Oculus premiered about a dozen games ahead of GDC this year, and one that stood out to me was Mage’s Tale dungeon crawler for it’s distinct art style and passion in using VR to fulfill childhood fantasies of becoming a spell-casting magician. Mage’s Tale is an action RPG dungeon crawler where you search for dozens of different potion ingredients to create over 100 different spells, and then battle enemies with variations of your fire, ice, wind, and lightening spells. I talked with the lead designer David Rogers about some of the core gameplay mechanics driving Mage’s Tale, how they inspire exploration by hiding potions off of the critical path, as well as the tradeoffs between the choices you have to make while progressing your character.
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Mage’s Tale was released on June 20th, 2017 as an Oculus exclusive, but will be eventually released on other platforms as well.
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