was invited to give an opening keynote talk about AI at a half-day seminar titled “Tech Talks: AI Tools, Tips, & Traps” on April 20, 2023 that was put on by San Jose State University’s King Library Experiential Virtual...
The Unclaimed Masterpiece won the best student VR project at Laval Virtual as it has a novel integration of a conversational interface with a virtual assistant / character who is assisting you as you try to find the correct virtual painting to steal...
Christina Kinne (aka XaosPrincess) wanted to seed social VR worlds with AI chatbots in order to help catalyze larger social VR gatherings, and so she created the The Quantum Bar in Neos VR, which features a robot bartender that does speech to text...
Violeta Ayala is a filmmaker, film futurist, and creative technologist who using semantics to create immersive art with ChatGPT and generative AI programs. I had a chance to catch up with her at NewImages France where she talked about how AI has...
The intersection of XR and Artificial Intelligence is a hot topic, and this is the start of a 17-part Voices of VR podcast series where I’ve interviewed different immersive artists and XR developers over the past four months about how...
Kinfolk: Black Lands is described by co-founder Idris Brewster as “an Augmented Reality Archive of Black, Brown, LGBTQ, and underrepresented history in general using the power of immersive storytelling and immersive media to uplift stories...
Colored is a HoloLens 2-based, augmented reality immersive story installation for 3-10 people that talks about the forgotten history of Claudette Colvin. “This experience plunges the audience into the Deep South during segregation. In the...
Over The Rainbow is the second episode of a 360 video trilogy by Craig Quintero (see my interview about All That Remains from Venice 2022). Quintero is the artistic director of Riverbed Theatre, a Taipei-based performance group that has been doing 1...
Reimagined Vol II: Mahal is the second edition of the Reimagined VR series that premiered at Tribeca Immersive 2023 (see my interview about Volume I from Venice 2022). It’s a Quill animation piece that has lots of stylized cinematography...
This year, the seven games that were a part of the Tribeca Games selections were co-located with the 13 Tribeca Immersive experiences at Spring Studios. I had a chance to unpack each of the games with Casey Baltes who curated the selection and...
The Expanse: A Telltale Series is a 5-part, 2D narrative game series that’s a prequel to the Amazon TV and book series. I had a chance to play through the first 90-minute episode at Tribeca Games, and then unpack it with game director Stephan...
Emojiii is an immersive social experience for 20 – 200 people by the Smartphone Orchestra where people use their phone web browsers to be guided through a number of interactive games and quizzes exploring how we make meaning and communicate with...
The Pirate Queen: A Forgotten Legend is a narrative VR game with lots of exquisite environmental storytelling with embodied puzzles and escape room mechanics. You play as a 19th-century Chinese woman named Cheng Shih as she becomes one of the most...
#1244: “Maya: The Birth” Animation Uses Mythic Symbols & Magical Realism to Explore Menstrual Taboos
Maya: The Birth (Chapter 1) is an animated Quill piece that explores menstrual taboos by juxtaposing lots of mythic and archetypal symbols with more mundane scenes of shame and exile within the context of family, schools, and the broader culture...
Pixel Ripped 1978 is the third in a trilogy of game-within-a-game series from indie development shop ARVORE based in São Paulo, Brazil. It taps into some deep nostalgia by recreating the environmental and contextual aspects of computing through the...
In Search of Time is a 2D film that premiered at Tribeca Immersive, and it uses a lot of generative AI style transfer techniques on top of footage of Pierre Zandrowicz’s children. Atlas V co-founder Zandrowicz’s co-directed this piece...
MONSTRORAMA is a mixed reality narrative game from Atlas V that transforms your living room into a monster museum. There is a lot of environmental storytelling that’s used to modulate your home, and you end up using your hands to draw mixed...
Meneath: The Mirrors of Ethics uses the Pepper’s Ghost Technique from theme parks and theatre to represent hidden indigenous ancestors within her animation film. This technique uses two perpendicular monitors with a piece of glass at a 45...
Fortune is a series of 8 Snapchat and Instagram AR filters that explore the topic of money and our relationship to money. Each project is around 90-seconds in length and uses a variety of immersive storytelling techniques from tabletop-scale...
