Keep Talking and Nobody Explodes is a cooperative party game with one person is in VR who has to defuse a bomb, but has to be instructed by friends outside of VR who reading a paper manual based upon the descriptions provided by the other player...
eleVR is a three-person research and design group doing a number of different spherical video experiments as well as developing their own WebVR-compatible web video player. eleVR includes Andrea Hawksley as the developer, Vi Hart as the director, &...
Magic Leap has been relatively quiet about the details of their digital light field technology after raising $542 million from Google, but they're starting to be more public about what they're doing. The most detailed information comes from a hands...
Lesley Klassen is the Chief Innovation Officer for The Campfire Union, which is an education-based, start-up based in Winnipeg.The Campfire Union is taking one of the most innovative and sustainable approaches that I've seen to developing...
Nick Whiting is a lead engineer at Epic Games and has been a VR evangelist there. Nick had worked with Brendan Iribe and Nate Mitchell at Scaleform, and so they sent him an Oculus developer's kit to integrate into Unreal Engine 4. He ended up...
Sergio Hidalgo is an indie game developer who developed the Dreadhalls horror experience, which received an honorable mention in the Oculus VR game jam in 2013. He's in the process of making a full commercial version as well as a mobile version for...
Justin Moravetz of Zero Transform is a one of the most passionate and dedicated indie VR game developer that I've met. He's been thinking about Virtual Reality since the 90s, and he talks about the evolution of developing both Proton Pulse and...
E McNeill is the developer for Darknet, which is a cyberpunk hacking game developed for the Gear VR. It was originally developed in three weeks as the game, which was the winner of the game jam that Oculus sponsored back in the summer of 2013...
Cymatic Bruce is the head of developer relations at AltSpace VR, and he talks about the three main goals for their company:
Nick 'RedOfPaw' Pittom talks about the process of translating scenes from Studio Ghibli Films into VR experiences like The Boiler Room scene from Spirited Away and The Bus Stop Scene from My Neighbor TotoroHe makes the observation that translating a...
Tom Kaczmarczyk is a developer of SUPERHOT, which is an FPS where time moves only you move, which recently raised $250k on Kickstarter. It was a popular 2D game that was developed as a part of the 2013 7-Day First Person Shooter game challenge.Tom...
Jens Christensen is the CEO and co-founder of Jaunt VR, which is a VR startup that has raised over $35 million to develop the toolchain for live-action, 360-degree spherical, 3D video. Jaunt's technology combines 'computational photography...
Danfung Dennis talks about the process of making the first commercially available, 360-degree, fully immersive VR cinematic experience called Zero Point, which was released today on Steam. I see Zero Point as a historic VR experience that will...
Ally Maque of PixelWhipt & ASMRrequests talks about her new VR video show called VirtuAlly.Ally wants to help bring virtual reality to the mainstream by producing a show that covers the weekly highlights of VR news. She talks about coming from the...
Bilago is one of the developers of Riftmax Theater, which is a 4D, interactive social experience. What started as a way to watch YouTube videos in a theater environment has turned into what was voted to be the Best Social VR experience by the Proto...
Mark Schramm talks about his Darkfield space dogfight VR experience that includes cooperative missions that you can do with your fiends. For Mark, part of the biggest potential of VR is to be able to go anywhere and do anything with your friends...
Oliver 'Doc_Ok' Kreylos is one of the most prolific VR hackers and very popular participant within the Oculus subreddit. He talks about his quest to roll his own Linux SDK for the Oculus Rift since there hasn't been an official one released yet. In...
Josh Carpenter is a VR researcher at Mozilla looking to see how to combine the best of the web with what the VR communications medium can offer. Mozilla lead the effort to release a WebVR API in June and it's supported in Firefox as well as Chrome...
AJ Campbell is the founder of VRSFX, and he got inspired to getting 3D audio for 360-degree virtual reality experiences after seeing Beck's Hello Again concert experience. He noticed the microphone rig in that experience and decided that he could...
Road to VR's Ben Lang talks about some of the highlights from Oculus Connect including the new Crescent Bay prototype, the open sourcing of DK1, Gear VR, and other demos and things that stuck out for him. To see a wrap-up of all of Road to VR's...
Ben Kuchera talks about what it's like to write about virtual reality when the majority of his readers haven't been able to try VR yet. There's still a sense that it might be all hype a bunch of vaporware up until you're able to actually try it and...
Morris May is the CEO of Specular Theory and he gives his first impressions of the Crescent Bay demos from Oculus Connect from September 20th.
One of the biggest questions when you're getting into virtual reality is 'What type of PC should I get?' VR is driving the upper limits of the required technical specifications of the GPU and CPU, and an off-the-shelf solution may not have enough...
Drash is a VR developer best known for creating the educational experience of Titans of Space. Here's the official release thread on the Oculus Developer forums that details all that's been updated for it to be compatible with DK2. He talks about...
Richard Gilbert is a Professor of Psychology at LMU who founded the P.R.O.S.E. Project, which does Psychological Research on Synthetic Environments. He's been researching the psychological impacts of virtual worlds like Second Life, and has found...
Saadia Khan is an adjunct assistant professor of psychology and education at Teachers College, Columbia University. She has research is with looking at how using avatars in virtual worlds can improve learning and how they can make you feel better...
Dr. Jacquelyn Ford Morie was a co-founder of USC's Institute for Creative Technologies (ICT) where she spent 13 years as a Sr. Research Scientist. She is also the founder and chief scientist of All These Worlds LLC.Jacquelyn has been working in...
Morris May is the CEO of Specular Theory and he talks about transitioning into making virtual reality experiences coming from the Hollywood special effects industry. The toolchain is very similar, and he's excited to be able to start to exploring...
John Dionisio is an associate professor of computer science at Loyola Marymount University, and he talks about moving towards omniscience, omnipresence, and omnipotence in virtual and augmented realities. He sees augmented reality as the reversal of...
Ryan Pulliam is the Chief Marketing Officer of Specular Theory, which is a digital agency focused on creating augmented and virtual reality experiences that was co-founded with Morris May. She talks about how virtual reality is starting to be used...
Michael Licht is a professor of level design at USC's Viterbi School of Engineering and has involved in video games for over 15 years and has an architecture background. He paired up with Nonny de la Pena in creating immersive journalism pieces...
Jane Crayton is an immersive educator at the ARTSLab University of New Mexico who teaches and creates immersive dome experiences. She's collaborated with Charles Veasey from the The Digital Dome at Institute of American Indian Arts in creating the...
Inarra Saarinen is the founder, artistic director and choreographer of Ballet Pixelle, does virtual dance performances in Second Life. She talks about the process of blending physical and virtual realities, and pushing the boundaries in creating a...
Isabel Meyer is the branch manager for the Smithsonian's Digital Asset Management System (DAMS), and she talks about the process of digitizing different collections within the Smithsonian to better support its mission of 'increase and diffusion of...
Terry Beaubois is the director of Montana State University's Creative Research Lab, and he talks about how he used Second Life to teach architecture classes and the different limitations he faced from having an imprecise physics model in the virtual...
Kevin Joyce is the editor-in-chief at VRFocus, and he talks about how they're covering everything to do with virtual reality gaming and entertainment at VRFocus. He talks about how it was founded and funded by nDreams CEO Patrick O'Luanaigh, who is...
Ivan Blaustein is a co-founder of the Orange Country VR meetup, which happens to be in the same location as the headquarters for Oculus VR. Their first meet up had 180 people, and they had five meetings within their first month including a couple of...
Mike Arevalo talks about the process of creating the VR Typing Trainer, which was created as part of the Orange Country Virtual Reality Meetup's 48-hour Educational Game Jam.Mike talks about the process of developing the game, and the structure of...
Kieran Nolan is a network administrator who has been creating different elearning applications with immersive technologies. He's 3D printing objects that students either create or modify from Thingiverse withing Google SketchUp. He'll take a digital...
Philip Lunn is the CEO of Nurulize, which is an entity created by the collision of VFX and video gaming for Virtual Reality. Co-founder of Nurulize has developed a process to be able to capture the world in a high-resolution, photorealistic way with...
Daniel Green is the Co-Chairman of the Mid-America Chapter of the Immersive Education Initiative, and has been involved in teaching coding skills with immersive technologies. He points to a lot of educational resources at code.org that they use...
Ka Chun Yu is the Curator of Space Science at the Denver Museum of Nature and Science. He's in charge of the digital planetarium there, and has been studying the effectiveness of using immersive dome environments in teaching different astronomical...
Ross Mead studies Human-Robot Interactions to make robots and virtual human non-player characters (NPCs) more realistic to engage with. There's a lot of overlap between designing body language for physical robots and for NPCs since they use the same...
Melissa Carrillo is the Director of New Media Technology for the Smithsonian Latino Center and the Smithsonian Latino Virtual Museum. She's been a pioneer in using immersive technologies for the Smithsonian.Because the Smithsonian Latino Center does...
Bryan Carter has been using virtual worlds for education since 1997, and he talks about the lessons learned from his Virtual Harlem project to immerse students into the literature and music from the 1920s. He talks about some of the resistance that...
Aaron Walsh talks about his journey into virtual reality, and how Jaron Lanier and the Lawnmower Man eventually led him to starting the Immersive Education Initiative. He taught the first college course that took place within a virtual world back in...
Kevin Williams has recently published a book on The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities.In this extensive interview, Kevin gives a comprehensive overview of the Digital Out-of-Home...
Sam Watts is a producer at Tammeka Games, and they're producing a futuristic arcade racing game called Radial-G that's built for VR but also playable on a 2D screen. They're currently running a Kickstarter campaign that is about 1/3 of the way...
Karl Krantz is one of the co-founders of the Silicon Valley Virtual Reality Meet-up and conference, and he's been strategically moving towards a full-time career within virtual reality for over 15 years. It started for him with exploring imaginal...
Scott Phillips was making 3D scans of people at the Silicon Valley Virtual Reality Conference and part of his toll was to listen to his pitch about his shoe-based, locomotion idea called the the VR Walker.I decided to record the pitch in this...
