Sean Edwards (aka /u/Sh0v) of Shovsoft talks about the process of porting Lunar Flight to console, and how he ended up having to rewrite a lot of the user interface and interaction model from scratch in order to work with VR. He also talks about his...
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Cosmo Scharf is a film student and co-founder of VRLA. He talks about some of the challenges of VR storytelling and the differences between a free-will VR environment vs. a traditional 2D film. Film has a series of tools to direct attention such as...
Ben Lang is a futurist and avid gamer who prospected that all of the pieces for a virtual reality revolution were in place back in October 2011. He started RoadToVR.com as an outlet for his desire to learn about VR by reading and writing about it.He...
Walter Greenleaf, Ph.D. is an early pioneer in the medical application of virtual environment technology, and is viewed as one of the founders of the field. His focus has been on the use of virtual reality and telemedicine technology to treat Post...
Amir Rubin, CEO of Sixense, the distributors of the Razer Hydra controller and manufacturers of the wireless STEM controllers, which have been described as enabling a 3D mutli-touch interface and will could become the first 'mouse of VR.'Amir talks...
Vlad Vukićević is a technology innovator at Mozilla trying to figure out how virtual reality fits into the web. He's the inventor of WebGL, and he's been working with Unity & Unreal Engine 4 to be able to create plug-in free gaming and VR...
William Provancher is the founder of Tactical Haptics, which produces the Reactive Grip controller. The Reactive Grip controller simulates force feedback haptics through the two components of the kinesthetic (muscle forces) feedback as well as the...
James Blaha had never been able to see in 3D before. He has strabismus or more commonly known as crossed eye, which has prevented him from being able to have each eye look at the same point in space. This can lead to lazy eye or Amblyopia and cause...
Paul Mlyniec has been involved in computer graphics for virtual reality for over 30 years & has been chasing his dream of creating an immersive, 3D painting medium. He started his career at Silicon Graphics to joining MultiGen to develop what became...
Cymatic Bruce Wooden is a VR enthusiast who went from tracking the Oculus Rift project on the Meant to be Scene forums to backing it on Kickstarter on the first day to making a first impression video and other demo videos to starting a weekly...