ArchiveJuly 2014

Episode 56

#55: Melissa Carrillo on using virtual worlds for sharing cultural heritage with the Smithsonian Latino Virtual Museum, & collaborating with the audience to create authentic experiences

Melissa Carrillo is the Director of New Media Technology for the Smithsonian Latino Center and the Smithsonian Latino Virtual Museum. She's been a pioneer in using immersive technologies for the Smithsonian.Because the Smithsonian Latino Center does...

Episode 53

#52: Kevin Williams on collective immersive experiences, the Digital Out-of-Home Entertainment landscape, history of military simulation & evolution of VR, edutainment, & what amusement parks can teach VR

Kevin Williams has recently published a book on The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities.In this extensive interview, Kevin gives a comprehensive overview of the Digital Out-of-Home...

Episode 51

#50: Karl Krantz on cultivating community through Silicon Valley VR meet up & conference, planning a VR career path, Old VR vs New VR, Second Life lessons on identity & governance, & VR as the Final Platform

Karl Krantz is one of the co-founders of the Silicon Valley Virtual Reality Meet-up and conference, and he's been strategically moving towards a full-time career within virtual reality for over 15 years. It started for him with exploring imaginal...

Episode 50

#49: Scott Phillips on his VR Walker shoe-based locomotion idea, Dactyl Nightmare inspiration, & connecting your unconscious mind to VR for presence, creative expression & esoteric self-exploration of the human condition.

Scott Phillips was making 3D scans of people at the Silicon Valley Virtual Reality Conference and part of his toll was to listen to his pitch about his shoe-based, locomotion idea called the the VR Walker.I decided to record the pitch in this...

Episode 49

#48: Max Geiger on bringing emotional investment to VR, the cinematic VR storytelling spectrum, lessons for directing attention, & Amara’s Law insights on short-term hype train vs. long-term VR revolution

Max Geiger works at Wemo Lab, which is a content studio in LA that exploring gaming and simulation in VR, but also exploring panoramic VR capture and the software to make that happen. Wemo Lab is located in LA, and they have a number of award...

Episode 48

#47: Bernhard Drax on documenting creativity in Second Life, concerns about whether a Facebook-operated metaverse would limit agency over identity, & Linden Lab’s position in the VR resurgence

Bernhard Drax is a machinima filmmaker who has been documenting the art, education, and creative expression in Second Life for that past seven years. He's got a web series called World Makers that connects virtual world avatars with the people...

Episode 45

#44: Simon Solotko on Kickstarter marketing insights, crossing the marketing chasm from innovators & early adopters to the early majority, & the future of blending AR with VR in public spaces

Simon Solotko is a marketer and product manager who has been involved in a number of various VR-related Kickstarters including the Virtuix Omni & Sixense STEM. He first got into immersive gaming through his work at AMD, and eventually connected...

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