Matt Oughton is the EMEA sales manager for Vicon and talks about the Vicon motion capture system that they were demonstrating at the IEEE VR conference. Vicon has been in the motion capture business since 1984, and he talks about some of the...
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Dr. John Quarles is an assistant professor in the San Antonio Virtual Environments lab at the University of Texas at San Antonio.He talks about some research that his student Chao Mei did in researching the impact of customizable virtual humans for...
Gareth Henshall is from Bangor University in the United Kingdom, and was presenting a poster at IEEE VR titled 'Towards a High Fidelity Simulation of the Kidney Biopsy Procedure.' Their goal was to create a low-cost training simulation that could...
Josh Farkas is the CEO of Cubicle Ninjas, and he was tweeting his highlights from reviewing all the Milestone 1 submissions for the Oculus Mobile VR Jam, and so I invited him to come onto the Voices of VR podcast to discuss some of the highlights of...
Rob Lindeman was the chairman for the IEEE 10th Symposium on 3D User Interfaces this year, and he's currently the director of the Interactive Media & Game Development Program at Worcester Polytechnic Institute.
Richard Skarbez in a Ph.D. candidate at University of North Carolina at Chapel Hill who has been researching how to measure presence in VR. Mel Slater has proposed that there are two key components of having the sense of presence that he elaborated...
Betty Mohler is a virtual reality researcher from the Max Planck Institute for Biological Cybernetics where she's the project leader of Perception & Action in Virtual Environments Research Group in Tuebingen, Germany.Her research interests include...
Anthony Steed is a Professor in the Virtual Environments and Computer Graphics group at the University College London. He started his Ph.D. in Virtual Reality back in 1992 during the first wave of VR. Some of his research interests include...
I recently traveled to southern France to cover the biggest gathering of virtual reality academics in the world, the IEEE VR & 3DUI conferences. I was able to record over 15 hours worth of interviews and talk to over 50 attendees, which was a little...
Neil Schneider is the founder of the Meant to Be Seen forum at MTBS3D.com and he talks about how his failed business led him to deal with his depression by playing video games. He wanted to have more and more engaging and immersive experiences...