Graham Gaylor & Jesse Joudrey have been working on VR Chat for well over a year now, and they've been consistently providing social spaces for some early experimentation with Social VR experiences. They talk about some of the latest features that...
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When Shawn Whiting and Hayden Lee decided to create a social VR application, they decided to create the simplest minimal viable product. It was literally just a cube and a name that was tied to head movements, but they had a dance party where over...
Hallie McConlogue has been waiting for virtual reality to go mainstream for over 20 years now. She used to spend many consecutive hours within a VR design and drawing tool called HoloSketch at Sun Microsystems' VR lab where she did interface design...
Nick Donaldson is a Senior Designer at Epic Games, and I caught up with him at Oculus Connect to talk about the design process behind The Showdown Demo. This demo was meant to be the highest fidelity VR experience with AAA-game polish up to that...
Ryan McMahan is Assistant Professor of Computer Science at the University of Texas at Dallas, where his research focuses on the effects of system fidelity for virtual reality (VR) applications and systems. He had an interest in VR training...
Luca Marchetti is the CEO of Studio Evil and he talks about developing a serious game called Relive. Relive is a sci-fi adventure game set on Mars that is designed to teach people CPR. There were demos taking place in the hallways at Oculus Connect...
Yon Visell is an assistant professor at Drexel University focusing on Haptic display engineering at the RE Touch Lab. His research is in trying to figure out the neuroscientific and physical basis of human tactile sensation and perception. It's in...
At the time of this interview, Rob Swatton was the Research & Development Manager at Earth & Sky Ltd, which is an New Zealand-based astronomy organization. They do public outreach and education at Earth & Sky as well as scientific research into...
Diðrik Steinsson has a vision of a future where virtual reality headsets can provide a more ideal work environment. MureVR is creating VR workplace environments that are designed to eliminate stress and increase productivity with the help of...
One of the most compelling use cases for Virtual Reality is going to sharing social experiences with your friends and family. Patrick Martin is a developer on the Synergy mod Development Team, which is a popular co-op mod for Half-Life 2 and other...
