SIGGRAPH is a conference where GPU manufacturers announce new versions of professional graphics cards designed for the visual effects industry and high-end virtual reality content producers in architectural visualization and engineering. NVIDIA...
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Team training scenarios are often difficult to schedule due to the logistics involved coordinating many different people's schedules. One solution has been to use virtual humans as stand-ins for actual humans in team training scenarios where the...
One of the gold standards of a VR experience is being able to achieve presence, but presence is an elusive concept to precisely define. Mel Slater is one of the leading researchers into presence and Mel says that it's a combination of the Place...
People were waiting in lines for over an hour to see Pearl both at SIGGRAPH and VRLA, which is one of the best narrative VR experiences that I've seen so far. The central character in the story is a car named 'Pearl' who gives selfless service to...
AMD has made a number of different announcements over the past couple of weeks at both SIGGRAPH and VRLA. They announced some new Radeon Pro graphics cards designed for professional visual effects creators, as well an open source VR video stitching...
Digital lightfields are a cutting-edge technology that can render photorealistic VR scenes, and Otoy has been a pioneer of the rendering and compression techniques to deal with the massive amounts of data required to create them. Their OctaneRender...
During the Enlightenment, René Descartes declared that the mind and body were split and that we should think about them as separate dualistic entities. But more and more evidence is pointing to the fact that our bodies are much more involved in...
When the recession hit in 2008, book publisher Charlie Melcher looked to reinvent how Melcher Media told stories using the latest smart phone technologies. They developed an iOS app for Al Gore's Our Choice, and started having a lot of conversations...
Adventure Time creator Pendleton Ward has been fascinated by the idea of virtual reality since he first read Snow Crash as a teenager. He backed the Oculus Kickstarter, and has been exploring many of the early VR prototypes over the last three years...
Wizard of Oz' VR experiences use improv actors to drive either a single or multiple virtual characters. This technique is commonly used within VR training applications where it's cheaper to have a single actor puppeting multiple virtual characters...
