Andy Beall is the CEO of Worldviz, and has been doing VR since 1992. I had a chance to catch up with him at SIGGRAPH where he told me about the type of work that Worldviz has been doing in the VR space since 1992, including creating warehouse-scale tracking spaces that go up to 30 by 30 meters. Andy has also studying the psychological effects of VR, and the first time he tried the Oculus Rift he experienced the sensation of vection, which he had only theoretically studied before. So he shares with me what vection is, and the differences between vertical and horizontal vection and why it’s important in VR. Andy also has some pretty amazing stories of running around a warehouse wearing an Oculus Rift and jumping over virtual hurdles.
LISTEN TO THE VOICES OF VR PODCAST