#1750: Doug Liman’s “Asteroid” Short Immersive Film with Google Gemini Story Extension + Kickoff of Venice Immersive 2025 Coverage

This post officially kicks off my Venice Immersive 2025 coverage, see links to all 38 episodes and 30+ hours of interviews down below. We’re starting off with the interview that I did with Doug Liman (co-founder of 30 Ninjas), Julina Tatlock (co-founder of 30 Ninjas), & Jed Weintrob (co-founder of 30 Ninjas), & Max Spear (Product Lead of Android XR at Google) about Asteroid on Saturday, August 30, 2025 at Venice Immersive in Venice, Italy.

Here is the story synopsis for Asteroid:

  • “Asteroid is an immersive film and interactive story extension made for the launch of Google’s new Android XR platform. The 180° immersive short film is a high-stakes action thriller about a group of strangers who take an old Russian Soyuz rocket to mine a near-earth, treasure laden asteroid for a chance at unimaginable wealth. After the film, the experience continues and the audience enters the world of Asteroid when they receive an SOS from one of the characters, DK Metcalf, who was left for dead. The viewer becomes a player when they are invited to aid in DK’s rescue. Through speaking with an AI-generated version of DK — played by the NFL player as himself — the user determines the truth about what happened on the asteroid and sends his exact location to NASA for rescue.”

Here are the contextual domains that are explored:

  • Long distance travel [9] where someone is left behind (de facto exile) [12], and there is a rescue mission where you as a character [1] help out the protagonist [7] in the second half, but also a lot of mystery [12] to figure out and investigate [9]

Here is the Elemental Center of Gravity:

1st Center of Gravity of Emotional Presence: cinematic Virtual Reality thriller that begins as a film and continues as an immersive story game. Combination of live-action 180-video along with CGI-driven animations also in 180-video

2nd Center of Gravity of Earth Element / Environmental and Embodied Presence: Worldbuilding of sci-fi extraction of asteroid, you embody a character in story in the last part, and you break the fourth wall in the onboarding talking to the actor who plays a character via AI

3rd Center of Gravity of Air Element / Mental and Social Presence: Conversational-driven AI Story Extension – You talk to the actor DK Metcalf at the beginning and with the character at the end. A bit of puzzling together of the myserious aspects of the story

4th Center of Gravity of Fire Element / Active Presence: continues as an immersive story game – Improv convo + slightly nudged and directed exploration

Archetypal Themes and Character Explored:

  • Everyone are anti-heroes archetypes – Power and Greed vs Limitations, constraints, boundaries, death. Doug Liman says there aren’t many anti-heroes in space movies, Han Solo is an exception. What if all of the characters were Han Solos? What drama would ensue?

Artist Statement:

  • I’ve always thought of myself as an immersive filmmaker. The goal was to put the audience in the action, not to be sort of passively watching it. Now that the technology has caught up with us, I really can put the audience in the rocket. Asteroid is the story of a ragtag group of astronauts who booked a ride on a used Soyuz spacecraft. An asteroid passes near Earth. It’s laden with precious metals and gems. If you can get there, you can become insanely wealthy. It’s a modern gold rush.

Trailer:

You can find links to my 30+ hours of my coverage from Venice Immersive 2025 across 39 episodes. I’ve categorized the experiences according to these “elemental genres,” which is looking at the top two elemental centers of gravity. You can watch this talk on “Blending the Elements on Experiential Design” for more details.


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Music: Fatality

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