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Voices of VR Podcast
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Technology

395 episodes

Episodes where a specific technology is discussed.

  • Artificial Intelligence (110)
  • 360 Video (53)
  • Augmented Reality (46)
  • Open Standards (45)
  • Hardware (36)
  • WebXR (28)
  • Mixed Reality (26)
  • Mobile (24)
  • Spatial Audio (23)
  • Decentralization (18)
  • Haptics (17)
  • VR HMD (14)
  • Hand Tracking (14)
  • Volumetric Capture (13)
  • Motion Tracking & Motion Capture (11)
  • Eye Tracking (9)
  • Brain Computer Interface (8)
  • Smell (7)
  • Graphics (7)
  • Software (5)
  • Neural Input (4)
  • 6DoF Input (4)
  • Photogrammetry (4)
  • Biometric Data (3)
  • Projection Mapping (3)
  • Dome (2)
  • Network (2)
  • Taste (2)
  • Compute (1)

#646: Immersive Education with Google Expeditions, AR, & Virtual Tours

by kentbyeMay 14, 2018

Google's mission statement is to 'organize the world's information and make it universally accessible and useful,' and so it's a natural fit that they'd be a leader in creating educational experiences for AR & VR. Google Expeditions continues to...

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#645: Oculus Go + Open Questions Around Facebook, Privacy, Free Speech, & Virtual Governance

by kentbyeMay 8, 2018

The Oculus Go was released on Tuesday, May 1st at the Facebook F8 developer conference, and it is a self-contained, 3-DoF mobile VR HMD with a price of $199 that is optimized for media consumption and social VR interactions. Facebook showed off four...

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#643: Matt Miesnieks on the State of the AR Ecosystem

by kentbyeMay 1, 2018

Matt Miesnieks is creating an AR cloud with 6D.AI, which aims to 'synchronize 3D computer vision data across devices, time and space' in order to enable 'persistent content, occlusion, and real-time shared experiences.' Miesnieks has founded a...

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#639: AR as the Democratization of Architecture, Hands-On Spatial Computing, & Leap Motion’s North Star AR HMD

by kentbyeApril 10, 2018

Keiichi Matsuda went from being a dystopian filmmaker to becoming the vice president of design at hand-tracking company Leap Motion. Matsuda is probably the most famous for his HYPER-REALITY dystopian filmthat imagined an commodified & gamified AR...

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#638: Updates on the Decentralized Metaverse: WebVR, A-Frame, & Supermedium VR

by kentbyeApril 6, 2018

The open metaverse is going to be built on web standards like the WebXR Device API (formly WebVR), but the larger community of web developers has been waiting to fully commit to building immersive WebVR experiences until there's universal support in...

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#631: Using AI to Drive Conversations, Create Culture, & Foster Understanding

by kentbyeMarch 9, 2018

The Columbia Digital Storytelling Lab had a design research project at Sundance that is exploring new models of cooperative storytelling and collaborative sensemaking, but it was also on the bleeding edge of integrating technologies ranging from...

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#630: A Live Musical Graphic Novel Lecture: Cory McAbee’s Mixed Modality Performance

by kentbyeMarch 9, 2018

Each year, the Sundance New Frontier features VR experiences, films, and live performances that push the boundaries of storytelling. Cory McAbee did live performance of a piece called Deep Astronomy and the Romantic Sciences, which combines elements...

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#627: VirtualSelf Full Body Tracking in Cloudgate Studios’ “Island 359”

by kentbyeFebruary 28, 2018

The full release of CloudGate Studios' VR survival game Island 359 is now available, and there's some special embodiment features for anyone who has 1-3 of HTC's Vive Trackers. They've developed an adaptive system that uses 1 tracking puck on your...

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#626: Exploring Space & Experiential Modulation of Time with Felix & Paul Studios

by kentbyeFebruary 24, 2018

Felix & Paul Studios had two experiences at Sundance this year. One featured the training of NASA astronauts in Space Explorers, and the other was a time-lapse VR story featuring characters from Wes Anderson's Ilse of Dogs film in front half with a...

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#625: Decentralizing Identity in VR with Holonet & Self-Sovereign Identity

by kentbyeFebruary 22, 2018

Holonet is an open source project that implements the Decentralized Identity Specifications for open web VR platforms like WebXR. A self-sovereign identity system could enable the seamless portability of your avatar identity across multiple sites...

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#624: Exploring Near-Future Moral Quandaries with INVAR Studios

by kentbyeFebruary 19, 2018

Rose Colored by INVAR Studios & Adam Cosco won the award for best live-acton VR experience at the Advanced Imaging Society's Lumiere Awards on February 12th. I previously interviewed Cosco at VRLA last year, and I had a chance to talk with INVAR's...

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#623: Training AI & Robots in VR with NVIDIA’s Project Holodeck

by kentbyeFebruary 15, 2018

At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA's Project Holodeck. They're using Unreal Engine to simulate interactions with people in VR to train a robot...

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#622: The Making of “Sun Ladies VR:” Former ISIS Sex Slaves Create an All-Female Fighting Unit

by kentbyeFebruary 9, 2018

The Sun Ladies VR is an amazing story about a group of Yazidi women from the Northern Iraq community of Sinjar, who escaped as sex slaves and started an all-female unit to fight ISIS. ISIS raided the Sinjar District in August 2014 and massacred over...

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#621: Balancing Player Control & Authorial Control with “Virtual Virtual Reality”

by kentbyeFebruary 6, 2018

Tender Claws' Virtual Virtual Reality is a Daydream-exclusive interactive story that won the best VR experience at the 2017 Google Play Awards VR, and it's one of my personal favorite interactive narratives within VR. Virtual Virtual Reality (aka...

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#620: AR & AI Storytelling Innovations from Tender Claws’ “TendAR”

by kentbyeFebruary 3, 2018

Tender Claws, the creators of the award-winning interactive VR narrative Virtual Virtual Reality, premiered a new, site-specific, interactive AR narrative experience at the Sundance New Frontier called TendAR. It was a social augmented reality...

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#619: Grabbing Virtual Objects with the HaptX Glove (Formerly AxonVR)

by kentbyeFebruary 2, 2018

The HaptX Glove that was showed at Sundance was one of the most convincing haptics experiences that I've had in VR. While it was still primitive, I was able to grab a virtual object in VR, and for the first time have enough haptic feedback to...

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#618: “Dinner Party” is a Symbolic Exploration of Alien Abduction & Race in America

by kentbyeFebruary 1, 2018

Dinner Party is an immersive exploration of Betty and Barney Hill's alien abduction story that premiered at the Sundance New Frontier. Rather than using normal alien abduction tropes, writers Laura Wexler & Charlotte Stoudt chose to use the spatial...

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#612: Capturing Group Dynamics with Felix & Paul’s “Miyubi”

by kentbyeJanuary 16, 2018

Miyubi is Felix & Paul Studios' first scripted narrative piece that is 40 minutes in length, and it transports you to the early 1980s as you embody an imminently obsolete toy robot. Felix & Paul instructed the individual actors to unexpectedly try...

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#607: Principles of Immersive Sound Design with Sally Kellaway

by kentbyeDecember 30, 2017

OSSIC's Jason Riggs told me at CES last year that the future of music is going to be immersive and interactive. Interactive sound design where user agency is considered a part of the experience is a key ingredient to creating fully immersive audio...

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#605: Future of Mixed Reality Lightfields with Otoy

by kentbyeDecember 19, 2017

Otoy is a rendering company that pushing the limits of digital light fields and physically-based rendering. Now that Otoy's Octane Renderer has shipped in Unity, they're pivoting from focusing on licensing their rendering engine to selling cloud...

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#593: AUTO: A Future Realistic 360-video on the Human Impact of Technology

by kentbyeNovember 10, 2017

Auto is a 360-video and morality tale available on Jaunt that takes a near-future look at the human impact of automation and emerging technology. It's not a grotesque satire in the vein of Black Mirror, but it's done in a more of a future realistic...

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#587: Samsung’s VR Strategy with Tom Harding, Director of Immersive Products

by kentbyeOctober 25, 2017

Without explicitly announcing a new specific product, Samsung quietly implied that they may be developing a new standalone mobile VR HMD during a session during their developer conference last week. While there were no big VR announcements during...

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#584: Google’s Clay Bavor on Ambient Computing, Conversational Interfaces, & AR & VR Strategy

by kentbyeOctober 5, 2017

At Google's 10/4 press conference, they announced a new Pixel 2 phone and a range of new ambient computing devices powered by AI-enabled conversational interfaces including new Google Mini and Max speakers, Google Clips camera, and wireless Pixel...

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#582: The Future of Invasive Neural Interfaces & Uploading Consciousness with Ramez Naam

by kentbyeSeptember 30, 2017

Ramez Naam is the author of The Nexus Trilogy sci-fi novels, which explores the moral and sociological implications of technology that can directly interface with the brain. He gave the keynote at the Experiential Technology Conference in March...

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#581: Using Abstract VR Art for Neural Entrainment & Brain Research + Can Creative AI Become Conscious?

by kentbyeSeptember 28, 2017

Kevin Mack is an Oscar-winning visual effects artist and abstract artist who creates digital spaces with fluidly moving textures that are awe-inspiring in it's ability to create a novel experience unique to VR. In Blortasia you float weightlessly...

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#579: Using AR to Recontextualize Our Relationship to Reality with Cabbibo’s ‘ARQUA!’

by kentbyeSeptember 20, 2017

ARQUA! was one of the ARKit launch applications that was designed by VR veteran Isaac 'Cabbibo' Cohen, and it has the same indie charm and shader art aesthetic as his previous VR experiences of Blarp! and L U N E. ARQUA's gameplay involves you...

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#578: Advancing Immersive Computing with Intel’s Virtual Reality Center for Excellence

by kentbyeSeptember 19, 2017

Intel is investing in the future of immersive computing through their Virtual Reality Center for Excellence. They're pushing the boundaries of high-end of VR gaming experiences, pursuing initiatives to help VR reach critical mass, and exploring how...

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#577: Behind the Scenes of Felix & Paul’s Emmy-Winning White House VR Documentary

by kentbyeSeptember 16, 2017

The White House VR documentary People's House by Felix & Paul Studios won a Emmy for the outstanding original interactive, and I had a chance to talk with Paul Raphael about how the challenges of producing a high-profile piece. They didn't know how...

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#575: Using VR to Connect with the Beauty of Nature with Marshmallow Laser Feast

by kentbyeSeptember 12, 2017

Marshmallow Laser Feast is a collective of artists who are interested in using VR technologies to capture the aesthetic beauty of nature, and provide immersive experiences that inspire people to cultivate an even deeper with the reality that...

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#573: Capturing Holocaust Testimony in VR: A Behind the Scenes Look at ‘The Last Goodbye’

by kentbyeAugust 31, 2017

One of the most emotionally-moving VR experiences that I've had in VR was bearing witness to Holocaust survivor Pinchas Gutter share his experiences at Majdanek Concentration Camp in The Last Goodbye. Gutter not provides a guided tour, but he is...

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#561: Decentraland: Using Ethereum Blockchain ICO to Sell Virtual Real Estate

by kentbyeJuly 31, 2017

Decentraland is a virtual world that is using the Ethereum Blockchain to sell plots of virtual real estate. They're having an initial coin offering for the ERC-20 token MANA from August 8 to August 16, 2017, and they'll have up to 2 million plots of...

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#551: Projection Mapped Immersive Theater by Heartcorps Shows Future of Live AR Performances

by kentbyeJune 29, 2017

There was an amazing projection mapped, immersive theater piece at Sundance this year by Heartcorps called 'Riders of the Storyboard.' Trained street performers interacted with a virtual projection-mapped 2D objects, and through the slight of hand...

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#547: ‘Rose Colored’ is a Sci-Fi Morality Tale in the Vein of ‘Black Mirror’

by kentbyeJune 20, 2017

My favorite narrative VR piece that I've seen so far this year is Rose Colored by Adam Cosco that premiered at VRLA. It's a science fiction morality tale that is asking us to look at a potential future of immersive technology. I'm cautious to say...

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#545: AxonVR is Building a Generalized Haptic Display

by kentbyeJune 14, 2017

AxonVR was awarded US Patent No. 9,652,037 of a 'whole-body human-computer interface' on May 16th, which includes an external exoskeleton as well as a generalized haptic display made out of microfluidic technology. I had a chance to demo AxonVR's...

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#544: Google Tango’s Engineering Director on AR Capabilities Enabled by Depth Sensors

by kentbyeJune 9, 2017

Augmented Reality has played a huge role at the developer conferences for Microsoft, Apple, Facebook, and Google, which is a great sign that the industry is moving towards spatially-aware computing. Microsoft is the only company to start with head...

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#542: Bringing Otherworldliness, Fun, & Whimsey into Your Home with AR game “Woorld”

by kentbyeJune 6, 2017

Funomena's Woorld won the best AR experience at the recent Google Play awards. You scan your room with a Google Tango-enabled phone, and then you're encouraged to decorate your space with extremely cute art and characters designed by Katamari's...

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#540: Investing in Exponential Technologies in VR, AI & Drones with a16z’s Kyle Russell

by kentbyeMay 31, 2017

Kyle Russell is on the deal & research team for Andreessen Horowitz (aka A16z) where he's focusing on investing in technologies ranging from virtual & augmented reality, artificial intelligence, drones, and other exponential technologies like...

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#538: How Mozilla is Driving WebVR Content & Tooling with the A-Frame Framework

by kentbyeMay 25, 2017

Mozilla's mission statement is to ensure that the Internet remains a global public resource, open and accessible to all, and they've been helping bring VR to the web for the past three years. A-Frame is an open source framework that has gained a lot...

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#537: The Future of VR for Google is on the Open Web with WebVR & WebAR

by kentbyeMay 23, 2017

Google's mission is to organize the world's information, and so they've been long-time advocates for the open web. At Google I/O last week, they announced that they'll soon be shipping Google Chrome for Android with WebVR, and that they're going to...

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#535: An In-Depth Look at the Microsoft HoloLens & Their Mixed Reality Ecosystem

by kentbyeMay 11, 2017

The HoloLens is the most impressive augmented reality HMD on the market today, and their developer kit is already being deployed into production in industries ranging from architecture, engineering, design, sales, medicine, and education. Microsoft...

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#528: Geospatial AR Permissions with the Mixed Reality Service Spec

by kentbyeApril 20, 2017

Mark Pesce is a VR pioneer who has been thinking about networked virtual and augmented reality for over 20 years now. He developed the Ono-Sendai Sega VR helmet prototype, co-created VRML, and presented his Cyberspace Protocol spec at the first Web...

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#527: Turning Your Torso Into an Ear: Sensory Substitution & Addition with Neosensory

by kentbyeApril 18, 2017

Back in 2015, Neuroscientist David Eagleman gave a TED talk about the potential to expand and create new senses. He showed off a haptic vest prototype that could translate audio input into an array of 32 vibrating motors that could be fed directly...

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#526: YouTube VR Wants to Find the Next Billion Dollar Genre That Hasn’t Been Created Yet

by kentbyeApril 14, 2017

At Sundance this year, I had a chance to catch up with a couple of representatives from Google to talk about what's happening on the YouTube VR platform with 360 videos. I talked with Jamie Byrne, YouTube's Director of Global Creator & Enterprise...

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#525: Flying in VR: How Mindride’s Airflow Takes Immersion to the Next Level

by kentbyeApril 13, 2017

One of the most immersive flying experiences that I've had a chance to have so far was Mindride Airflow. I had a chance to try it out last fall at VRLA, and the weightless harness combined with a variety of different wind speeds gave me a deep sense...

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#518: Advanced Brain Monitoring EEG Metrics & Experimental VR Treatments for Neurodegenerative Diseases

by kentbyeMarch 22, 2017

Advanced Brain Monitoring is a 17-year old neurotechnology company that has been able to extract a lot of really useful information from EEG data. They've developed specific EEG Metrics for drowsiness, inducing flow states, engagement, stress...

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#514: Tobii Recommends Explicit Consent for Recording Eye Tracking Data

by kentbyeMarch 11, 2017

The eye tracking company Tobii had some VR demos that they were showing on the GDC Expo Hall floor as well as within Valve's booth. They were primarily focusing on the new user interaction paradigms that are made available by using eye gazing to...

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#513: Deepening Social Presence with SMI Eye Tracking

by kentbyeMarch 10, 2017

At GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve's booth. They added eye tracking to avatars in the social VR experiences of Pluto VR and Rec Room, which provided an amazing boost to the social...

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#509: Valve’s Joe Ludwig on Khronos Group’s OpenXR VR Standard

by kentbyeFebruary 27, 2017

Valve's Joe Ludwig talks about the latest updates on the Khronos Group's VR standardization process that is now being called 'OpenXR.' Ludwig says that OpenXR is still primarily creating an open and royalty-free open standard for virtual reality...

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#508: Using VR as a Tool to Cultivate Compassion with Condition One

by kentbyeFebruary 25, 2017

Danfung Dennis has an ambitious vision for the potential of virtual reality, and it's one of the most radical ones that I've come across. He believes that VR can be used as a tool to cultivate compassion through having an embodied experience of...

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#505: Beaming the Matrix into your Eyes: Otoy CEO on Future of Real-Time Lightfield Rendering

by kentbyeFebruary 17, 2017

At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of light fields using...

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