Innerspace VR is made up of a group of people who met in art school, and have been experimenting with VR since 2011. Jason Ochoa was at SVVRCon, and shared a little bit about what types of cinematic VR experiences they're creating.Innerspace VR was...
I had the chance to catch up with Nicole Relyea, the community manager & VR evangelist at Jaunt VR at the Silicon Valley Virtual Reality Conference. Jaunt has produced a number of 360-degree video experiences that they were showing on the Google...
Aaron Lemke of Unello Design talks about his VR development strategy where he's prototyping and quickly iterating and refining a VR experience first for Google Cardboard, then updating it for Gear VR, and then increasing the graphical fidelity to...
Tomáš Mariančík (aka Frooxius) is one of the most innovative and mad genius VR developers that I've met. He is probably the most well known for SightLine: The Chair VR demo, which uses the mechanism of change blindness to cut between different...
Mel Slater is an ICREA Research Professor at the University of Barcelona, Spain, where he leads the Event Lab. Mel and his fellow Event Lab researchers have been doing some pioneering work in defining the key components of presence as well as the...
Jason Jerald has been working in virtual reality for 20 years now, and he's celebrating his 20th VR anniversary with the launch of an epic textbook called: The VR Book: Perception and Interaction Design for Virtual Reality. It's nearly 500 pages and...
Social VR experiences and telepresence applications are going to be one of the most compelling use cases for virtual reality, and watching sports events within a VR space with your friends has a lot of potential. Virtually Live is taking a really...
Virtual Reality can make you feel like you're in another world, and it turns out that this can have quite a therapeutic effect for people experiencing chronic pain. VR pain management has been researched in clinical studies for over a decade, and...
Eric Greenbaum was at a New York Virtual Reality Meetup when someone from the financial industry came up to him with some ideas for how to use VR to analyze stock market data. They decided to collaborate on QuantVR and develop a prototype demo of a...
Ben Lang has been covering the VR ecosystem for The Road to VR since 2011, which is before the Oculus Rift kickstarter even launched in 2012. I had a chance to interview Ben at last year's Silicon Valley Virtual Reality Conference 2014, which was...
Agata Soccini is a Research Fellow Università degli Studi di Torino at Thales Alenia Space. She talks about how virtual reality is used to train astronauts, visualize galactic data, as well as analyze thermal data about space ships. Specifically...
One of the most common reactions that I hear after giving someone their first VR experience is 'Oh my God! This is going to change everything. Imagine how this will change education!' David Whelan & Mike Armstrong are doing just that with Lecture...
Ela Darling is an adult entertainer who is collaborating to create Holographic 3D VR Porn with a couple of technologists that she met on Reddit. Porn and VR is something that is often cited as something as an inevitability, but I suspect that the...
Alexx Henry is a photographer who has created an array of dozens of cameras in order to create extremely high-resolution captures and avatars for people. He's based out of LA and has a number of different clients from the movie and entertainment...
Philip Rosedale has a lot of really brilliant dreams and visions for how to create a sustainable and open metaverse with High Fidelity. Being that he's the founder of Second Life, we talked last year about some of the lessons learned in how he's...
Graham Gaylor & Jesse Joudrey have been working on VR Chat for well over a year now, and they've been consistently providing social spaces for some early experimentation with Social VR experiences. They talk about some of the latest features that...
When Shawn Whiting and Hayden Lee decided to create a social VR application, they decided to create the simplest minimal viable product. It was literally just a cube and a name that was tied to head movements, but they had a dance party where over...
Hallie McConlogue has been waiting for virtual reality to go mainstream for over 20 years now. She used to spend many consecutive hours within a VR design and drawing tool called HoloSketch at Sun Microsystems' VR lab where she did interface design...
Nick Donaldson is a Senior Designer at Epic Games, and I caught up with him at Oculus Connect to talk about the design process behind The Showdown Demo. This demo was meant to be the highest fidelity VR experience with AAA-game polish up to that...
Ryan McMahan is Assistant Professor of Computer Science at the University of Texas at Dallas, where his research focuses on the effects of system fidelity for virtual reality (VR) applications and systems. He had an interest in VR training...
Luca Marchetti is the CEO of Studio Evil and he talks about developing a serious game called Relive. Relive is a sci-fi adventure game set on Mars that is designed to teach people CPR. There were demos taking place in the hallways at Oculus Connect...
Yon Visell is an assistant professor at Drexel University focusing on Haptic display engineering at the RE Touch Lab. His research is in trying to figure out the neuroscientific and physical basis of human tactile sensation and perception. It's in...
At the time of this interview, Rob Swatton was the Research & Development Manager at Earth & Sky Ltd, which is an New Zealand-based astronomy organization. They do public outreach and education at Earth & Sky as well as scientific research into...
Diðrik Steinsson has a vision of a future where virtual reality headsets can provide a more ideal work environment. MureVR is creating VR workplace environments that are designed to eliminate stress and increase productivity with the help of...
One of the most compelling use cases for Virtual Reality is going to sharing social experiences with your friends and family. Patrick Martin is a developer on the Synergy mod Development Team, which is a popular co-op mod for Half-Life 2 and other...
Stefan Pernar of Virtual Reality Ventures has looked into the industry sectors that he thinks will be the most disrupted by these new immersive technologies. He's looked through over a thousand peer-reviewed research articles and narrowed the list...
Doing text and data entry into virtual or augmented reality can be a challenge since it's difficult to see or find the keyboard. It's an open problem within the VR space, and so people started suggesting to Mark Parker that his handheld TREWGrip...
Sébastien Kuntz is the founder of MiddleVR, which is a middleware VR solution that integrates the latest VR input controller and tracking technologies into platforms like Unity and Unreal Engine, as well as some of the higher-end VR tracking...
Maximilian Landeck is a student in the HCI Group at the University of Würzburg, and he presented a poster at IEEE VR conference investigating the impacts of avatar embodiment on virtual fitness training. He was initially interested in seeing whether...
Robyn Gray and Michael Murdock talk about the spectrum of experiences that they've created at Otherworld Interactive, which includes horror, music, social, educational, and room-scale.
The major players within the consumer virtual reality space seem to be settling in with Valve & HTC Vive, Oculus Rift, Sony Morpheus, Samsung Gear VR, & Google Cardboard. However, none of these HMD manufacturers have expressed any interest in...
Ariel Arias has been creating futuristic sci-fi worlds since he was 10 years old. For the past 20 years, he's been writing novels, RPG books, comics, and now he's making video games and virtual reality experiences.The Hum Universe is a first-person...
Jazmin Cano is a 3D artist at the educational VR startup Discovr. Discovr was within the first class of companies within the Rothenberg Ventures River acceleration program. They are creating immersive education experiences that focus on experiential...
UploadVR is a relative newcomer to covering the virtual reality space, but it's quickly establishing itself as a leading voice in first-person accounts of trying out the latest VR technologies, but also providing a stage for the emerging players in...
Psious Inc. is creating virtual reality experiences to help people overcome their fears using the principle of exposure therapy. Exposure therapy allows people to incrementally experience a stimulus that can cause anxiety or fears. Psious is...
Brian Bullard is the co-host of the PodVR podcast as well as an independent VR game developer. He's developed Moto Rider VR and the Oculus Game Jam game called Turret Defender.He's known as 'Bullardo' online, and he's an active member of the VR...
Dr. Yaoping Hu is an associate professor at the University of Calgary, and she won the best 3DUI poster with 'Conflict Resolution Models on Usability with Multi-user Collaborative Virtual Environments.'One challenge with social interactions in VR is...
Tipatat Chennavasin is the creative director of the River virtual reality accelerator by Rothenberg Ventures. Rothenberg Ventures funded 13 different VR companies with $100,000 each as a part of their first class.They're currently accepting...
Justin Moravetz of Zero Transform is a developer based out of Bend, OR and he's been developing virtual reality experiences for all of the VR HMDS rangin from Google Cardboard, Samsung Gear VR, Oculus Rift, Valve's HTC Vive & Sony Morpheus. Some of...
Soren Harner is the chief product marketing officer at Meta, and he talks about the Meta 1 developer kit and augmented reality eyewear. They have an SDK to create experiences within Unity which includes different gesture interactions to use your...
Virtual reality developers and enthusiasts have been waiting for Oculus to give some clarity on their default input solution, and today at their pre-E3 press conference they made some key announcements. The first is that CV1 will be shipping with a...
Sky Nite is the CEO of New Dimension VR, and he was at SVVRCon showing Cytopia. Cytopia features a main character inspired by Edward Snowden, and is about the abuses of surveillance and what happens a powerful NSA-like organization gains global...
Nate Newsome is a Ph.D. student in Human-Centered Computing at Clemson University. He's researching Interactive Virtual Agents that have some intelligence where you can interact it through voice interaction and some AI involved. It's used for...
Theresa Duringer is a developer on the VR jam game entry called Bazaar, which is a silver game winner in the Oculus mobile VR Jam. She talks about getting into VR development with some of her co-workers and experimenting with different They noticed...
Cymatic Bruce Wooden talks about the latest developments in the AltSpaceVR social application now that they've opened it up to a public beta. One of the things that Bruce mentioned is that people often think about social media when they hear about...
For anyone who's gone through a calibration process in order to have eye tracking working within a HMD knows how annoying it can be. Yuta Itoh is working on a number of different techniques to be able to automate this process, and is a leader in...
André Lauzon is a producer at Cirque du Soleil Média and head of their Digital Studio. At SVVRCon, he was giving a preview of an elaborately choreographed 10-minute, 360-degree video called 'INSIDE THE BOX OF KURIOS™ - Cabinet of Curiosities...
The Subpac tactile bass system gave me one of the most viscerally immersive experiences of my life, and it really blew my mind. I felt like it was feeling the pounding bass on the level of a dance club, but yet nobody around me could hear a thing.I...
Henry Fuchs has been involved with virtual reality technologies for over 45 years since 1970 when he first heard about Ivan Sutherland's Sword of Damocles from his 1968 paper titled 'A head-mounted three-dimensional display.' He talks about...
Aldis Sipolins says that brain training is broken, and that VR can help to fix it. He suspects that how our brains work while being immersed within virtual environments more closely resembles how they work within real life. But at this point, it's...
