The concept of embodied cognition is a hot topic within immersive education circles, and was a featured topic at during the Embodied Learning educational workshop that happened at the IEEE VR academic conference. Embodied Learning could help...
On today's episode, I talk with Dr. Benjamin Lok from the University of Florida about how they're using Virtual Humans as patients to train medical students. He talks about the key components for creating a plausible training scenario which include...
Oculus Story Studio has been exploring VR storytelling through a series of short narrative experiences starting with Lost and Henry, but they wanted to push the envelope of immersive storytelling with their next short titled Dear Angelica. They...
Cognitive VR is an VR analytics platform that has an impressive system for visualizing a player's movements and gaze within a 3D representation of a VR experience. Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience...
There's been a couple of key developments in the evolution of WebVR during the month of October. First, Nate Mitchell announced during his Oculus Connect 3 keynote that Oculus will be supporting the WebVR ecosystem with the React VR framework and a...
Stephanie Hurlburt is a low-level graphics engineer who has previously worked on the Unity Game Engine, Oculus Medium, and Intel's Project Alloy, and now she's creating on a texture compression product called Basis at her company Binomial. I had a...
Joel Breton is the Vice President VR Content at HTC, and I had a chance to catch up with him at the Casual Connect conference in July to talk about the different industry verticals that they've identified. These include commerce, games, healthcare...
Valve premiered a prototype of a new type of VR input controller at Steam Dev Days in order to get some preliminary feedback from developers. They've created a capacitive-touch controller that is attached to your hand so that you can open and close...
Oculus Medium may be the first professional 3D modeling creation tool for the Oculus Touch controllers. It was created with the goal to democratize the process of creating 3D art and prototyping 3D-printed objects. The Medium developers didn't set...
Epic Games has had a long history of releasing new demo content at big gaming and developer conferences to showcase the latest Oculus hardware, and this year was no different. Oculus Studios provided funding to further develop the Bullet Train demo...
In this episode of the Voices of VR podcast, I recap some of my highlights from Oculus Connect 3, but also dive into some of my biggest concerns and questions coming out of this year’s big developer conference. My two biggest concerns were the...
VR is a new communications medium, and as such it'll likely be applied to anywhere other existing communications mediums are already used -- such as in courtrooms for presenting evidence. Kineticorp VR has already been presenting 3D forensic...
Reverend Kyle and I recorded a recap of the first day of Oculus Connect 3 as a part of the Oculus Livestream sponsored by Intel. We went around Oculus Connect 3 trying out a number of multiplayer VR experiences with the Oculus Touch and the gamepad...
On October 4th, Google revealed Daydream View, which is their reference design for their mobile VR headset. Google CEO Sandar Pichai also announced the first Daydream-ready phone designed called Pixel, which also has native hardware support for...
At PAX West, Reload Studios made a strong push for cultivating World War Toons as a VR eSports title. They were livestreaming a couple of shoutcasters announcing a four-on-four player capture the flag game of World War Toons, which is a free-to...
Cohh Carnage is a professional Twitch streamer, and I had a chance to catch up with him at PAX West after he had a chance to scout out the expo floor for games that he's interested in streaming. As streamer, he has to cultivate a sense of presence...
Alexander Porter & James George want to democratize volumetric capture with Depthkit. Depthkit combines depth sensor devices like the Kinect or RealSense cameras with high-end digital SLR cameras. They're able to create a 3D mesh from the captured...