#685: Otoy’s Render Token, AI rendering, & Digital Lightfield Holodeck Walls

Jules Urbach wants to create a photorealistic metaverse. He’s been working on rending technologies to render digital lightfields, and Otoy’s Octane renderer is used everywhere from baking scenes in Unity’s real-time game engine to rendering the opening scene of HBO’s Westworld. At GDC, Urbach announced a 100x speed-up of rendering enabled by AI and machine learning, which will potentially make the real-time rendering of photorealistic scenes possible. Otoy has already figured out how to use the GPU to distribute the rendering processing, and they also recently announced the ERC-20 Render Token in order to distribute rendering to the army of GPUs miners who are using their technology and power to solve cryptographic puzzles.

I had a chance to catch up with Urbach at GDC, and he always has something to blow my mind. He talks about Lightfield Labs’ Digital Lightfield Walls, which will literally make the Holodeck possible. The possibility of having a lightfield display that renders lightfields at the right density would literally provide a window in another world, and it could be perceptually indistinguishable from actually being transported to another world.


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Music: Fatality