WebGPU shipped in Chrome 113, which brings high-performance 3D graphics & parallel compute capabilities to the web. I was able to chat with Google Chrome software Engineer Brandon Jones, who is a W3C specification editor for both WebGPU and WebXR...
Jules Urbach wants to create a photorealistic metaverse. He's been working on rending technologies to render digital lightfields, and Otoy's Octane renderer is used everywhere from baking scenes in Unity's real-time game engine to rendering the...
At SIGGRAPH 2017, NVIDIA was showing off their Isaac Robot that had been trained to play dominos within a virtual world environment of NVIDIA's Project Holodeck. They're using Unreal Engine to simulate interactions with people in VR to train a robot...
Otoy is a rendering company that pushing the limits of digital light fields and physically-based rendering. Now that Otoy's Octane Renderer has shipped in Unity, they're pivoting from focusing on licensing their rendering engine to selling cloud...
At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of light fields using...
Stephanie Hurlburt is a low-level graphics engineer who has previously worked on the Unity Game Engine, Oculus Medium, and Intel's Project Alloy, and now she's creating on a texture compression product called Basis at her company Binomial. I had a...
When I was at SIGGRAPH this year, one of the hottest topics was figuring out the workflows for how to deal with the complexity of capturing, processing, and distributing volumetric digital light fields. Otoy's Jules Urbach had a lot of insights, and...