Soren Harner is the chief product marketing officer at Meta, and he talks about the Meta 1 developer kit and augmented reality eyewear. They have an SDK to create experiences within Unity which includes different gesture interactions to use your...
Virtual reality developers and enthusiasts have been waiting for Oculus to give some clarity on their default input solution, and today at their pre-E3 press conference they made some key announcements. The first is that CV1 will be shipping with a...
Sky Nite is the CEO of New Dimension VR, and he was at SVVRCon showing Cytopia. Cytopia features a main character inspired by Edward Snowden, and is about the abuses of surveillance and what happens a powerful NSA-like organization gains global...
Nate Newsome is a Ph.D. student in Human-Centered Computing at Clemson University. He's researching Interactive Virtual Agents that have some intelligence where you can interact it through voice interaction and some AI involved. It's used for...
Theresa Duringer is a developer on the VR jam game entry called Bazaar, which is a silver game winner in the Oculus mobile VR Jam. She talks about getting into VR development with some of her co-workers and experimenting with different They noticed...
Cymatic Bruce Wooden talks about the latest developments in the AltSpaceVR social application now that they've opened it up to a public beta. One of the things that Bruce mentioned is that people often think about social media when they hear about...
For anyone who's gone through a calibration process in order to have eye tracking working within a HMD knows how annoying it can be. Yuta Itoh is working on a number of different techniques to be able to automate this process, and is a leader in...
André Lauzon is a producer at Cirque du Soleil Média and head of their Digital Studio. At SVVRCon, he was giving a preview of an elaborately choreographed 10-minute, 360-degree video called 'INSIDE THE BOX OF KURIOS™ - Cabinet of Curiosities...
The Subpac tactile bass system gave me one of the most viscerally immersive experiences of my life, and it really blew my mind. I felt like it was feeling the pounding bass on the level of a dance club, but yet nobody around me could hear a thing.I...
Henry Fuchs has been involved with virtual reality technologies for over 45 years since 1970 when he first heard about Ivan Sutherland's Sword of Damocles from his 1968 paper titled 'A head-mounted three-dimensional display.' He talks about...
Aldis Sipolins says that brain training is broken, and that VR can help to fix it. He suspects that how our brains work while being immersed within virtual environments more closely resembles how they work within real life. But at this point, it's...
Joe Ludwig is on the VR team at Valve, and was part of the original group with Michael Abrash that initiated the experiments into virtual reality and wearable technologies at Valve around January 2012. Joe says that Valve's ultimate goal is to...
Dr. Martin Breidt is a research technician at the Max Plank Institute for Biological Cybernetics. His bio page says that he's part of the Cognitive Engineering group where they 'develop and use systems from Computer Vision, Computer Graphics...
Matt Oughton is the EMEA sales manager for Vicon and talks about the Vicon motion capture system that they were demonstrating at the IEEE VR conference. Vicon has been in the motion capture business since 1984, and he talks about some of the...
Dr. John Quarles is an assistant professor in the San Antonio Virtual Environments lab at the University of Texas at San Antonio.He talks about some research that his student Chao Mei did in researching the impact of customizable virtual humans for...
Gareth Henshall is from Bangor University in the United Kingdom, and was presenting a poster at IEEE VR titled 'Towards a High Fidelity Simulation of the Kidney Biopsy Procedure.' Their goal was to create a low-cost training simulation that could...
Josh Farkas is the CEO of Cubicle Ninjas, and he was tweeting his highlights from reviewing all the Milestone 1 submissions for the Oculus Mobile VR Jam, and so I invited him to come onto the Voices of VR podcast to discuss some of the highlights of...
Rob Lindeman was the chairman for the IEEE 10th Symposium on 3D User Interfaces this year, and he's currently the director of the Interactive Media & Game Development Program at Worcester Polytechnic Institute.
Richard Skarbez in a Ph.D. candidate at University of North Carolina at Chapel Hill who has been researching how to measure presence in VR. Mel Slater has proposed that there are two key components of having the sense of presence that he elaborated...
Betty Mohler is a virtual reality researcher from the Max Planck Institute for Biological Cybernetics where she's the project leader of Perception & Action in Virtual Environments Research Group in Tuebingen, Germany.Her research interests include...
Anthony Steed is a Professor in the Virtual Environments and Computer Graphics group at the University College London. He started his Ph.D. in Virtual Reality back in 1992 during the first wave of VR. Some of his research interests include...
I recently traveled to southern France to cover the biggest gathering of virtual reality academics in the world, the IEEE VR & 3DUI conferences. I was able to record over 15 hours worth of interviews and talk to over 50 attendees, which was a little...
Neil Schneider is the founder of the Meant to Be Seen forum at MTBS3D.com and he talks about how his failed business led him to deal with his depression by playing video games. He wanted to have more and more engaging and immersive experiences...
Rob Morgan is a game writer, narrative designer and voice director. He got into the realm of writing for VR experiences from his experience at Sony London Studio, and then freelanced with nDreams on their Gear VR game Gunner as well as their...
Rod Haxton is the lead software developer for VisiSonics, which created the RealSpace™ 3D Audio technology that Oculus has licensed to put 3D audio into VR.
Tobias Baumann is the director of game development for Perception Neuron, which is an IMU-based motion capture system. It might eventually be used as a VR input device, but Tobias acknowledges that the current price for the full system is a bit...
Anush Elangovan is the Founder and CEO of Nod, which produces the Nod Gesture-Control Ring. The Nod ring exposes motions, gestures, swipe, and tactile feedback and enables user interactions ranging from tap, double tap, swipe up and swipe down...
Joel Green is a producer and audio director at Cloudhead Games working on the The Gallery: Six Elements adventure game. He talks about the process of being invited to a secret meeting at Valve to experience the HTC Vive for the first time, and then...
Patrick O'Luanaigh founded nDreams based out of Farnborough, UK in 2006 originally creating content for the PlayStation Home. After seeing some of the early consumer virtual reality head mounted displays, he quickly pivoted to focusing exclusively...
Danny Woodall is the Creative Director at Sixense, and he talks about how the electromagnetic STEM controllers can help to bring full-body presence into VR. He talks about the SDK improvements that they've been making, and some of the updates that...
Henrik Johansson of Tobii Technology talks about some of their eye tracking technology that's started to be integrated into different video games like Assassin's Creed to be able to have an 'Infinity Screen' user interface to 2D video games.Eye...
Alex Chu is an Interaction Designer at Samsung Research America, and he talks about the process and insights that came from designing Milk VR 360-degree video player for the Samsung Gear VR that's powered by Oculus.
Julie Heyde & Mariam Zakarian talk about the process of bringing the stories of Norse mythology to life with their RagnarökVR experience. Julie talks about going from hacking in Unity3d by herself to doing a series of game jams to eventually...
Neville Spiteri is the founder and CEO of WEVR (formerly Wemo Labs). It was originally started to create immersive experiences before the Oculus Rift Kickstarter. They had created an immersive underwater experience called The Blue, and then they...
Yuval Boger is the CEO of Sensics and a founding parter for the Open Source Virtual Reality (OSVR) project in collaboration with Razer.The vision for OSVR is to be able to create a standardized middleware software layer that helps VR developers...
Ethan Schur is the Chief Marketing Officer for ImmersiON-VRelia, and they produce three different virtual reality HMDs. 'The GO' is a mobile mobile HMD for either iPhone or Android phones, the PRO G1 has higher resolution and some AR features, and...
Brandon Jones is a WebGL developer who started implementing WebVR into the Chrome web browswer as a part of his 20% project at Google. He's been working on it for the past year in order to get VR into the browser. You can find the latest WebVR...
Ikrima Elhassen of Kite & Lightning talks about the process of developing the INSURGENT: Shatter Reality virtual reality to promote the Lion's Gate film called The Divergent Series: INSURGENT. He talks how the project came about as well as many of...
#110: Elyse Bromser-Kloeden on Vrideo’s 360-degree video streaming, environment art & educational VR
Elyse Bromser-Kloeden is a 3D environment artist and VR developer who is working on a 360-degree video streaming site called Vrideo. Vrideo is focused on making VR streaming work, and they're doing some special optimizations provide a better quality...
Trevor Claiborne is a product manager for Google Cardboard, and he talks about the evolution of Cardboard from being a 20% side project to now shipping over 500,000 cardboard units. The Google Cardboard was a very secretive project within Google...
Kyle Monti talks about HapTech's Haptic Peripherals for VR. They have a patent for electronic recoil for haptic feedback using linear motors, and they're creating a generalized haptic device to be able to simulate everything from pool sticks...
Paul Bettner is the founder and CEO of Playful Corp, and he's best known for creating the iPhone game Words with Friends. Dan Hurd is studio design lead at Playful and led an epic 3-4 month jam that produced 38 VR game prototypes exploring various...
Josh Carpenter is a researcher and interaction and user interaction designer for figuring out how to use virtual reality on the web with WebVR. Mozilla has been increasing the size of the team working on WebVR because they're betting that immersive...
Sarah Amsellem is a lead engineer for Faceshift, which uses a 3D camera to capture facial animations. She talks about the workflow for getting Faceshift up and running, and says that having a good 3D model is key. Faceshift is being used for High...
The Khronos Group is an open standards organization for compute, graphics and media, and they provide interoperability APIs to enable the portability of hardware. Neil Trevett is the President of the Khronos Group, and he talks about the three main...
Alex Schwartz is the Chief Scientist and Founder of Owlchemy Labs, and he talks about the process of developing Job Simulator with Valve's SteamVR and the HTC Vive. They wanted to create a series of mini games like the WarioWare of VR, and he shares...
Ben Lang is the Executive Editor at RoadtoVR.com, and he shares a lot of his impressions from many of the VR announcements and news from GDC. Ben has been exclusively covering the VR industry developments at GDC for the past three years, and he says...
Denny Unger is the President and Creative Director at Cloudhead Games. He talks about his experience of seeing the HTC Vive prototype for the first time with other developers, as well as some of the implications of 360-degree, full-room walkable...
This is the 100th episode of the Voices of VR podcast marking 33 hours of interviews with the leaders of the consumer VR revolution over the past 10 months.
Andrew Eiche was in the Digital Interactive Group leading the Serious Games division at Booz Allen Hamilton at the time of this interview at Oculus Connect. He talks about CelluVR, which is an interactive educational experience through the...
