Liv Erikson was able to to live out one of her dreams when she stepped into the Star Wars universe to battle against a lightsaber training Remote within Sixense's VR demo. This helped her discover that she has a passion for immersive technologies...
Latest episodes
Tom Furness has been working in virtual reality longer than anyone else on the planet, and he's starting a new phase of his legendary career. He's starting to build a coalition of content creators and financial backers through the Virtual World...
It's not every day that someone gains an entirely new sense, but James Blaha did just that. He created a virtual reality vision therapy experience that essentially cured his lazy eye and enabled him to see in 3D for the first time in his life. When...
At GDC this year, Epic Games had a VR Lounge where they were showing off 10 different VR experiences that used the Unreal Engine. One of those experiences was Create VR's The Walk VR Experience, where you can walk across a tightrope between the two...
Nine different New Revolution Virtual Reality Coasters open to the general public at Six Flags theme parks around the country this Thursday, April 21st. A couple of roller coaster veterans Six Flags who had seen every roller coaster imaginable and...
I was invited to cover the VR Intelligence Conference that debuted in San Francisco on November 9-10, 2015. It was a smaller but very focused gathering of decision-makers from a wide range of different industries, and they're holding a European VR...
Milica Zec grew up in war-torn Serbia, but this was a part of her life that she preferred to just forget about and leave behind. After telling screenwriter Lizzie Donahue her story, she was encouraged to tell her story in a short film. Milica...
One of my favorite VR games is the Kokoromi Collective's SUPERHYPERCUBE, which is a very stylized 3D Tetris game with amazing sound design. It's a VR experience that really gives your brain a stimulating spatial memory workout. I first had a chance...
At GDC this year, I had a chance to talk with Valve developer Jeremy Selan and tracking engineer Ben Jackson about the evolution of room-scale tracking technologies, as well as some of the oral history stories that include some of their favorite...
Rob Morgan is the writer of The Assembly, and he spoke last year at GDC about narrative design in VR and the importance of accurate body language in NPCs to maintain a sense of presence. He returned to GDC this year to talk about some of his lessons...
