One of the best VR experiences I did at PAX West this year was Funomena's Luna, which is a unique blend of tactile puzzles, creative world building, musical improvisation within the context of an emotionally-charged narrative. Luna is designed by...
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It was on a San Jose sidewalk in 2015 that I first tried the SubPac, and it blew me away. I felt like I was immediately transported into a dance club standing in front of giant subwoofers with the soundwaves of bass rippling through my body, but yet...
OptiTrack premiered a new demo at GDC that shows the extent of their tracking technology precision. They put passive tracking markers on a basketball and football that allowed people to go toss a ball back and forth to each other in VR. I had a...
The IEEE VR held a new pre-conference workshop this year on Virtual Humans and Crowds for Immersive Environments. Movies like Lord of the Rings and video games like Assassin's Creed use this research in order to create convincing group behaviors...
I had a chance to try out the Manus VR hand-tracked controller on the expo floor of GDC this year, and saw that there a couple of really strong use cases for having your hands and fingers tracked in VR. You can be a lot more expressive within Social...
When Owlchemy Labs' Alex Schwartz saw that Rick and Morty creator Justin Roiland was a fan of their Job Simulator VR experience, then he reached out and met up with Justin in Los Angeles. They came up with the idea of creating an interactive Rick...
When Rand Miller was a kid, he played Dungeons & Dragons with his brother Robyn where they would go on adventures together exploring and creating imaginal worlds. They wanted to embed that same sense of wonder and awe of exploration and discovery...
Stephanie Harvey (aka 'missharvey') is a professional eSports gamer playing Counter-Strike: Global Offensive with the Counter Logic Gaming Red team. I had a chance to catch up with her at PAX West to talk about the future of eSports in VR, the...
Theresa Duringer has a fear of flying, and rather than treating her aviophobia with VR exposure therapy she's been experimenting with using VR to just completely opt out of the real-life signals of the flying experience altogether. She's found some...
When Derek Belch was a kicker on Stanford's football team in 2004, he took a class with the Virtual Human Interaction Lab's Jeremy Bailenson where he was exposed to virtual reality technologies for the first time. Belch asked Bailenson if it was...
