At the Games for Change 2019 conference, Sharang Biswas gave a presentation on 'Promoting Sex-Positivity Through Analog Games.' He won a grant from The Effing Foundation for Sex Positivity to curate an Erotic Art Games Anthology to be published by...
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On November 26, 2016, Rosario Perazolo gave a TEDxCórdoba talk about a wide range of cultural taboos she experiences as someone in a wheelchair. She talks about the transition of ooking at the world from the perspective of someone who was 5'7', but...
I got an update from Traveling While Black director Roger Ross Williams after he's been traveling around the world at different outreach & engagement screenings. I did a deep dive discussion with Williams in my interview with him at the debut at...
Asad J. Malik is an augmented reality artist and director who created Terminal 3, which premiered at Tribeca 2018, and Jester's Tale, which premiered at Sundance 2019.
Amy Zimmerman is a senior producer on the innovation group for media & entertainment at Unity Technologies, and she helped to start the Unity for Humanity contest there. We talk about her inspiration for the project, and what type of projects that...
Vulcan Productions has been producing social impact films and XR experiences since 1997, when it was founded by Microsoft co-founder Paul Allen, who passed away in October 2018. Their four main topics they're focused on are climate change, ocean...
Vince Kadlubek is one of the co-founders of Meow Wolf, and at the time of this interview on March 24, 2019 he was the CEO (but he recently resigned in October 2019.)
Marshmallow Laser Feast is one of my favorite studios with projects like Into the Eyes of an Animal, Treehugger, Sweet Dreams, & We Live in An Ocean of Air. Most of their work has only shown at Film Festivals like Sundance or Tribeca, but last year...
#864 VR for Good: Kaleidoscope VR is Connecting XR Artists with Funders at the Impact Reality Summit
René Pinnell originally created Kaleidoscope VR in order to show immersive art and stories around the world. After talking with creators, he realized that the biggest blocker for creating immersive art was securing funding and resources to make the...
Note: This is a sponsored content post from the University University of North Carolina School of the ArtsThe Media + Emerging Technology Lab (METL) is situated within the film school of the University of North Carolina School of the Arts, and they...
