On October 21, there was a five-hour AR/VR Policy Conference organized by the Information Technology & Innovation Foundation as well as XR Association covering some other public policy issues relevant to XR technologies, but also really focused on doing some foundational outreach and education for policy makers for the types of enterprise, training, and educational use cases for what’s happening with XR technologies. There was a broad range of different representatives from different branches of government talking about how they’re adopting XR, and some of the opportunities for funding additional research.

Privacy was by far the biggest open question that came of the discussions, and so I had a follow up discussion with the co-organizers of the event ITIF’s Ellysse Dick, Policy Analyst at ITIF, as well as Joan O’Hara, Vice President of Public Policy at the XR Association. O’Hara said that the XRA has a privacy working group, and I’ll be really curious to keep track of whatever comes out of that since it would be representing the policy perspectives from Google, HTC Vive, Microsoft, Oculus from Facebook, Sony Interactive Entertainment, and Unity.

For more of a recap of the day, then be sure to check out my live Twitter coverage here with lots of links to XR policy white paper references and links to the different speakers.


Here’s the recording of the full five-hour AR/VR Policy Conference:

Here’s a thread of different human rights/tech policy frameworks including neurorights & different charter of digital rights that should be helpful in looking at how XR can help inform tech policy.

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Music: Fatality

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