Sprint Vector is an “adrenaline platformer” racing game that relies upon a unique locomotion technique of swinging your arms in order to run through an obstacle course. It’s the latest game from Raw Data developer Survios, but with a much more light-hearted stylized art aesthetic that has a unique mash-up of a game show, extreme sports, and a competitive racing game with an Sonic-inspired obstacle course. It’s also a unique combination of active exercise with a combination of embodied and abstracted gameplay mechanics.
I had a chance to catch up with Sprint Vector game designer Andrew Abedian at GDC where we talked about the mechanics of racing, the internal habits that are being formed by Survios developers, the intensity of exercise and stamina required to play the game, achieving flow states, and it’s potential to evolve into a competitive eSport. It’s a super fun experience to watch other people play either in a tournament competition in mixed reality or just as a quirky form of VR performance art (examples down below).
LISTEN TO THE VOICES OF VR PODCAST
Sprint Vector is now ready for Beta Sign-ups here.
Here’s a number of examples of different styles of people playing Sprint Vector
Gameplay footage from GDC
The future of video games is drunken VR goodness! I'm excited ahaha. #e3 #survios @Survios pic.twitter.com/EcNpHySIfg
— Holly Wolf @ Toronto (@HollytWolf) June 15, 2017
@ElWarRoom #VR #gdc17 #Survios corre vato, corre!! pic.twitter.com/5odZc751rf
— El Yeyo (@selizoni) March 3, 2017
Racing game #SprintVector is an INTENSE workout with VR locomotion that just works.
My interview w @Survios designerhttps://t.co/epqzzruUgK pic.twitter.com/ai37LNrty0— Kent Bye VoicesOfVR (@kentbye) June 15, 2017
Donate to the Voices of VR Podcast Patreon
Music: Fatality & Summer Trip