Aaron Davies is the Head of Developer Relations at Oculus VR, and he talks about how the interest in VR development has exploded since the Facebook acquisition. He discusses some of the applications that in development ranging from VR surgery...
Latest episodes
Having believable characters within virtual reality can be one of the most challenging but most important components to get right within a virtual reality experience. Stefano Corazza and Mixamo.com have been working on a set of tools to make it...
This interview with Nonny de la Peña was by far my favorite discussion from the Silicon Valley Virtual Reality Conference & Expo. It's moving to hear about the type of emotional reactions that she's receiving from her human rights-centered...
This is the first of 44 interviews that I conducted at the Silicon Valley Virtual Reality Conference & Expo. I was able to capture over 11.5 hours worth of material from 3/4 of the speakers, 2/3 of the exhibitors and 11% of all attendees, and...
Jason Jerald of NextGen Interactions has been involved with creating computer graphics and next-generation 3D computer interfaces for 20 years. His virtual reality consulting client list ranges from Oculus VR, Valve and Sixense Entertainment to NASA...
Oliver 'Doc_Ok' Kreylos is a research scientist / computer scientist who develops virtual reality applications for scientific research, specifically immersive 3D visualizations for the department of geology at the W.M. Keck Center for Active...
Professor Eric Hodgson explores some of the psychological impacts of virtual reality when it comes to spatial perception & memory, and effects like change blindness. He also talks about how to walk in infinite VR spaces within limited physical...
I'm joined by D of the eVRydayVR YouTube Channel to discuss Virtual Reality evangelism, VR design tips, VR communities, and the future of VR and Education.
I’m in the process of learning everything I can about the principles of what makes an incredible virtual reality experience. It’s the wild west of experimentation for what works and doesn’t work within an immersive 3D VR...