The Canadian Institute for Advanced Research invited me to moderate a panel discussion at GDC titled 'The Future of VR: Neuroscience and Biosensor Driven Development' featuring CIFAR scholars Craig Chapman and Alona Fyshe, as well as Jake Stauch...
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Craig Chapman is a movement neuroscientist at the University of Alberta, and he's received an EEG in the Wild grant form the Canadian Institute for Advanced Research in order to study the combination of movement tracked by VR technologies, eye gaze...
Alex Coulombe's Agile Lens takes an interdisciplinary approach to immersive technologies at the intersection between theater and architecture. He was showing off a demo piece called That Kind of Guy at XR for Change, which explored a variety of...
I speak with three recent graduates of architecture school about how they're using virtual spaces for speculative design. Paula Strunden is working with the interface between physical objects and mixed reality environments. Nicholas Zembashi uses...
Richard Lemarchand directed a minimalist VR experience with the USC Game Innovation Lab
Andreea Ion Cojocaru is one of the few architects who is designing both virtual experiences as well as real buildings with Numena VR. I first met her in Germany during VR Now in November where I talked to her about her award-winning experiments in...
Architects Anna Mill & Luke Jones spent eight years creating a graphic novel called Square Eyes that explores the speculative design of augmented reality technologies and interfaces. They see this project as an in-depth paper architecture...
Yasmin Yesilipek is an architecture student at the Architectural Association who has been primarily focusing on virtual reality. She's been creating spaces for online gatherings, and trying to recreate a campfire digitally through experimenting with...
Space Popular is a multidisciplinary design and research practice led by Lara Lesmes & Fredrik Hellberg, and they've been architecture students for the last eight years about spatial design as well as the latest immersive technologies. They've been...
Robin Stethem & Colin Northway want to start a movement of virtual reality art. They've built the Museum of Other Realities (aka 'MOR'), which is a virtual gallery space that has VR pieces from some of the top virtual reality artists in the industry...
