Nate Newsome is a Ph.D. student in Human-Centered Computing at Clemson University. He's researching Interactive Virtual Agents that have some intelligence where you can interact it through voice interaction and some AI involved. It's used for...
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Theresa Duringer is a developer on the VR jam game entry called Bazaar, which is a silver game winner in the Oculus mobile VR Jam. She talks about getting into VR development with some of her co-workers and experimenting with different They noticed...
Cymatic Bruce Wooden talks about the latest developments in the AltSpaceVR social application now that they've opened it up to a public beta. One of the things that Bruce mentioned is that people often think about social media when they hear about...
For anyone who's gone through a calibration process in order to have eye tracking working within a HMD knows how annoying it can be. Yuta Itoh is working on a number of different techniques to be able to automate this process, and is a leader in...
André Lauzon is a producer at Cirque du Soleil Média and head of their Digital Studio. At SVVRCon, he was giving a preview of an elaborately choreographed 10-minute, 360-degree video called 'INSIDE THE BOX OF KURIOS™ - Cabinet of Curiosities...
The Subpac tactile bass system gave me one of the most viscerally immersive experiences of my life, and it really blew my mind. I felt like it was feeling the pounding bass on the level of a dance club, but yet nobody around me could hear a thing.I...
Henry Fuchs has been involved with virtual reality technologies for over 45 years since 1970 when he first heard about Ivan Sutherland's Sword of Damocles from his 1968 paper titled 'A head-mounted three-dimensional display.' He talks about...
Aldis Sipolins says that brain training is broken, and that VR can help to fix it. He suspects that how our brains work while being immersed within virtual environments more closely resembles how they work within real life. But at this point, it's...
Joe Ludwig is on the VR team at Valve, and was part of the original group with Michael Abrash that initiated the experiments into virtual reality and wearable technologies at Valve around January 2012. Joe says that Valve's ultimate goal is to...
Dr. Martin Breidt is a research technician at the Max Plank Institute for Biological Cybernetics. His bio page says that he's part of the Cognitive Engineering group where they 'develop and use systems from Computer Vision, Computer Graphics...