I interviewed Sister Sylvester about Constantinopoliad on Friday, September 12, 2025 at Venice Immersive in Venice, Italy.
Here is the story synopsis for Constantinopoliad:
- “Constantinopoliad is a collective reading and audio work. A response to the archive of the poet Constantine Cavafy, the story is inspired by the blank and torn-out pages in Constantinopoliad, an Epic, the journal the teenage Cavafy began when he and his family fled Alexandria; by lost and missing queer archives through time; and by the ghosts, both erotic and historical, that visit the older Cavafy in his poems.”
Here are the contextual domains that are explored:
- The exploration of identity [1] as a person has moved from his home [4], and into a distant land [9] with some feelingsof being exiled [12], but also the implication of homosexuality [5] within the context of having to remain hidden or taboo [12]. It’s dipping into the vast archive [9] of Cavafy’s expressions of identity [1] and poetry and art [5], and recontextualizing as these universal experiences that are still very much relevant today [9].
Here is the Elemental Center of Gravity:
1st Center of Gravity of Air Element / Mental and Social Presence: collaboratively reading together – narrative distillation of an archive. You listening to the audio narration, but you have to negotiate how to co-read this “book” object together. The form of this “book” also deviates from normal book where it is part pop-up book, but also a flat stage to be explored with the other person. This externalized book becomes a bit of an abstracted theatrical stage for the story as it unfolds, but there are also more explicitly architectural elements to this “book” object as well. The piece also creates an implicit invitation to connect and talk with your audience partner afterwards about the piece |
2nd Center of Gravity of Water Element / Emotional Presence: AMAZING MUSIC + time-based narration + lighting. There’s some amazing synchrony between the music, the timing of the reading, as well as the lighting. It really gives a strong sense of time. The reading of the story almost feels like a narrative podcast of sorts, but is mostly a matter of convenience of recording of the live performance so that it could be toured at immersive festivals without the burden of paying for all of the performers and musicians. |
3rd Center of Gravity of Earth Element / Environmental and Embodied Presence: Book like object as an architectural artifact, and has a whole spatial journey. The installation also had tables with lighting effects, but also there were projctions that were happening within the space as well. Most of the focus of spatial experience happens within the context of the architectural nature of the “book” object, but the other theatrical elements of the environment definitely help to cultivate an overall mood. |
4th Center of Gravity of Fire Element / Active Presence: Explore the story through various interactions. There’s no narrative agency per se, although one could deviate from directly reading along with the text. There’s an implicit contract to stay on course with your actions since you’re negotiating the experience with another person. |
Archetypal Themes and Character Explored:
- Exploration of the “lost and missing queer archives through time; and by the ghosts, both erotic and historical, that visit the older Cavafy in his poems”
Artist Statement:
- “My favorite response to this work was an audience member who described it as ‘making love to a stranger through a book’. The work invites audiences into a sensual and concrete encounter with Cavafy’s life and poems: fingers making contact with history; illumination revealing images from between the pages; sounds conjuring the ghosts of 19th century Alexandrian cabarets. With words by sister sylvester, score by Nadah El Shazly, and illustrations by Efrîn Özyetis, Constantinopoliad is a multi-sensory encounter with the past, and with forgotten stories that can haunt us into new imaginings for the present.”
You can see the projects I covered at Venice Immersive 2025 categorized in this image:

Below, you will find links to my 30+ hours of my coverage from Venice Immersive 2025 across 39 episodes. I’ve categorized the experiences according to these “elemental genres,” which is looking at the top two elemental centers of gravity. You can listen to this episode or watch the video version of “The Blending the Elements on Experiential Design” YouTube on for more details.
- #1650: Sneak Peak of Venice Immersive 2025 Selection with Curators Liz Rosenthal and Michel Reilhac
- #1750: Doug Liman’s “Asteroid” Short Immersive Film with Google Gemini Story Extension + Kickoff of Venice Immersive 2025 Coverage
- #1751: “Ghost Town” Narrative Integration in Puzzle Adventure with Exquisite Worldbuilding
- #1752: Blending Embodied Game & Narrative Genres with “One True Path, Part 1”
- #1753: Mixed Reality Town-Building and Sim Game “Wall Town Wonders”
- #1754: Screen Life Thriller “LILI” about Surveillance Fuses Game Design, Film, and MacBeth Adaptation
- #1755: Hand-Tracked Sign Language as Story Beat Triggers in “Eddie and I”
- #1756: Exploring Narrative Potential of Generative AI in “8pm and the Cat”
- #1757: Embody a Geranium in Immersive Comedy about Boredom in “The Great Escape”
- #1758: Reckoning with Mental Health Taboos in Japan with “If You See a Cat” Immersive Animation
- #1759: Mother-Daughter Team Explore Personal Challenges with Depression and Anxiety in “Mirage” Immersive Animation
- #1760: Immersive Fairy Tale about Automation with “The Sad Story of the Little Mouse Who Wanted to Become Somebody”
- #1761: Unpacking the Immersive Orchestral Mix of “1968” with Massimiliano Borghesi
- #1762: Fusing Experimental Immersive Animation with Cutting-Edge Orchestral Spatial Audio Mix in “1968”
- #1763: Blending Theater and 360 Video in “Re-Launching-Luigi-Broglio”
- #1764: Mixing Hand-Drawn Animation with 360 Video in “The Time Before”
- #1765: Immersive Action Thriller “Mulan 2125” Pushes the Edge of Graphical Fidelity
- #1766: Formula 1 LBE Experience “Black Cats & Chequered Flags” is an Immersive Biopic of Alberto Anscari
- #1767: Immersive Journey through Special Effects Pioneer Carlo Rambaldi’s Paintings in “Alien Perspective”
- #1768: Symbolic Journey through Lithuania’s Artist Mikalojus Konstantinas Čiurlionis’ Paintings in “Creation of the World”
- #1769: Mixed Reality Musical on Avatars and Identity in “First Virtual Suit”
- #1770: Eastern Philosophy-Inspired Fusion of Theater and XR with “Mnemosyne”
- #1771: Environmental Storytelling in “The Great Orator” VR Diorama with Generative AI Experiments
- #1772: Climate Change Spatial Montage “Out of Nowhere” Aspires to Move Towards Rewilding Prevention
- #1773: “Collective Body” Assigns Elemental Avatars Based Upon Archetypal Dance Movements
- #1774: Combining Live Dance and Music in Immersive LBE Performance “L’ombre (The Shadow)”
- #1775: The Continuous Spatial One-Shot of Backlight’s “La Magie Opera” LBE
- #1776: The Spatial Grammar Innovations of Dialectical Contrasts and Abstraction within “The Big Cube”
- #1777: Active Imagination, Associative Dream Logic, & Embodied Interactions in “Sense of Nowhere”
- #1778: Collaborative Social Game and Story of “Happy Shadow”
- #1779: “Heartbeat” Immersive, 1-on-1 Biometric Synchronization and Involuntary Collective Agency
- #1780: Recap of VRChat Worlds Gallery at Venice Immersive 2025 with Mike Salmon
- #1781: Winner of Venice Immersive 2025 “The Clouds Are Two Thousand Meters Up” Innovates on Gaussian Splats & Spatial Storytelling
- #1782: “A Long Goodbye” Wins 3rd Place Prize at Venice Immersive with Emotionally-Moving Story on Dementia and Spatial Grammar Innovations
- #1783: “Less Than 5gr of Saffron” Wins 2nd Place Prize at Venice Immersive with Spatial Poem Quill Animation
- #1784: The Incredible Spatial Transitions of “Dark Rooms” with Radical Consent Innovations
- #1785: The Landmark Achievements of “Blur” in Fusing Theater, Montage, Mixed Reality, and LBE VR
- #1786: Collective Reading Experience of “Constantinopoliad” Provokes Discussion on Defining “Immersive”
- #1787: Blending the Elements of Experiential Design & Process-Relational Foundations of the Elements
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