Pollen is a first-person exploration game set in space by Helsinki-based Mindfield Games. I had a chance to catch up with Project Lead Olli Sinerma at PAX Prime to talk about the story behind the game as well as some of the lessons learned from...
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John Nagle is the CTO at Phaser Lock Interactive, who is developing a Vive game called Final Approach. The gameplay of Final Approach involves selecting miniature planes flying through the air and then drawing landing paths in 3D space with a 6DOF...
One of the challenges with a first-person VR adventure game is that locomotion causes some people motion sickness. People have a wide range of tolerances for how much they can move around a VR space with a controller, and room-scale VR helps to...
Sarah Northway & Colin Northway talk about the process of converting an open world building game of Fantastic Contraption to a room-scale VR experience with the HTC Vive. The gameplay is very straightforward and intuitive in that you have a limited...
Daniel O'Brien is the Vice President of Business Planning and Management for Virtual Reality at HTC. I had a chance to catch up with him at PAX Prime in the HTV Vive private demo area. Dan talks about the first time that he tried Valve's room-scale...
Evan Suma is an assistant professor at the University of Southern California Institute of Creative Technologies. He was at IEEE VR presenting a poster on 'Towards Context-Sensitive Reorientation for Real Walking in Virtual Reality' led by his USC...
Niels Christian Nilsson is a graduate student at the Aalborg University Copenhagen, and he was at the IEEE VR presenting a poster on Factors that Effect Perceived Naturalness of Virtual Walking Speeds.
Kasim Özacar is a Ph.D. Student at Tohoku University working with Virtual Reality. He was presenting a poster at IEEE VR 2015 about Physical-Virtual 3D Collaborative Interaction Environment with Coupled Clay.This is a really interesting mixed...
Ayana Burkins is a student at the Duke immersive Virtual Environment program at Duke University. She was at IEEE VR presenting a poster on 'Wayfinding by Auditory Cues in Virtual Environments.'
Alec Moore on The Effects of Olfaction on VR Training of Assembly Tasks